The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
INTRODUCTION
Alleria the Windrunner is one of the best Int hero on the game. She is so useful, in all stages of the game.
Strong on early game, very good ganker on mid game, and still strong on the late game on supporting her team. Shackle is her main skill for the teamfight because she can disables 2 enemies in a teamfight which is very annoying to the enemy team. With the long range attack, she can dominate the early game easily. And on the late game, still useful by using hex and shacle. And with a relatively good damage and attack speed, can easily harass enemy in a though teamfight.
PROS
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CONS
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Long range, easy harassment for enemy
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Shackle requires tree or unit to successfully disable the target
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Shackle is one of the longest disable in Dota, and can disable 2 target.
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Needs lot of mana to use her ultimate.
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Have a physical damage resistance from one of her skill. The skill is also useful to run away or chase
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Powershot is not a targetted spell, so it can miss.
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Have Powershot that deals high damage in a long area.
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Ranged - Disabler - Nuker - Support - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 1,100 | 1,955 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 759 | 1,357 | ATTACK RANGE | 600 |
DAMAGE | 44-56 | 80-92 | 126-138 | MISSILE SPEED | 1250 |
ARMOR | 1 | 4 | 9 |
ABILITIES
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets.
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
True to her namesake, Lyralei enchants gusts of winds to flight incoming attacks.
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
Level 1: Powershot / Windrun / Shackleshot
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
1. Shackleshot
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
MANA COST: 90/100/110/120 | COOLDOWN: 12 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: 0 / 0 / 0 / 0 | SHACKLE DURATION: 1.5 / 2.25 / 3 / 3.75 |
This is one of the longest disable in DotA. A 3.75 seconds disable will makes your opponent can't do anything while being harassed by your team. You need a tree or a unit behind the first target to be able to shackle properly. So, aim a target that has a tree or a unit behind him. Or move yourself into the straight line of you, your target, and a tree/unit.
If you successfully disabling 2 out of 5 heroes in a teamfight, the enemy's power become so weak and your team can easily harass your opponents and win the teamfight. Keep in mind that this is your target. Your target is to disable 2 out of 5 enemies to ensure the victory of your team,
2. Powershot
Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
MANA COST: 90/100/110/120 | COOLDOWN: 9 |
ABILITY: CHANNELED, POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 120 / 200 / 280 / 360 | RANGE: 1825 |
This is your main nuke. You need this to harass, kill enemies and to farm the creeps. A 360 damage ultra long range AoE damage is a very good thing from this skill.
You can kill a waves of creeps easily with this skill. This will faster your earning to makes you get some gold to buy at least a Sheepstick.
And this skill also makes you possible to harass enemy from far far away and keep their Hp reduced. Constant harassment is needed for early game to make enemy can't farm properly and your team can get more gold than the enemy.
This skill is also a very good killing skill. With a high damage, you can kill enemy heroes from many range. Aim your target and shot! Bingo!! you got the streak .
Can also kill enemy in the fog. It will become epic. So maybe you can send your video to WoDota or something.
3. Windrun
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
MANA COST: 100/100/100/100 | COOLDOWN: 15 |
ABILITY: NO TARGET | MOVE SPEED BONUS: 50% / 50% / 50% / 50% |
ENEMY SLOW: 8% / 16% / 24% / 30% | DURATION: 2.75 / 3.5 / 4.25 / 5 |
Got increased movement speed and also be immune of physical attack.
So useful to fight 1 on 1 vs physical attack.
Or to run away from enemy that tries to kill you.
Or to chase enemy that tries to run from you / your team.
Or to faster your movement through the map.
Cast this on a though teamfight to be able to survive from physical attack. Recommended to cast this after all magic is come out and enemy' carry start to attacking you, so you can block their physical attack.
4. Focus Fire
Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from Unique Attack Modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. Upgradable with Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 60 |
ABILITY: UNIT TARGET | AFFECTS: ENEMIES |
DAMAGE REDUCTION: 50% / 40% / 30% | SCEPTER COOLDOWN: 15 / 15 / 15 |
A skill to increase the attack speed into maximum attack speed for a single target. Unfortunately, with a reduced damage.
A good skill to focus fire on a target and tries to kill him in a teamfight.
SKILLBUILD
This is a strategy to get a firstblood
Powershoot if you need a damage,
Shackleshot if you need to disable the enemy, and then your team can easily harass the target
or Windrun if you don't need to get firstblood but need a protection from a firstblood attempt.
Level 2: Windrun
Level 3: Powershot
Level 4: Shackleshot
Level 5: Powershot
Level 6: Shackleshot
Level 7: Powershot
Level 8: Shackleshot
Level 9 : Shacklesot
Level 10: Focus Fire
Level 11: Focus Fire
Level 12: Windrun
Level 13: Windrun
Level 14: Windrun
Level 15: Stats
Level 16: Focus Fire
Level 17-25: Stats
Why maxed Powershot first? This is your main nuke, you will need this for ganking, farming, and killing on the early-mid game.
Why maxed Shackleshot before Windrun? Shackleshot is the main skill to disable the enemy team. This skill is very useful because your team needs the disable to kill/gank the enemy.
And also, a level 1 Windrun is enough for early game.
STRATEGY
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Total Cost: 500
Recipe: Ring of Protection + Sage's Mask
Why Ring of Basillus? Gives you attack damage, mana regeneration, and bonus armor. Attack damage to last hits and harassing, mana regeneration to always fulfil your mana to use Powershot, Shackle, or Windrun, amd bonus armor to help you reduce the damage you receive.
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
1. Carries
(Example: Magine, Void, Luna)
Early Game
On early game, you have the ability to harass the enemy hero in your line. So keep harassing your enemy using a normal attack and sometimes you can also use the Powershot.
Windrunner is also a hero that have a very nice attack animation, so last hits will be easier for you, your arrow will quickly hits the low Hp creep as you wish.
As a defense, Windrunner can use the Windrun to run away from enemy's gank, or if Windrunner wants to keep fighting, it is a good thing too, because the Windrun skill gives a physical damage block.
And if your team wants to try to kill the enemy, you can use Shackleshot to help disabling the target, and then Powershot will deal the damage to successfully kill your enemy.
Mid Game
Mid game is usually the time for ganking all around the map. And your part here is to participate in the gank party together with your friends.
The main skill for you is Shackleshot. This skill will ensure a long disable for your team so you and friends can easily harass and get many kills. The most important thing to remember is to place yourself, your target, and a tree/unit in a straight line so your shackle can last long and disable properly into the enemy. And if you are not in the position of a straight line, you should move yourself to the right or to the left and then you should Shackling the target. Hope you can do it correctly so your team can attack the target conveniently.
After you succeeded in Shackling the target, you can then use the Powershot, normal attack, or Focus Fire to beat your enemy. And if you are fighting with a physical attack, you can use Windrun to evade the attack. If you lose the fight, Windrun can also saves you and make you escape safely.
If there is enemys wave coming to your base, always use the Powershot to kill the creeps and harassing the heroes. It will reduce the waves power.
Late Game
On the late game, you should still become the big part for your team. Keep in mind that Shackle is one of the main disable for your team. On the late game, with all the heroes become strong, 2 shackled enemy is a big matter for the enemy team and this is your job to shackle them.
Usually, Windrunner player also buy a Sheepstick, this will add one more disable in your pocket. So you can disable a maximum of 3 heroes in a teamfight.
Although it is almost impossible to disable 3 heroes in a moment, you should try your best, aim the Shacke carefully and also don't forget your Sheepstick to Hex a hero.
Your Focus Fire also reach its maximum potential here, so aim a target and keep harassing and killing him.
ITEM BUILD
1. Ring of BasillusTotal Cost: 500
Recipe: Ring of Protection + Sage's Mask
Passive: Basilius Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Basilius Aura do not stack. + 6 Damage AURA MANA REGEN: 0.65 + 1 Armor AURA BONUS ARMOR: 2 |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. DPS Item is needed because you have a Focus Fire that attacks with maximum speed. So damage is a complete synergy of the Focus Fire.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
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DAMAGE
|
81
|
88
|
100
|
300
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ABILITY
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CRITICAL 2.4
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100% HITS
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STUN
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NONE
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CHANCE
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25%
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MINIBASH 35%
DAMAGE: 100
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MELEE: 25 %
RANGE: 10%
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NONE
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OTHER
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NONE
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+15 ATK SPEED
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+10 STRENGTH
2 SEC STUN
| NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike. So if your normall attack not trigger your ultimate, deadlus can still provide you with a critical.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
6. Or you may choose an orb type weapon, this is also a very good choice for a Windrunner
Desolator Total cost: 5675 Recipe: 2x Mithrill Hammer + Recipe | Mjolnir Total Cost: 5400 Recipe: Maelstorm+ Hyperstone + Recipe | Diffusal Blade Total Cost: 3300 Recipe: 2x Blade of Alacrity + Robe of the Magi + Recipe |
Passive: Corruption - Your attacks reduce target's armor. Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 60 Damage ARMOR REDUCTION: 6 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 | Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown: 12 |
Why Desolator? This item is always good for a carry, because carry need to deal more damage, and with the minus armor, the damage will be amplified | Why Mjolnir? Mjolnir increases attack speed by a lot. This skill also gives the Lightning ability. Very good item to hold as a carry. | Why Diffusal? This is considered a good item for a carry. It gives additional pure damage and the orb effect to reduce enemy's mana with each attack. Diffusal also gives a Purge ability that can be used to slow down enemy. |
GOOD ALLIES
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
BAD ENEMIES
1. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
2. High Instant Damage
(Example: Lina, Lion, Tiny)
You are not so tanky hero. Although you have a physical immunity skill, but a high instant spell damage will be so painful for you.
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