A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.
INTRODUCTION
Witchdoctor is a heavy-support hero which is usually played to buy wards, courier, etc. He have some nice skill like a bouncing stun, AoE heal, or a deathly ward. His aoe heal can help the team to survive in a tough teamfight. and his other skills are all for damaging the enemy. His stun is also useful to stun several target.
PROS | CONS |
Have a nice aoe heal | Squishy |
Have a deathly ward | Doesn't have a natural escape mechanism |
A nice bouncing stun | Slow |
Maledict is a painful skill for the enemy | Ugly |
Easy last hit animation | |
Relatively high attack damage for an INT hero |
Ranged - Support - Disabler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 933 | 1,655 | SIGHT RANGE | 1800 / 800 |
MANA | 321 | 840 | 1,477 | ATTACK RANGE | 600 |
DAMAGE | 51-56 | 92-102 | 141-151 | MISSILE SPEED | 1200 |
ARMOR | 1 | 4 | 8 |
ABILITIES
1. Paralyzing Cask
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
MANA COST: 110/120/130/140 | COOLDOWN: 20/18/16/14 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 75 / 100 / 125 / 150 |
HERO STUN DURATION: 1 / 1 / 1 / 1 | CREEP STUN DURATION: 5 / 5 / 5 / 5 |
HERO DAMAGE: 50 / 50 / 50 / 50 | BOUNCES: 2 / 4 / 6 / 8 |
This is your main skill to disable enemy in the ganking or in a teamfight. A bouncing stun makes enemy receive short stun with some damage. If the target is just 2 heroes, it will be a perfect skill to disable these heroes, with just bouncing between 2 heroes, these 2 heroes will receive lots of damage and stuns. The more the hero in the area, the less effective this skill become.
2.Voodoo Restoration
Witch Doctor focuses his magic to heal nearby allied units.
MANA COST: 25/50/75/100 | COOLDOWN: 0 |
ABILITY: NO TARGET, TOGGLE | MANA PER SEC: 8 / 14 / 20 / 26 |
RADIUS: 350 / 350 / 350 / 350 | HEAL: 16 / 24 / 32 / 40 |
This skill gives a massive healing aura for all allies nearby. While using this skills, all nearby allies will receive a +HP regeneration to recover his health.
While in a though teamfight, this will increase the survivability of all allies so your team can win the teamfight,
This skill does absorbs your mana for every second this skill is active. So you need many mana regeneration to be able to cast this skill frequently.
3. Maledict
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
MANA COST: 120/120/120/120 | COOLDOWN: 35 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DAMAGE: 5 / 10 / 15 / 20 | BONUS DAMAGE: 16 / 24 / 32 / 40 |
RADIUS: 150 | DURATION: 12 |
Maledict is a skill that will deal damage in a duration the target is affected with this skill. The damage is considered a rather high for a non ultimate skill, but unfortunately the AoE of this skill is too small, so it will be hard to cast this properly on a several target.
4. Death Ward
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Lasts 8 seconds. Upgradable by Aghanim's Scepter.
MANA COST: 200/200/200 | COOLDOWN: 80 |
ABILITY: CHANNELED, POINT TARGET | DAMAGE: PHYSICAL |
DAMAGE: 60 / 90 / 120 | SCEPTER DAMAGE: 90 / 120 / 150 |
Summon a ward that release many pulses that deals damage to a random target nearby. the damage is considered high, so the enemy receives the damage will feel some pain and can be dead quickly.
You should channel this skill and cannot move or use the other skill so this skill will keep damaging the enemy. And you also can't receive any disable from the enemy, beware of stun, hex, etc.
SKILLBUILD
Level 2: Maledict
Level 3: Maledict
Level 4: Paralyzing Cask
Level 5: Maledict
Level 6: Death Ward
Level 7: Maledict
Level 8: Paralyzing Cask
Level 9 : Paralyzing Cask
Level 10: Voodoo Restoration
Level 11: Death Ward
Level 12: Voodoo Restoration
Level 13: Voodoo Restoration
Level 14: Voodoo Restoration
Level 15: Stats
Level 16: Death Ward
Level 17-25: Stats
Why take Paralyzing Cask for level 1? You need Paralyzing Cask to escape if enemy wants to get firstblood by killing you, so you can stun them and run for your life. And also if your team are the one who wants to get the firstblood, this skill will disable enemy to helps your team harass the target.
Why maxed Maledict first? This is your main nuke, you will need this for ganking and killing on early mid game.
Why maxed Paralyzing Cask before Voodoo Restoration? Paralyzing Cask is more important that the Voodoo restoration because the stun is needed for the gank and also in a teamfight, to disable and give some damage. And the Voodoo Restoration will be useful for late game teamfight where team needs the survivability in a though teamfight so you will provide the team with a +HP regeneration and make them be able to survive in every teamfight.
STRATEGY
Early Game
Usually Witch Doctor is playing a support role for the team. By buying the courier you will support your team with the courier to helps all members transport their items. And by buying some wards you will helps the team to avoid being ganked by the enemy. Wards is also useful to control the rune, to check if there any rune and what rune is appearing on the rune spot.
Witch doctor is usually playing as a lane-support. This job requires you to deny the creeps and makes enemy don't get their last hits. Don't worry about the last hits, because your carry will take care of it.
If enemy comes near and wants to get some kills, you need to cast Paralyzing cask immeidately and run for your life. And you can harass the enemy once in a while using the right click and also using the Maledict. If you harass the enemy correctly, they will have a hard time in the lane so your team will lead in farming.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. And the you come and use the Paralyzing cast to disable the target, and the you can use the Maledict and the the last, is you should use your ultimate and deal malicious damage to your enemy.
And then after you finished casting your ultimate, if you already increased a Voodoo Restoration, you can use it to recover your team's health.
Late Game
On the late game teamfight, you must do your part that is:
1. Casting a Voodooo restoration before the teamfight, this skill will keeps your team survive during the though teamfight.
2. Cast the Paralyzing Cask and let the stun bounce around the enemy
3. Cast the Maledict to possible target nearby
4. Channel the ward, and let your team fight will you holding your ward of death, and let your ward seeks enemy heroes and deal a massive damage in the teamfight.
That's it, you should follow the step carefully and click carefully during the teamfight. Keep calm and win the teamfight.
ITEMS BUILD
Early Game
Usually Witch Doctor is playing a support role for the team. By buying the courier you will support your team with the courier to helps all members transport their items. And by buying some wards you will helps the team to avoid being ganked by the enemy. Wards is also useful to control the rune, to check if there any rune and what rune is appearing on the rune spot.
Witch doctor is usually playing as a lane-support. This job requires you to deny the creeps and makes enemy don't get their last hits. Don't worry about the last hits, because your carry will take care of it.
If enemy comes near and wants to get some kills, you need to cast Paralyzing cask immeidately and run for your life. And you can harass the enemy once in a while using the right click and also using the Maledict. If you harass the enemy correctly, they will have a hard time in the lane so your team will lead in farming.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. And the you come and use the Paralyzing cast to disable the target, and the you can use the Maledict and the the last, is you should use your ultimate and deal malicious damage to your enemy.
And then after you finished casting your ultimate, if you already increased a Voodoo Restoration, you can use it to recover your team's health.
Late Game
On the late game teamfight, you must do your part that is:
1. Casting a Voodooo restoration before the teamfight, this skill will keeps your team survive during the though teamfight.
2. Cast the Paralyzing Cask and let the stun bounce around the enemy
3. Cast the Maledict to possible target nearby
4. Channel the ward, and let your team fight will you holding your ward of death, and let your ward seeks enemy heroes and deal a massive damage in the teamfight.
That's it, you should follow the step carefully and click carefully during the teamfight. Keep calm and win the teamfight.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
If you need a better initiation you can buy
7. Blink Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for initiating purpose.
1. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2. Disabler
(Example: (Lion, Tiny, Rhasta)
Beware of them, they can cancel your channeling ultimate, you need BkB to counter their disanle.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
2. Disabler
(Example: (Lion, Tiny, Rhasta)
Beware of them, they can cancel your channeling ultimate, you need BkB to counter their disanle.
No comments:
Post a Comment