tag:blogger.com,1999:blog-44883763457019997122024-03-19T18:53:28.601+07:00Dota 2 BuildLearn how to master every hero in dota 2. A complete step by step guide for beginner.Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.comBlogger105125tag:blogger.com,1999:blog-4488376345701999712.post-8072778555477087582014-07-30T12:28:00.001+07:002015-09-25T12:23:18.175+07:00Dota 2 - Terrorblade Build Guide<div>
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<b>BIO</b></div>
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Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.<br />
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But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Terrorblade main power lies in the Metamorphosis ability which gives him so much damage. While he is in demon form, he gain so much damage to be able to destroy everything. He also make lots of illusions that deal damages and also makes enemy confused. His ultimate is a skill that instantly swap HP with his target, makes him unkillable. His other ability is a slower that makes his target can't escape from him.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>One of the best tower destroyer </td><td>Low HP on early game</td></tr>
<tr><td>Lots of illusions</td><td>His metaporphosis have a lot cooldown</td></tr>
<tr><td>Can swap Hp instantly</td><td>Sunder can be blocked by a linken sphere</td></tr>
<tr><td>A decent slower for a single target</td><td>Beware of some burst damage like Epicenter, dagon, etc.<br />
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<b>ROLE</b></div>
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Carry</div>
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<b>STATS</b><br />
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<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>435</td><td>940</td><td>1,681</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>247</td><td>566</td><td>1,053</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>48-54</td><td>93-99</td><td>145-151</td><td>MISSILE SPEED</td><td>900</td></tr>
<tr><td>ARMOR</td><td>7</td><td>13</td><td>21</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Reflection</b><br />
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Terrorblade brings forth an invulnerable dark illusion of the targeted enemy Hero. The enemy Hero is slowed and attacked by the illusion for a short duration.<br />
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<tr><td>MANA COST: 50</td><td>COOLDOWN: 22/18/14/10</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY HEROES</td></tr>
<tr><td>DURATION: 5</td><td>ILLUSION DAMAGE: 40% / 50% / 60% / 70%</td></tr>
<tr><td>MOVEMENT SLOW: 60%</td><td>ATTACK SLOW: 60</td></tr>
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<i>In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.</i><br />
This skill is a single target slower skill to set up a kill for you. When the enemy is slowed by this skill, you can coneniently attack him. Also you can use this to escape from enemy.<br />
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<b>2. Conjure Image</b><br />
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Creates an illusion of Terrorblade that deals damage.<br />
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<tr><td>MANA COST: 80</td><td>COOLDOWN: 16</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>ADDITIONAL ILLUSION DAMAGE TAKEN: 200%</td></tr>
<tr><td>DURATION: 32</td><td>ILLUSION DAMAGE: 30% / 40% / 50% / 60%</td></tr>
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<i>There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrrorblades!</i><br />
Creates a clone of yourself. When you are on metamorphosis mode, the clone is also in a metamorph model and has the big attack damage. You can create 1 illusion per 16 seconds so you can creates a total of 2 illusions. Use the clones to helps you destroy towers and also makes you wins some teamfights.<br />
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<b>3. Metamorphosis</b><br />
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Terrorblade transforms into a powerful demon with a ranged attack.<br />
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<tr><td>MANA COST: 50</td><td>COOLDOWN: 140</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DURATION: 40 / 44 / 48 / 52</td></tr>
<tr><td>TRANSFORMATION TIME: 0.35</td><td>BASE ATTACK TIME: 1.6</td></tr>
<tr><td>ATTACK RANGE: 550</td><td>BONUS DAMAGE: 20 / 40 / 60 / 80</td></tr>
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<i>Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self.</i><br />
This is your most powerful ability. When you click this ability, you instantly become a ranged demon that has ultra big damage. You can easily destroy towers in this form. Don't forget to make some illusions right after you become the demon.<br />
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<b>4. Sunder</b><br />
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Severs the soul from both Terrorblade and a target Hero, then exchanges them, carrying a percentage of each units' life force. The target Hero is also dealt a ministun. Some hit points must remain.<br />
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<tr><td>MANA COST: 200/100/0</td><td>COOLDOWN: 120/80/40</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: UNITS</td></tr>
<tr><td>MINIMUM HP SWAP: 25% / 20% / 15%</td><td><br /></td></tr>
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<i>You didn't need that life, did you? The demon marauder steals that which you hold most dear.</i><br />
Swap Hp between you and a target hero. You can swap either enemy or friend. Use this when your HP is low and make your HP become full again. A very nice survivability skill that guarantee a longer life in a teamfight.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Metamorphosis<br />
Level 2: Reflection<br />
Level 3: Conjure Image<br />
Level 4: Metamorphosis<br />
Level 5: Metamorphosis<br />
<span style="color: #e69138;">Level 6: Sunder</span><br />
Level 7: Metamorphosis<br />
Level 8: Conjure Image<br />
Level 9 : Conjure Image<br />
Level 10: Conjure Image<br />
<span style="color: #e69138;">Level 11: Sunder</span><br />
Level 12: Reflection<br />
Level 13: Reflection<br />
Level 14: Reflection<br />
Level 15: Stats<br />
<span style="color: #e69138;">Level 16: Sunder</span><br />
Level 17-25: Stats<br />
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This build is focusing on maxing your Metamorphosis first for maximum damage. You can then max Conjure Image and Relfection after it. <br />
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<b>STRATEGY</b><br />
<b>Early Game</b><br />
As a carry, of course, you have to farm diligently in the early game. But unlike some other carry that usually are weak in the early game, you can be very strong because you have nice abilities. You can easily zoning enemy with these skills so enemy can't come close. When you are on a demon form, your enemy instantly afraid and runs away so you can farm conveniently. Either with your other 2 skills, when you use that, your enemy usually runs from you.<br />
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<b>Mid Game</b><br />
On mid game, you should focus on destroying towers. You can use metamorphosis and then conjure image to create some illusion and easily destroy towers.<br />
Destroy towers means your team gets lots of golds and also get them map control. Since you successfully destroy some towers, you will gets tons of golds advantage so you better surround your opponent's jungle and siege them.<br />
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<b>Late Game</b><br />
As a carry, on the late game stage you should already acquire some good items and should be able to carry your team into victory. You have high damage, and also multiple illusions, so technically you will be able to deal tons of damage in every teamfight. Prepare for a big teamfight. Get ready to always metaporph and multiply yourself.<br />
In a teamfight, always focus fire on enemy supports since it will be easier to kill them.<br />
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<b>ITEM BUILD</b><br />
<b>1. Starting Items</b><br />
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<tr><td><b>Quelling Blade</b>: for easier last hitting<br />
<b>Stout Shield</b>: to block some damage and makes you tankier on earliest stage of the game.<br />
<b>Tango</b>: to refill your health</td></tr>
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<b>2. Mid Game Items</b><br />
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<tr><td><b>Power Thread:</b> Gives additional attack speed and some Hp for your carrying duty. (can switch into int for additional mana and agi for additional attack speed)<br />
<b>Magic Wand</b>: Can saves your life in a dangerous situation.<br />
<b>Ring of Aquila:</b>: Gives some nice mana regen and additional stats<br />
<b>Drum</b>: Gives some attack speed, and also movement speed. as well as gives some additional stats.</td></tr>
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<b> 3. Late Game Core items</b><br />
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<tr><td><b>Manta Style: </b>Gives additional illusion to help you push and also great in teamfight.t<br />
<b>Skadi:</b> Gives a powerful slower that makes enemy can't get away so you can kill them.<br />
<b>Butterfly:</b> Gives additional attack speed, damage and evasion. Perfect item for agility carry in the late game<br />
<b>Satanic</b>: Gives a nice survivability in a late game teamfight.</td></tr>
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<b>4. Situational</b></div>
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<b>a. Radiance</b></div>
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<tr><td>If you have an enough space and time to farm, this iteam is a great choice for terrorblade. It gives an aoe of 40 dps for your illusions. With that you can push even faster and gets lots of farmability. </td></tr>
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<b>b. SnY</b></div>
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<tr><td>Gives movement speed and also a slowing aattack. Very good for a carry. Will helps you in moving faster and slowing your enemy's movement speed. This item is an alternative for manta Style since the yasha is the same component.</td></tr>
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<b>Enemy to be aware of</b></div>
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<b>1. Earthshaker</b></div>
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<tr><td>He counters you because he have Echo Slam. So he can destroy all of your illusions at once. So be careful of him.</td></tr>
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<b>2. Morphling</b></div>
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<tr><td>He have replicate to copy your illusion. And also he usually buys linken so you can't always use your Sunder on him.</td></tr>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com28tag:blogger.com,1999:blog-4488376345701999712.post-48116761469895866152014-04-07T10:46:00.003+07:002015-09-25T11:09:58.160+07:00Dota 2 - Ember Spirit Build Guide<div style="text-align: left;">
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<b>BIO</b><br />
<div>
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<span class="Apple-tab-span" style="white-space: pre;"><br /></span>
<b>INTRODUCTION</b><br />
Ember Spirit is a hero who is not only lethal in the early game. He also has got a big potential to be a main carry for his team.<br />
In early game, he had a dps skill and a lock down for 2 target that is so painful, especially for squishy hero like crystal maiden and so on. While in the late game he has sleight of fist that can provide thousands of damages to the enemies. Surely he needs adequate farm in the early and mid game so that he could be dangerous in the late game.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Have strong nukes for early game</td><td>Squishy</td></tr>
<tr><td>Have a deadly late game spell with a right item</td><td>Low base attack speed</td></tr>
<tr><td>Have a shield that also useful for magic damage</td><td>Needs lots of mana</td></tr>
<tr><td>Have a high mobility</td><td><br /></td></tr>
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<b>ROLE</b></div>
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Melee - Carry - Nuker</div>
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<b>STATS</b><br />
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<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>511</td><td>1,043</td><td>1,803</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>260</td><td>588</td><td>1082</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>52-56</td><td>77-81</td><td>115-119</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>1</td><td>5</td><td>10</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Searing Chains</b><br />
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Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.<br />
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<tr><td>MANA COST: 110</td><td>COOLDOWN: 14/12/10/8</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DURATION: 2 / 2 / 3 / 3</td><td>RADIUS: 400</td></tr>
<tr><td>DAMAGE PER SECOND: 40 / 60 / 80 / 100</td><td>UNIT COUNT: 2</td></tr>
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You should spam this ability together with Sleight of Fist. Use Sleight of Fist first then quickly use this so while you Sleight of Fist, the enemy is bound and harassed.<br />
<br />
<b>2. Sleight of Fist</b><br />
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Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50</td><td>COOLDOWN: 30/22/14/6</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: PHYSICAL</td></tr>
<tr><td>RADIUS: 250 / 350 / 450 / 550</td><td>BONUS HERO DAMAGE: 30 / 60 / 90 / 120</td></tr>
<tr><td>ATTACK INTERVAL: 0.2</td><td>CREEP DAMAGE PENALTY: 50%</td></tr>
</tbody></table>
</div>
A nice harassing skill for early game and a perfect DPS skill for the late game. This is becoming your main carrying ability for late game. (When equipped with BattleFuries it will much more gives damage because of the cleaves)<br />
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3. <b>Flame Guard</b><br />
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Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 80/90/100/110</td><td>COOLDOWN: 35</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DURATION: 8 / 12 / 16 / 20</td><td>RADIUS: 400</td></tr>
<tr><td>MAGIC ABSORB: 50 / 200 / 350 / 500</td><td>DAMAGE PER SECOND: 30 / 40 / 50 / 60</td></tr>
</tbody></table>
</div>
A perfect DPS skill and also a shield that blocks magic damage.<br />
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<b>4. Fire Remnant</b><br />
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Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>COOLDOWN: 0</td><td>ABILITY: POINT TARGET</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>MAX CHARGES: 3</td></tr>
<tr><td>CHARGE RESTORE TIME: 35</td><td>DAMAGE: 100 / 150 / 200</td></tr>
<tr><td>RADIUS: 450</td><td>DURATION: 45</td></tr>
</tbody></table>
</div>
Before engaging, prepare a remnant on the safe place, so you can jump to it for safety. Also prepare a remnant and then teleport back to fountain to regenerate health and mana, and then come back to remnant.<br />
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<b>Activate Fire Remnant</b><br />
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Select the Fire Remnant to arrive at.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 150</td><td>COOLDOWN: 0</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
</tbody></table>
</div>
<br />
<b>SKILLBUILD</b><br />
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Level 1: Searing Chains<br />
Level 2: Flame Guard<br />
Level 3: Flame Guard<br />
Level 4: Sleight of Fist<br />
Level 5: Flame Guard<br />
<span style="color: #990000;">Level 6: Fire Remnant</span><br />
Level 7: Flame Guard<br />
Level 8: Searing Chains<br />
Level 9 : Searing Chains<br />
Level 10: Searing Chains<br />
<span style="color: #990000;">Level 11: Fire Remnant</span><br />
Level 12: Sleight of Fist<br />
Level 13: Sleight of Fist<br />
Level 14: Sleight of Fist<br />
Level 15: Stats<br />
<span style="color: #990000;">Level 16: Fire Remnant</span><br />
Level 17-25: Stats<br />
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Why take Searing Chains for level 1? For insurance so that we can lock down the enemy when they chase you.<br />
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Why maxed Flame Guard first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game. And also don't forget about the shield that will protects you from enemy's burst damage.<br />
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Why maxed Searing Chains before Sleight of Fist? The rule of DotA: Nukes for early game, physical damage for late game. Searing Chains is a nuke that will deal more damage on early-mid game. And Sleight of Fist is for physical attacks that will be the main source of damages for late game.<br />
<div>
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Your main role here is farming. We recommend using a safe lane to farm. Farm rate will be maximized if you are protected by the kind of supports just like Shadow Shaman or Maiden. They will protect you from enemy harassment. Besides your team could also be more aggressive and look for first blood. If so, you can help with your Searing Chains + Flame Guard. Make sure to get enough farm in the early game, so mid game will be easier for your team.<br />
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<b>Mid Game</b><br />
In the midgame, your FlameGuard + Searing Chains should already reached maximum damage. Because of that, so you can occasionally helps the team to ganks. And that will makes you even richer than before. Start a gank with your Searing Chains and then deal damage using your FlameGuard. If you are being ganked, escape using your Remnant. Coordinate a gank with your partner so you will make sure to get at least 1 kill. Smoke of deceit your team before the ganks.<br />
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And do not forget, as a carry, your main focus is the farm, do not use 100% of time to gank. When there is an empty lane use that opportunity to farm as much gold. You can use the jungle for more leverage. For the purposes of the security in the farm, then prepare one remnant in a safe place so that you can farm a little away from your base, and when it seems some enemies who want to kill you, you can quickly move to your remnant that you've prepared in the harbor earlier .<br />
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<b>Late Game</b><br />
In the late game, you has the potential to carrying your team. The Sleight of Fist is your main skill here. Here you should already have all your core items ,at least you 've got Battlefury and also coupled with the high damage items like Daedlus and also Desolator so you can combine it with the Sleight of fist to make tons of damage in an area.<br />
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At this time , if it happens teamfight then you should participate . Because if if not , then your team is certainly to lose . That's where the importance of the role of carry in the late game . To be the main damage dealer.<br />
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You can farm if :<br />
1 . There are hiding your team near your farm. That way if it comes the enemy that ganks you then your friends will be ready to ambush them.<br />
2 . You can also farm by first preparing the remnant at the base to go back immediately if needed. Do this while your team waiting enemy to go high ground.<br />
<br />
Your team could also initiating by smoke of deceit , and 5 people should participate in it ,then with a little luck you will find an opponent who is alone and kill him with ease.<br />
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And for the formation in teamfight, you should hide and after enemys are all come and drops their ultimate, you can come out and finish them.<br />
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<b>ITEMS BUILD</b><br />
<b>1. Starting Items</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Quelling Blade</b>: for easier last hitting<br />
<b>Stout Shield</b>: to block some damage and makes you tankier on earliest stage of the game.<br />
<b>Tango</b>: to refill your health</td></tr>
</tbody></table>
<br />
<b>2. Mid Game Items</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Bottle:</b> To make you always have adequate mana and health in a teamfight.<br />
<b>Phase Boots</b>: Gives damage and also increase move speed by a lot.<br />
<b>Magic Wand</b>: Can saves your life in a dangerous situation.<br />
<b>Drum</b>: Gives survivability, mana, attack speed, and also movement speed.</td></tr>
</tbody></table>
<br />
<b> 3. Late Game / Core / Damage items</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Battlefury: </b>Gives cleave so if there is some enemy in an area, your sleight of fist makes you can cleave to all of them. BattleFury is stack so you can get 2-3 Fury that gives you so many cleave damage.<br />
<b>Desolator:</b> With your Sleight of Fist, you can reduce all of enemys armor in an area while damaging them.<br />
<b>Daedlus:</b> the damage from critical is very high, so it will makes your Sleight of Fist become deadly.</td></tr>
</tbody></table>
</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com2tag:blogger.com,1999:blog-4488376345701999712.post-9958511636672747762014-02-22T11:29:00.001+07:002015-09-25T11:11:03.261+07:00Dota 2 - Earth Spirit Build Guide<div>
<div style="text-align: center;">
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<b>BIO</b></div>
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<div>
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.<br />
<br />
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<span class="Apple-tab-span" style="white-space: pre;"><br /></span>
<b>INTRODUCTION</b><br />
Earth Spirit is a hero who is very much versatile. From stunning, slowing, silencing, and also initiating though, this hero is able to cover all of it. And with the skill that has a short cooldown, add to the perfection of this hero. Correct use of the skill will determine your success in using this hero, so first learn how to do the tricks and optimize its skills and you will be IMBA.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Versatile</td><td>Slow attack speed</td></tr>
<tr><td>High damage ultimate</td><td>Must use all of his abilities carefully. If can't then you will be so useless.</td></tr>
<tr><td>Have a skill to roll and make him can position himself easily</td><td><br /></td></tr>
<tr><td>Have a decent silence</td><td><br /></td></tr>
<tr><td>Have a decent stun</td><td><br /></td></tr>
<tr><td>A perfect initiator hero</td><td><br /></td></tr>
</tbody></table>
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<b>ROLE</b></div>
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Melee - Carry - Nuker</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>549</td><td>1,320</td><td>2,251</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>234</td><td>671</td><td>1,243</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>46-56</td><td>87-97</td><td>136-146</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>3</td><td>6</td><td>11</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Boulder Smash</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-4pIS9P7iiip44Dlmuy6ZE0F6FIDB1WEZiTfeNCkc6gNBpezrwQr0HU6APaWWJJXaFPEEotTCsHxVDnucUQ_vpReaVyaqwcm3yOVO45Q9Fbf6mZ309pNvRtBYIJfFRCJmcf96D16_wM2V/s1600/earth_spirit_boulder_smash_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-4pIS9P7iiip44Dlmuy6ZE0F6FIDB1WEZiTfeNCkc6gNBpezrwQr0HU6APaWWJJXaFPEEotTCsHxVDnucUQ_vpReaVyaqwcm3yOVO45Q9Fbf6mZ309pNvRtBYIJfFRCJmcf96D16_wM2V/s1600/earth_spirit_boulder_smash_hp1.png" /></a></div>
Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100</td><td>COOLDOWN: 22/18/14/10</td></tr>
<tr><td>ABILITY: UNIT TARGET, POINT TARGET</td><td>AFFECTS: HEROES</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>RADIUS: 225</td></tr>
<tr><td>DAMAGE: 125</td><td>KNOCKBACK SPEED: 1200</td></tr>
<tr><td>SILENCE DURATION: 3.5 / 4 / 4.5 / 5</td><td>DISTANCE(UNIT): 500 / 600 / 700 / 800</td></tr>
<tr><td>DISTANCE(STONE): 2000</td><td>STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25</td></tr>
</tbody></table>
</div>
<i>It is with the power of a mountain that Earth Spirit strikes his enemies.</i><br />
Skill is a bit difficult for those who are still unfamiliar with this hero.<br />
With this skill you can kick:<br />
-stone<br />
-hero / creep<br />
Enemies whose hit by the stone will be exposed to stun and damage.<br />
The direction of the kick is straight, then make sure your position and the position of the target is a straight line and then you can launch a kick. With the number of times you use this hero you will surely understand by yourself. So keep practicing and become better.<br />
<b><br />2. Rolling Boulder</b><br />
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After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50</td><td>COOLDOWN: 16/12/8/4</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 150</td><td>SPEED: 800</td></tr>
<tr><td>SPEED(STONE): 1600</td><td>DAMAGE: 90</td></tr>
<tr><td>DAMAGE(STONE): 135</td><td>DISTANCE: 800</td></tr>
<tr><td>DISTANCE(STONE): 1600</td><td>SLOW DURATION: 2</td></tr>
<tr><td>SLOW: 80%</td><td><br /></td></tr>
</tbody></table>
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<i>Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.</i><br />
You will roll and will stop when there is an enemy getting hit by you, then the enemy will be slowed.<br />
Make sure you roll on the rock so that you will roll on a maximum distance, because if there is no stone, it will be a short distance. This skill is quite good for initiating, then you will be rolling into the middle area of ​​the opponent, and then start the teamfight.<br />
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<b>3. Geomagnetic Grip</b><br />
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Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be stunned, and take damage if the flying target is a Stone Remnant.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75</td><td>COOLDOWN: 13</td></tr>
<tr><td>ABILITY: UNIT TARGET, POINT TARGET</td><td>AFFECTS: ALLIED UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>RADIUS: 180</td></tr>
<tr><td>STONE DAMAGE: 100 / 150 / 200 / 250</td><td>PULL SPEED: 1000</td></tr>
<tr><td>SILENCE DURATION: 2 / 3 / 4 / 5</td><td><br /></td></tr>
</tbody></table>
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<i>Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.</i><br />
You can pull the rock / friendly hero at you and the enemy crushed will be silenced. Skills are good enough to start a gank or a teamfight.<br />
When the enemy is silenced, your team can easily beat him. Also useful when your friend is in trouble and you can pull him to the farthest from the enemy who pursued him.<br />
<br />
<b>Stone Remnant</b><br />
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Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>COOLDOWN: 0</td><td>ABILITY: POINT TARGET</td></tr>
<tr><td>MAX CHARGES: 6</td><td>CHARGE RESTORE TIME: 25</td></tr>
<tr><td>DURATION: 120</td><td><br /></td></tr>
</tbody></table>
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Put the stone. Stone is an element of every skill you have. All of them need stone.<br />
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<b>4. Magnetize</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8w6_5j82cYdKk-XPAsqhwvsTaTR4HWGHynsHZQgq0ETT5DcYwcJqSrPQe0wgwZBNeyDURlUxqciHpNWLrqq0HxBrC3FRV3ZAt5fMdNZbOqoC4BMtO5KRZEvmJmUrQYGqAzPME4uGr4Wwh/s1600/earth_spirit_magnetize_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8w6_5j82cYdKk-XPAsqhwvsTaTR4HWGHynsHZQgq0ETT5DcYwcJqSrPQe0wgwZBNeyDURlUxqciHpNWLrqq0HxBrC3FRV3ZAt5fMdNZbOqoC4BMtO5KRZEvmJmUrQYGqAzPME4uGr4Wwh/s1600/earth_spirit_magnetize_hp1.png" /></a></div>
Magnetizes units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Boulder Smash, all magnetized heroes share the effects.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100</td><td>COOLDOWN: 80</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 300</td><td>ROCK SEARCH RADIUS: 300</td></tr>
<tr><td>ROCK EXPLOSION RADIUS: 600</td><td>DEBUFF DURATION: 6</td></tr>
<tr><td>DAMAGE PER SECOND: 50 / 75 / 100</td><td><br /></td></tr>
</tbody></table>
</div>
Deal damage to enemies around you. With the stone, dps will increase.<br />
If multiple enemies at the same time exposed by the Magnetize, it is enough to silence one person and the friends will also be affected by the silence. Similarly as the Rolling Boulder slow, then all enemies will be exposed to slows as well.<br />
This principle does not apply to stun.<br />
<br />
<b>SKILLBUILD</b><br />
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<b><br /></b>
Level 1: Boulder Smash<br />
Level 2: Rolling Boulder<br />
Level 3: Boulder Smash<br />
Level 4: Geomagnetic Grip<br />
Level 5: Boulder Smash<br />
<span style="color: #bf9000;">Level 6: Magnetize</span><br />
Level 7: Boulder Smash<br />
Level 8: Geomagnetic Grip<br />
Level 9 : Geomagnetic Grip<br />
Level 10: Geomagnetic Grip<br />
<span style="color: #bf9000;">Level 11: Magnetize</span><br />
Level 12: Rolling Boulder<br />
Level 13: Rolling Boulder<br />
Level 14: Rolling Boulder<br />
Level 15: Stats<br />
<span style="color: #bf9000;">Level 16: Magnetize</span><br />
Level 17-25: Stats<br />
<div>
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<div>
<div>
Why Boulder Smash taken first? 125 damage at level 1 is good to herass enemy in the lane. And if want to hunt firstblood, his stun will be needed. </div>
<div>
<br /></div>
<div>
Why Boulder Smash need to be maximized first? the more damage and also the decreases of cooldown which will benefit to for stunning and damaging more in the gank and teamfight.</div>
<div>
<br /></div>
<div>
Why increase Geomagnetic Grip before the rolling Boulder? Silence will be needed for ganking, and the increasing silence duration would trigger ganking success.</div>
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<div>
<br /></div>
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<div>
<b>STRATEGY</b></div>
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<b><br /></b></div>
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<b>Early</b></div>
<div>
At the beginning of the game, your role will depend on your position in the team, whether you are here as a support, or you as a solo offlane or you as a solo mid lane? </div>
<div>
Will now be discussed one by one on all three roles above. </div>
<div>
<br /></div>
<div>
<b>1. As a support. </b></div>
<div>
As a means of support in your lane, there will be a carry that will do the last hits, and here you are guarding him. In case your carry is attacked by the enemy, you should immediately stun them with Geomagnetic grip, or you can pull your friend for safety using Geomagnetic Grip.</div>
<div>
If you want to act rather aggressively, then you can roll towards the enemy and then stun and silence him then take him down with your friend..</div>
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<div>
<br /></div>
<b>2. As a solo offlane.</b><br />
As a solo offlaner, then all it takes is patience because it is very difficult for solo offlaner to get gold and exp.Because the enemy will do to pull his creep wave and making us not get anything. It takes patience. Do not be too far away from your tower. If there is a chance and 100% safe from a gank then you can try to last-hits.<br />
Keep playing safe until someone is coming into your lane and gank the enemy! Or maybe you can leave your lane and gank the enemy on the other lane.<br />
<br />
<b>3. As a solo mid.</b><br />
As a solo mid, the skills for last hitting and denying will be more needed than the other roles. Keep calm! and occasionally harass the enemy. Also, on the mid lane you will need a bottle. Bottle is needed to get runes for ganking other lanes.<br />
Once you're level 6 or above, start to move to another lane to gank the enemy. Look for the kill as much.<br />
<div>
<br />
<b>Mid Game</b><br />
In the mid game , your ganks will determine the success of your team . You have steady abilities, either stun or silence to defeat enemies . Before doing gank , prepare items that may be needed , such as dust , or smoke . And do not forget to coordinate the gank with your friends ,remember to focus on one target, and kill him first and then you can switch to another target . Highly recommended to chain stun ,waiting for the completion of the stun before casting the next stun.<br />
<br />
For initiation using Earth Spirit , use the Rolling Boulder to advance towards the enemy , do not forget shortly after rolling , place the stones so that the farther distance performance. And then you can cast stun( Geomagnetic Grip) and then use ulti, and also don'tforget to use silence ( Boulder Smash ) . Ifyour combo is right then the enemy will dither and his Hp will become little, and friends can easily defeat the enemy .<br />
<br />
<b>Late Game</b><br />
In the late game your main role is as an initiator to make some space for your teammates . As always use the Rolling Boulder to roll towards the enemy , then stun , then ulti and Silence . If all goes well, after you do a teamfight initiation, all enemies will be exposed to damage by 20-30% of their hp, besides that they will be stunned and silenced. And it would open widen the way for the carry to finish them off.<br />
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<b>ITEM BUILD</b><br />
<b><br /></b>
<b>Starting Item</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6WQq3x1SlKD0fTmTNdIE7PibDPRCOjcHfuQmGnvz8SZf7G_8S57aOlaPaL9chSxZ6yzc1NfsxIdqWFIaklhpwBqqOLhV95_UW3DuVK8tuO8LDzL2ufVfktuD_KyqfyTP3e5byKzH514A7/s1600/tango_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6WQq3x1SlKD0fTmTNdIE7PibDPRCOjcHfuQmGnvz8SZf7G_8S57aOlaPaL9chSxZ6yzc1NfsxIdqWFIaklhpwBqqOLhV95_UW3DuVK8tuO8LDzL2ufVfktuD_KyqfyTP3e5byKzH514A7/s1600/tango_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyajufg4fkq-D8-oOv_7z4EuWLNBrp43Erwu-lEof2pKTJMnwWfWDSrRpknzRtMdj-MpKLb2LPOk2Ta6l5hyphenhyphenCArxrZpkfw3UlmmCCypv2KZULoO0anS2WMh9Zr64Y3Wkd_344Ry1j5ngMH/s1600/ward_observer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyajufg4fkq-D8-oOv_7z4EuWLNBrp43Erwu-lEof2pKTJMnwWfWDSrRpknzRtMdj-MpKLb2LPOk2Ta6l5hyphenhyphenCArxrZpkfw3UlmmCCypv2KZULoO0anS2WMh9Zr64Y3Wkd_344Ry1j5ngMH/s1600/ward_observer_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzgVjZfxZLweTqJlp4NAn0dxDhJF6UtAwFYAjjqGFKJErweoYgUlJQDQnVSrOum-5KJuVLuNBPw0fAU9u59bacmDKMkg1Rh1foJoKXj21j5FfSNsrTTZa3XQqwrdcoxzIjMT1l1fhJTOac/s1600/clarity_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzgVjZfxZLweTqJlp4NAn0dxDhJF6UtAwFYAjjqGFKJErweoYgUlJQDQnVSrOum-5KJuVLuNBPw0fAU9u59bacmDKMkg1Rh1foJoKXj21j5FfSNsrTTZa3XQqwrdcoxzIjMT1l1fhJTOac/s1600/clarity_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY4M-hp1LH9hJOQSfHpCZ34gxxOt0HVI8-tmEpirz3xf_OZpogmFCaXu4sWD5nFn-vS9MbvMd1ApiPhUr1FY6BlaH6FUPnVQlN1Px-X6bltF7ZkjoHKotenF9RIyJv4n8d8Zb_MnZCfdVT/s1600/branches_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY4M-hp1LH9hJOQSfHpCZ34gxxOt0HVI8-tmEpirz3xf_OZpogmFCaXu4sWD5nFn-vS9MbvMd1ApiPhUr1FY6BlaH6FUPnVQlN1Px-X6bltF7ZkjoHKotenF9RIyJv4n8d8Zb_MnZCfdVT/s1600/branches_dota2.png" /></a></div>
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Branches</b>: You need the branches to be build into Magic Wand later.<br />
<b>Tangoes:</b> for recovering health,<br />
<b>Clarities:</b> for mana, and don't forget to buy the<br />
<b>Wards:</b> for scouting.</td></tr>
</tbody></table>
<br />
<b>Early Items</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDB3bp4QtU8zomrpWlO3R7OWVmnI05lJMaCB36YIxki8Vz9VgwfLDuM_NWiig1g4jOtBAQbob5K29tjHSdRTikCvF6zAcz9yaEkP8mulNm47C6Q0ioGMWzIDChvx08I2KlUN4DyX4DOZ08/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDB3bp4QtU8zomrpWlO3R7OWVmnI05lJMaCB36YIxki8Vz9VgwfLDuM_NWiig1g4jOtBAQbob5K29tjHSdRTikCvF6zAcz9yaEkP8mulNm47C6Q0ioGMWzIDChvx08I2KlUN4DyX4DOZ08/s1600/arcane_boots_lg.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgSqxr2Dt8sdzkazPSGzRr3zultz75z4-mX-2Krz54npFOO0S0ZuC-Dy4uyZgbqOOAsoxWzxu4WZ12dzkuFYs8gYqeW_RTsZzpGeabr5gvMYATOTOJP97SBdV-B7awx-btGKHCRrRd_YL/s1600/magic_wand_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgSqxr2Dt8sdzkazPSGzRr3zultz75z4-mX-2Krz54npFOO0S0ZuC-Dy4uyZgbqOOAsoxWzxu4WZ12dzkuFYs8gYqeW_RTsZzpGeabr5gvMYATOTOJP97SBdV-B7awx-btGKHCRrRd_YL/s1600/magic_wand_lg.png" /></a></div>
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<tr><td><b>Arcane Boots</b>: You need the mana boots for your mana pool. you are a spammer hero who spams your every abilities on a teamfight. So you needs lots of mana to be able to do full action.<br />
<b>Magic Wand</b>: And the magic wand if for a situation when you are almost getting killed, and you can save your life by using the charge.</td></tr>
</tbody></table>
<br />
<b>Core Items</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhVQ8DvmB81JLs8LYLjri9rAv-FC7wCK0y8TduisiBuKSUZDCJc6dV9tEsuTBtClkj73GlJat9q6XzgQyiKM33dAMKKQeLX6hjfvKbo49TaVypszU-vUIwWh_dVddKe1gt6WgLjzCIr87u/s1600/veil_of_discord_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhVQ8DvmB81JLs8LYLjri9rAv-FC7wCK0y8TduisiBuKSUZDCJc6dV9tEsuTBtClkj73GlJat9q6XzgQyiKM33dAMKKQeLX6hjfvKbo49TaVypszU-vUIwWh_dVddKe1gt6WgLjzCIr87u/s1600/veil_of_discord_lg.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRPadtWaEkykoWWBLfBdo0UWYltvh7QuTIgwsxEepYsERmQfxlViU12jUDreWlV2bsIW0JJxVpZIXovkC6kPYs9BotWa1fjWvN9rtVSPZFt-akAbWyS0xvORSl7LLb3N_hEzL8EwSL8C_C/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRPadtWaEkykoWWBLfBdo0UWYltvh7QuTIgwsxEepYsERmQfxlViU12jUDreWlV2bsIW0JJxVpZIXovkC6kPYs9BotWa1fjWvN9rtVSPZFt-akAbWyS0xvORSl7LLb3N_hEzL8EwSL8C_C/s1600/mekansm_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4PHR5zWYqBVqInITG6je-FB1iUDjOp1KxBsb81qp5uYgXB77EpfeDfzIAJ9F9HBOJF9XCw98Ao93FL51tDay3sSkl20yy8pgZ8gsKQyjRjdNHt8tmxQeRnBcLGNNe4kJT149ZvKwBMIbu/s1600/pipe_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4PHR5zWYqBVqInITG6je-FB1iUDjOp1KxBsb81qp5uYgXB77EpfeDfzIAJ9F9HBOJF9XCw98Ao93FL51tDay3sSkl20yy8pgZ8gsKQyjRjdNHt8tmxQeRnBcLGNNe4kJT149ZvKwBMIbu/s1600/pipe_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TU8JNZE3rJb9FmvG9bCsLXUTYqnjIEgtYl2ZfzaGKsSAHsBj-Fn_IOXdBIe-AU99sq1PHnfK4GAVCbrLjr0gQvBuly3go2pHI3ijOAufZgrQbZqxFFk-J2TfKM3P1k5De5mzgfkGADHH/s1600/ancient_janggo_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TU8JNZE3rJb9FmvG9bCsLXUTYqnjIEgtYl2ZfzaGKsSAHsBj-Fn_IOXdBIe-AU99sq1PHnfK4GAVCbrLjr0gQvBuly3go2pHI3ijOAufZgrQbZqxFFk-J2TfKM3P1k5De5mzgfkGADHH/s1600/ancient_janggo_dota2.png" /></a></div>
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<tr><td><div class="separator" style="clear: both;">
<b>Veil: </b>Increase magic damage received by enemies. This item will increase the damage from your ultimate and also all magical damage from your teammates. Pretty much needed to ensure the death of all enemies.</div>
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<b>Mekans:</b> Heal allies in the AoE. every team needs this, ensure the survivability of your teammates.</div>
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<b>Pipe</b>: Increase magic resistance for the team. With this item, your team is more tanky.</div>
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<b>Drum:</b> Increase attack speed and movement speed for the team.</div>
</td></tr>
</tbody></table>
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<div class="" style="clear: both; text-align: left;">
<b>Luxury Items:</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnZA31PgqXw6S_Tbe0stJNDDgGD2qeA_MsIzSxIKRKrael9joBT-F6ZxN3OKf298Jhw7Y8zgEIOGFdUn3zJehoM-nGKDbplfhtaZ1QoRRA3_FIGQe6LygvE0ypLpfynxsH3T4BU-srzhZ6/s1600/black_king_bar_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnZA31PgqXw6S_Tbe0stJNDDgGD2qeA_MsIzSxIKRKrael9joBT-F6ZxN3OKf298Jhw7Y8zgEIOGFdUn3zJehoM-nGKDbplfhtaZ1QoRRA3_FIGQe6LygvE0ypLpfynxsH3T4BU-srzhZ6/s1600/black_king_bar_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCu28mwDQl171ZwEcwODUL98HJ1vIZevwavW7cRILIx6jxPPHnJfk_LMakTnv__FDotroCo61SI5zheBosmuJTkG49pywb6vx1jIf2KkeUJMYL3VSglwpZQHWa78FiNC4AIeUdiTENKG6I/s1600/sheepstick_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCu28mwDQl171ZwEcwODUL98HJ1vIZevwavW7cRILIx6jxPPHnJfk_LMakTnv__FDotroCo61SI5zheBosmuJTkG49pywb6vx1jIf2KkeUJMYL3VSglwpZQHWa78FiNC4AIeUdiTENKG6I/s1600/sheepstick_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieL8hDNm7iJU0cCwaseNqQLZhqTFpzxnLDTfRswx95HZsAvB1aRGw0SQ5rNkelq-yNFa-HLETiR00p3e0kxoBUHZOLGG0H9wh7aTRxA6EhSEJ3J_d_WzdZlSiR4RAK01JM-0dY9vQ0OnHG/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieL8hDNm7iJU0cCwaseNqQLZhqTFpzxnLDTfRswx95HZsAvB1aRGw0SQ5rNkelq-yNFa-HLETiR00p3e0kxoBUHZOLGG0H9wh7aTRxA6EhSEJ3J_d_WzdZlSiR4RAK01JM-0dY9vQ0OnHG/s1600/shivas_guard_lg.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVgM1SqVPJW6EcJ9yiaOks-uUacqwqPYSRj8BLmQqLBkpZc0WQirywL-8Q6SRBK6mgoJ17Po2aXK5sVxCwXjopWELQ1kRSGVwlPjpVcVaybHLBkdpVILGQoR8KbxS0V4-tD4Fr8k42_R6p/s1600/heavens_halberd_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVgM1SqVPJW6EcJ9yiaOks-uUacqwqPYSRj8BLmQqLBkpZc0WQirywL-8Q6SRBK6mgoJ17Po2aXK5sVxCwXjopWELQ1kRSGVwlPjpVcVaybHLBkdpVILGQoR8KbxS0V4-tD4Fr8k42_R6p/s1600/heavens_halberd_lg.png" /></a></div>
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<tr><td><div class="" style="clear: both;">
<b>Bkb:</b> gives magic immunity during teamfights. pretty much increase your defense during every single teamfight.</div>
<div class="separator" style="clear: both;">
<b>Sheepstick</b>: Increase the quality of your initiation. </div>
<div class="separator" style="clear: both;">
<b>Shivas:</b> Decrease enemys attack speed and movement speed.</div>
<div class="separator" style="clear: both;">
<b>Hellberd:</b> Make 1 enemy to can't attack for some time. Pretty much needed for enemy that mainly attack using physical damage.</div>
</td></tr>
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</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-13747580021325418672013-09-22T09:14:00.001+07:002015-09-25T11:12:40.051+07:00Dota 2 - Abaddon Build Guide<div>
<div style="text-align: center;">
<div style="text-align: left;">
<b>BIO</b></div>
</div>
<div>
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.<br />
<br />
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.<br />
<br />
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<span class="Apple-tab-span" style="white-space: pre;"><br /></span>
<b>INTRODUCTION</b><br />
Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Provide protection to all teammates</td><td>His Mist Coil can't heal himself</td></tr>
<tr><td>Can recover HP from enemy's attack</td><td>Don't have a disable</td></tr>
<tr><td>Have a nice slower</td><td><br /></td></tr>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijN4fYEUxjkR6RJqZOWF8W7LduKaa-lBAuQX2Keisngu7AMngP9P9pauCw-zYG28gMznZiHnzg65KX9EF4ZwsaD5XTo1av23w3rw9qSDnNunKbgDHN3SSiZyuLyGA7Jd0kdD8pK83NAqte/s1600/Abaddon+Dota.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Abaddon Build Guide" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijN4fYEUxjkR6RJqZOWF8W7LduKaa-lBAuQX2Keisngu7AMngP9P9pauCw-zYG28gMznZiHnzg65KX9EF4ZwsaD5XTo1av23w3rw9qSDnNunKbgDHN3SSiZyuLyGA7Jd0kdD8pK83NAqte/s320/Abaddon+Dota.jpg" title="Dota 2 - Abaddon Build Guide" width="275" /></a></div>
<b>ROLE</b></div>
<div>
Melee - Carry - Durable</div>
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<br /></div>
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</div>
<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>587</td><td>1,305</td><td>2,198</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>273</td><td>637</td><td>1,157</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>55-65</td><td>93-103</td><td>140-150</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>2</td><td>5</td><td>10</td><th></th><th></th></tr>
</tbody></table>
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<br />
<b>ABILITIES</b><br />
<b>1. Mist Coil</b><br />
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Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/75/75/75</td><td>COOLDOWN: 5</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: HEROES</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>SELF DAMAGE: 50 / 75 / 100 / 125</td></tr>
<tr><td>DAMAGE/HEAL: 100 / 150 / 200 / 250</td><td><br /></td></tr>
</tbody></table>
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A skill to give damage to enemy and also if it casted on ally, it will gives heal.<br />
Can be use to faster the exploding of your 2nd skill: Aphotic Shield.<br />
Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.<br />
Unfortunately, this skill can't heal yourself.<br />
<br />
<b>2. Aphotic Shield</b><br />
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Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/105/110/115</td><td>COOLDOWN: 12/10/8/6</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>CAFFECTS: ALLIED UNITS</td></tr>
<tr><td>DURATION: 15</td><td>MAX DAMAGE ABSORBED: 110 / 140 / 170 / 200</td></tr>
<tr><td>BURST RADIUS: 675</td><td><br /></td></tr>
</tbody></table>
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Absorb enemy's damage, and the absorbed damage will explode and damaging the enemy itself. So good to keep your teammates alive while being ganked and in a teamfight too. You can sue the explode for faming too, it will increase your Gold per minute.<br />
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<b>3. Curse of Avernus</b><br />
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Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>DEBUFF DURATION: 2.5</td></tr>
<tr><td>BUFF DURATION: 4.5</td><td>SLOW: 5 / 10 / 15 / 20</td></tr>
<tr><td>MOVE SPEED BONUS: 15%</td><td>ATTACK SPEED BONUS: 10 / 20 / 30 / 40</td></tr>
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Slow down enemies and also gives enemy a buff so that if someone attack the buffed target, the attacker will get bonus attack speed and also bonus movement speed. So good skill on cahsing any enemy. And also gives youe the ability to carry the game because of the additional attack speed you gain.<br />
<br />
<b>4. Borrowed Time</b><br />
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When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 0/0/0</td><td>COOLDOWN: 60/50/40</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>HP THRESHOLD: 400</td></tr>
<tr><td>DURATION: 3 / 4 / 5</td><td>SCEPTER DURATION: 5 / 6 / 7</td></tr>
</tbody></table>
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A skill to isntantly convert every enemy's damage in the duration into your HP. A diving skill that makes you can survive in the front lane of every battle, Becaue if you receive damage you will be healthier than before, so you can stand still on the teamfight.<br />
The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.<br />
<br />
Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.<br />
.<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Aphotic Shield<br />
Level 2: Mist Coil<br />
Level 3: Mist Coil<br />
Level 4: Aphotic Shield<br />
Level 5: Mist Coil<br />
Level 6: Borrowed Time<br />
Level 7: Mist Coil<br />
Level 8: Aphotic Shield<br />
Level 9 : Aphotic Shield<br />
Level 10: Curse of Avernus<br />
Level 11: Borrowed Time<br />
Level 12: Curse of Avernus<br />
Level 13: Curse of Avernus<br />
Level 14: Curse of Avernus<br />
Level 15: Stats<br />
Level 16: Borrowed Time<br />
Level 17-25: Stats<br />
<br />
Why maxed Aphotic Shield first? This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.<br />
<br />
Why maxed Mist Coil before Curse of Avernus? You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.<br />
Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.<br />
<br />
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.<br />
<br />
<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.<br />
<br />
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Prepare the items needed in the gank:<br />
a. Use Smoke of Deceit<br />
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin<br />
c. Cast the Aphotic Shield to defend yourself<br />
d. Run towards the squishiest hero<br />
e. Kill him<br />
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<b>Late Game</b><br />
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.<br />
<b><br /></b>
And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<div>
<b>ITEM BUILD</b><br />
<b>1. Starting</b><br />
Cost: 225<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Shield</b>: Block creep's damage<br />
<b>Ring</b>: Additional defense<br />
<span style="background-color: transparent;"><b>Tango</b>: HP recovery for early game</span></td></tr>
</tbody></table>
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<br />
<b>2. Early game</b><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>Basillus</b>: For mana regen<br />
<b>Wand</b>: To save your life when on a difficult situation<br />
<span style="background-color: transparent;"><b>Orb of Venom</b>: To slow down enemy's movement</span></td></tr>
</tbody></table>
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<br />
<b>3. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
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Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
STR for Survivability, AGI for attack speed, and INT for mana.<br />
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<b>4. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mekansm, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" title="Mekansm, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>5. Sange & Yasha</b><br />
Total cost: 4100<br />
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)<br />
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<tr><td>Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds.<br />
Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage<br />
+ 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed<br />
MAIM CHANCE: 15% SLOW: 30%</td></tr>
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Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-tanker like you.<br />
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<b>6.</b> <b>Assault Cuirass</b><br />
Total cost:: 5300<br />
Recipe: Platemail, Hyperstone, Chainmail, Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Z2a_7kYmRrVrJ-Y4PAYqPR81jgt8YcjRiUFfUA9p3YHKCXcb7JbBNkXCtnFcdSl9LA8_FK1kK7Gj7aClrn4uR8GdytBvVjNN-M7rNXdNu7iuKrRufwN3KUyA8u2EGifGH33OYpcFwks/s1600/assault_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Assault Cuirass, Dota 2 - Chaos Knight Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4Z2a_7kYmRrVrJ-Y4PAYqPR81jgt8YcjRiUFfUA9p3YHKCXcb7JbBNkXCtnFcdSl9LA8_FK1kK7Gj7aClrn4uR8GdytBvVjNN-M7rNXdNu7iuKrRufwN3KUyA8u2EGifGH33OYpcFwks/s1600/assault_dota2.png" title="Assault Cuirass, Dota 2 - Chaos Knight Build Guide" /></a></div>
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<tr><td>Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack.<br />
+ 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20<br />
AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5</td></tr>
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Why Assault Cuirass?<br />
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.<br />
+Armor aura is very important for late game, so good for increasing team's defense.<br />
- Armor aura is important for late game too because thr damage dealt from your teams will be increased<br />
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<b>7. Heart of Tarrasque</b><br />
Total cost: 5500<br />
Recipe: Reaver + Vitality Booster<br />
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<tr><td>Passive: Health Regeneration - Restores a percentage of max health per second.<br />
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.<br />
+ 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown:</td></tr>
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Why Heart of Tarrasque? Makes you tanky. So good item for late game.<br />
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<b>8. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? This item is <span style="font-family: inherit;">very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.</span><br />
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And don't forget this for the late game<br />
<b>9. Boots of Travel</b><br />
Total cost: 2450<br />
Recipe: Boots of Speed + Recipe<br />
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<tr><td>Active: Teleport - Teleports you to an allied non-hero unit or structure.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed<br />
Manacost: 75 Cooldown60</td></tr>
</tbody></table>
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Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.<br />
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-47540980132134102013-09-22T09:09:00.001+07:002015-09-25T11:14:30.066+07:00Dota 2 - Skywrath Mage Build Guide<div>
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<b>BIO</b></div>
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A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.<br />
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Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.<br />
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While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Have a deathly, spammable skill</td><td>Squishy</td></tr>
<tr><td>Have an ultra high damage ultimate</td><td>His ultimate aoe is small, difficult to deal it's maximum damage</td></tr>
<tr><td>Have a long ranged slower</td><td>His silence is only a single targetted skill</td></tr>
<tr><td>Have a silence skill</td><td><br /></td></tr>
<tr><td>Have high mana gain</td><td></td></tr>
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<b>ROLE</b></div>
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Ranged - Nuker - Support</div>
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<b>STATS</b><br />
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<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>511</td><td>910</td><td>1,575</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>351</td><td>933</td><td>1,609</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>39-49</td><td>84-94</td><td>136-146</td><td>MISSILE SPEED</td><td>1000</td></tr>
<tr><td>ARMOR</td><td>1</td><td>2</td><td>6</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Arcane Bolt</b><br />
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Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 70/70/70/70</td><td>COOLDOWN: 5/4/3/2</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>BASE DAMAGE: 60 / 80 / 100 / 120</td></tr>
<tr><td>INT DAMAGE MULTIPLIER: 1.6</td><td><br /></td></tr>
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This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.<br />
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<b>2. Concussive Shot</b><br />
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Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.<br />
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<tr><td>MANA COST: 110/110/110/110</td><td>COOLDOWN: 20/18/16/14</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>SHOT RANGE: 1600</td><td>DAMAGE RADIUS: 200</td></tr>
<tr><td>DAMAGE: 50 / 100 / 150 / 200</td><td>SLOW DURATION: 4</td></tr>
<tr><td>SLOW: 40%</td><td><br /></td></tr>
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An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.<br />
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<b>3. Ancient Seal</b><br />
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Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.<br />
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<tr><td>MANA COST: 80/90/100/110</td><td>COOLDOWN: 11</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36%</td><td>DURATION: 3 / 4 / 5 / 6</td></tr>
</tbody></table>
</div>
</div>
Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.<br />
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<b>4. Mystic Flare</b><br />
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Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.<br />
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<tr><td>MANA COST: 350/575/800</td><td>COOLDOWN: 60/40/20</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 170</td><td>DURATION: 2</td></tr>
<tr><td>DAMAGE: 600 / 900 / 1200</td><td><br /></td></tr>
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Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Arcane Bolt<br />
Level 2: Concussive Shot<br />
Level 3: Arcane Bolt<br />
Level 4: Ancient Seal<br />
Level 5: Arcane Bolt<br />
Level 6: Mystic Flare<br />
Level 7: Arcane Bolt<br />
Level 8: Concussive Shot<br />
Level 9 : Concussive Shot<br />
Level 10: Concussive Shot<br />
Level 11: Mystic Flare<br />
Level 12: Ancient Seal<br />
Level 13: Ancient Seal<br />
Level 14: Ancient Seal<br />
Level 15: Stats<br />
Level 16: Mystic Flare<br />
Level 17-25: Stats<br />
<br />
Why maxed Arcane Bolt first? This is your main nuke, you will need this for ganking and killing on early mid game.<br />
<br />
Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game. Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.<br />
<br />
<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.<br />
<br />
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Prepare the items needed in the gank:<br />
a. Use Smoke of Deceit<br />
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin<br />
3. Use the Concussive Shot<br />
4. Use Ancient Seal<br />
5. Use your ultimate<br />
6. Spam your 1st ability.<br />
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here<br />
<br />
On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.<br />
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<b>Late Game</b><br />
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.<br />
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .<br />
Also always use all items you have. Like Sheepstick, Orchid, or something you have.<br />
<br />
And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<b>ITEMS BUILD</b><br />
As a prime support in the team you should buy some supportive items like Courier and Wards.<br />
<b>1. Animal Courier</b><br />
<br />
Cost: 150<br />
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<tr><td>Creature that carries items to and from your base. </td></tr>
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Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.<br />
<br />
<b>2. Observer Wards</b><br />
Cost: 150<br />
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<tr><td>Use: Places an Observer Ward to give sight of the surrounding area.<br />
Lasts 6 minutes.</td></tr>
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Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.<br />
<br />
<b>3. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
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Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>4.</b><b> Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
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<b>5. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>6. Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
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Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>7. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
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Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-67015530422529109982013-09-22T09:04:00.004+07:002015-09-25T11:15:36.371+07:00Dota 2 - Troll Warlord Build Guide<div>
<div style="text-align: center;">
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<b>BIO</b></div>
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<div>
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.<br />
<br />
As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<span class="Apple-tab-span" style="white-space: pre;"><br /></span>
<b>INTRODUCTION</b><br />
Troll is a carry hero that can change his attack range. He can choose to become a melee carry or to become a ranged carry. Melee means more damage and also can have the stunning ability and ranged means he can deal damage from a long range and can be use for chasing a running target if a melee attack can't catch up.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>High attack speed</td><td>Squishy</td></tr>
<tr><td>Can become a melee</td><td><br /></td></tr>
<tr><td>Can do solo Roshan</td><td></td></tr>
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<b>ROLE</b></div>
<div>
Ranged - Carry</div>
<div>
<br /></div>
<div>
</div>
<b>STATS</b><br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>473</td><td>1,058</td><td>1,856</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>169</td><td>351</td><td>741</td><td>ATTACK RANGE</td><td>500 / 128</td></tr>
<tr><td>DAMAGE</td><td>38-56</td><td>77-95</td><td>124-142</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>2</td><td>7</td><td>14</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<br />
<b>ABILITIES</b><br />
<b>1. Berserker's Rage</b><br />
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Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: NO TARGET, TOGGLE</td><td>BONUS DAMAGE: 15</td></tr>
<tr><td>BONUS MOVE SPEED: 20 / 20 / 20 / 30</td><td>BASE ATTACK TIME: 1.55</td></tr>
<tr><td>BONUS HP: 100</td><td>BONUS ARMOR: 3</td></tr>
<tr><td>BASH CHANCE: 10%</td><td>BASH DURATION: 0.8 / 1.2 / 1.6 / 2</td></tr>
<tr><td>BASH DAMAGE: 20 / 30 / 40 / 50</td><td><br /></td></tr>
</tbody></table>
</div>
Make you get more damage, HP, attack speed, armor and a stun attack by using a melee-mode.<br />
This is your carry-mode. So in any teamfight, it is 100% must for you to use this mode.<br />
<br />
<b>2a. Whirling Axes (Ranged)</b><br />
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Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50/50/50/50</td><td>COOLDOWN: 20</td></tr>
<tr><td>ABILITY: UNIT TARGET, POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>AXE DAMAGE: 75</td></tr>
<tr><td>SLOW DURATION: 3 / 3.75 / 4.5 / 5.25</td><td>MOVEMENT SLOW: 30%</td></tr>
</tbody></table>
</div>
A slowing skill that needed to chase enemy that runs away.<br />
<br />
<b>2b. Whirling Axes (Melee)</b><br />
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Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50/50/50/50</td><td>COOLDOWN: 12</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE: 125 / 175 / 225 / 275</td><td>RADIUS: 450</td></tr>
<tr><td>BLIND DURATION: 4 / 5 / 6 / 7</td><td>MISS CHANCE: 60% / 60% / 60% / 60%</td></tr>
<tr><td>WHIRL DURATION: 3</td><td><br /></td></tr>
</tbody></table>
</div>
A nice damaging ability with low manacost and gives a miss chance to the enemy attack. So good to be cast ona duel with your enemy. And also can be use to farm.<br />
<br />
<b>3. Fervor</b><br />
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With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>MAX STACKS: 2 / 3 / 4 / 5</td></tr>
<tr><td>ATTACK SPEED PER STACK: 20</td><td><br /></td></tr>
</tbody></table>
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A nice skill that makes you get more attack speed on each attack by not changing your target. Needed to make you a decent carry on the late game. The more HP the enemy have, the more you will get the benefit from this ability. So Roshing and also fighting enemy carry on the late game will be easier because of this skill.<br />
<br />
<b>4. Battle Trance</b><br />
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Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/75/75</td><td>COOLDOWN: 30</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>TRANCE DURATION: 7</td></tr>
<tr><td>ATTACK SPEED: 60 / 120 / 180</td><td><br /></td></tr>
</tbody></table>
</div>
</div>
Increase your attack speed like crazy! A very good skill on anything. farming, jungling, Roshing, and also ganking and carrying.<br />
Also gives the attack speed buff to all your friend globally.<br />
<br />
<b>SKILLBUILD</b><br />
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<span style="text-align: center;">Level 1: Berserker's Rage</span><br />
Level 2: Whirling Axes<br />
Level 3: Whirling Axes<br />
Level 4: Fervor<br />
Level 5: Whirling Axes<br />
Level 6: Battle Trance<br />
Level 7: Whirling Axes<br />
Level 8: Berserker's Rage<br />
Level 9 : Berserker's Rage<br />
Level 10: Berserker's Rage<br />
Level 11: Battle Trance<br />
Level 12: Fervor<br />
Level 13: Fervor<br />
Level 14: Fervor<br />
Level 15: Stats<br />
Level 16:Battle Trance<br />
Level 17-25: Stats<br />
<br />
Why take Berserker's Rage? With the increased damage in melee-mode, it will increase your chance for getting the last hits. Also can save you from enemy's attempt to get firstblood because in melee mode you gain bonus movement speed to run away and you also get more Hp to increase your survivability.<br />
<br />
Why maxed Whirling Axes first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
<br />
Why maxed Berserker's Rage before Fervor? Attack Speed bonus from Fervor is a good late game booster. And you not need it to increase it early. You may need the Berserker's Rage more because it gives more stun duration to help you chase your target.<br />
<br />
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Use Berserker's Rage for easier last hits. It will increase your damage. Also use the Whirling Axe for multiple last hits. Beware of high damage nukes, you are one of the squishiest hero on the map. Also always keep an eye on your ward so you can see any movement from the enemy that may harm yourself. You need farm the most, so be focus in last hitting because you are the carry of your team.<br />
<br />
<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.<br />
<br />
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Prepare the items needed in the gank:<br />
a. Use Smoke of Deceit<br />
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin<br />
c. Use Whirling Axe<br />
d. Use your ultimate<br />
e. Brutally attack their support<br />
d. Chase the running enemy using Whirling Axe and you may use the Ranged mode if the enemy just need 1 more hit and you cannot catch up with him.<br />
<br />
Keep farming and get as many gold as you can. As a carry, you need to boost 3 things;<br />
1. Damage<br />
2. Attack Speed<br />
3. Survivability<br />
<br />
Also always keep an eye on enemys movement and prepare yourself from any attempt to gank you.<br />
<br />
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<br />
<b>Late Game</b><br />
Late game is your time to shine. You should already reach high level here. It will gives you so much advantage from the additional HP and attack. And also I assume that you should already finished your core items. That means you are ready to crush enemy in the teamfight.<br />
Your part here is:<br />
1. Use Bkb<br />
2. Use Whirling Axes<br />
3. Use your ultimate<br />
4. Kill all enemy<br />
<br />
And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Quelling Blade</b><br />
Cost: 225<br />
<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Destroy Tree - Destroy a target tree.<br />
Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5</td></tr>
</tbody></table>
</div>
Why Quelling Blade? Makes you easier to lasthit every creeps.<br />
<br />
<b>2. Phase Boots</b><br />
Total Cost: 1350<br />
Recipe: Boots of Speed + 2 x Blades of Attack<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4<br />
PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage<br />
Cooldown: 8</td></tr>
</tbody></table>
</div>
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).<br />
<br />
<b>3. Helm of the Dominator</b> and upgrade it into Satanic Later.<br />
Total Cost: 1850<br />
Recipe: Morbid Mask, Helm of iron Will<br />
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<div class="nobrtable">
<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Dominate - Take control of a non-hero, non-ancient target unit.<br />
Passive: Lifesteal - Gives lifesteal on attacks.<br />
Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15%<br />
Manacost: 75 Cooldown: 60</td></tr>
</tbody></table>
</div>
This items gives you lifesteal and some additional damage. With lifesteal you can survive in a tough teamfight. With the additional lifesteal you can solo Roshan because you have a continuous increase in attack speed thanks to your passive.<br />
This item also gives you the abiliy to dominate creeps, I recomtend you to dominate Alpha Wolf to increase your damage.<br />
<br />
<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<div class="nobrtable">
<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
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Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.<br />
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<b>4. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Black King Bar, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" title="Black King Bar, Dota 2 - Sandking Build Guide" /></a></div>
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<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
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Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.<br />
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<span style="font-family: inherit;"><b>5. Dominator > Satanic</b></span><br />
Total Cost: 5850<br />
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Recipe: Tarrasque + Helm of the Dominator + Recipe </div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds.<br />
Passive: Lifesteal - Gives Lifesteal on attacks.<br />
Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.<br />
+ 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35</td></tr>
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Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use the Unholy Rage, attack your enemy and your HP will full again in seconds.<br />
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<b>6. Butterfly</b><br />
Total cost:: 6000<br />
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff<br />
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<tr><td>+ 30 Agility + 30 Damage<br />
+ 35% Evasion + 30 Attack Speed</td></tr>
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Why Butterfly?<br />
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-47314275403848693682013-09-20T16:50:00.002+07:002015-09-25T11:16:39.202+07:00Dota 2 - Elder Titan Build Guide<div>
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<b>BIO</b></div>
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Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."<br />
<br />
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.<br />
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The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.<br />
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<b>INTRODUCTION</b><br />
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>His spell range is so wide</td><td>Skill difficulties</td></tr>
<tr><td>Good movespeed</td><td>Low AoE on his 3rd skill</td></tr>
<tr><td>Can acquire lots of damage fro the Astral Form</td><td><br /></td></tr>
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<b>ROLE</b></div>
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Melee - Initiator - Durable</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>606</td><td>1,218</td><td>2,035</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>299</td><td>590</td><td>1,058</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>47-57</td><td>79-89</td><td>122-132</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>3</td><td>6</td><td>11</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Echo Stomp</b><br />
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Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/115/130/145</td><td>COOLDOWN: 15</td></tr>
<tr><td>ABILITY: NO TARGET, CHANNELED</td><td>DAMAGE: COMPOSITE</td></tr>
<tr><td>CAST TIME: 1.4</td><td>RADIUS: 475</td></tr>
<tr><td>SLEEP DURATION: 2 / 3 / 4 / 5</td><td>STOMP DAMAGE: 80 / 80 / 80 / 80</td></tr>
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<i>The force of creation still echoes in the stomp of the Titan.</i><br />
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.<br />
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Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.<br />
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<b>2. Astral Spirit</b><br />
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Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.<br />
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<tr><td>MANA COST: 110/110/110/110</td><td>COOLDOWN: 16</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 275</td><td>DAMAGE: 120 / 160 / 200 / 240</td></tr>
<tr><td>DURATION: 8</td><td>BUFF DURATION: 9</td></tr>
<tr><td>BONUS SPEED(CREEPS): 1%</td><td>BONUS SPEED(HEROES): 5%</td></tr>
<tr><td>BONUS DAMAGE(CREEPS): 3 / 6 / 9 / 12</td><td>BONUS DAMAGE(HEROES): 10 / 20 / 30 / 40</td></tr>
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<i>Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.</i><br />
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.<br />
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.<br />
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.<br />
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<b>2b .Return Astral Spirit</b><br />
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Returns the Astral Spirit to Elder Titan.<br />
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<tr><td>COOLDOWN: 0</td><td>ABILITY: NO TARGET</td></tr>
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<b>3. Natural Order</b><br />
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Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.<br />
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<tr><td>ABILITY: PASSIVE, AURA</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>RADIUS: 275 / 275 / 275 / 275</td><td>BASE ARMOR REDUCTION: 25% / 50% / 75% / 100%</td></tr>
<tr><td>BASE RESIST REDUCTION: 8% / 16% / 25% / 33%</td><td><br /></td></tr>
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<i>As it was at the beginning, Elder Titan makes it so again.</i><br />
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.<br />
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<b>4. Earth Splitter</b><br />
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<b><br /></b>
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.<br />
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<tr><td>MANA COST: 175/175/175</td><td>COOLDOWN: 100</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: COMPOSITE</td><td>DELAY: 3.14</td></tr>
<tr><td>CRACK WIDTH: 300</td><td>RANGE: 2400</td></tr>
<tr><td>SLOW: 30% / 40% / 50%</td><td>SLOW DURATION: 3 / 4 / 5</td></tr>
<tr><td>MAX HP AS DAMAGE: 35%</td><td><br /></td></tr>
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<i>That which he created, the titan tears asunder.</i><br />
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Astral Spirit<br />
Level 2: Echo Stomp<br />
Level 3: Astral Spirit<br />
Level 4: Natural Order<br />
Level 5: Astral Spirit<br />
Level 6: Earth Splitter<br />
Level 7: Astral Spirit<br />
Level 8: Echo Stomp<br />
Level 9 : Echo Stomp<br />
Level 10: Echo Stomp<br />
Level 11: Earth Splitter<br />
Level 12: Natural Order<br />
Level 13: Natural Order<br />
Level 14: Natural Order<br />
Level 15: Stats<br />
Level 16: Earth Splitter<br />
Level 17-25: Stats<br />
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Why maxed Astral Spirit first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
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Why maxed Echo Stomp before Natural Order? On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.<br />
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<b>STRATEGY</b><br />
<b>Early Game</b><br />
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.<br />
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.<br />
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<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.<br />
<br />
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Prepare the items needed in the gank:<br />
a. Use Smoke of Deceit<br />
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin<br />
c. Use the Astral Spirit<br />
d. Use the Echo Stomp<br />
e. Use your ultimate<br />
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<b>Late Game</b><br />
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game. <br />
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.<br />
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Here you should make a wise decision to choose btween 2 options:<br />
1. To save money for buyback<br />
2. To buy your next item<br />
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.<br />
<br />
Your role in the teamfight is an initiator. What you need to do is:<br />
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep<br />
2. Cast your ultimate<br />
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.<br />
<br />
And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
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Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40VPj2jmam0Me_fzyIDaZY46HxwvmkNQiCOa2M4IRfWFDQlZblQnftQyrkD81Cbz14WNzCA0bD3zJwruJTYwHJz22Zt6Txq5Z-cEAYmtCKW3h2FoCvvsfJkM7y2WHAHAngDqkdgsDU-M/s1600/ancient_janggo_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Drum of Endurance, Dota 2 - Chaos Knight Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40VPj2jmam0Me_fzyIDaZY46HxwvmkNQiCOa2M4IRfWFDQlZblQnftQyrkD81Cbz14WNzCA0bD3zJwruJTYwHJz22Zt6Txq5Z-cEAYmtCKW3h2FoCvvsfJkM7y2WHAHAngDqkdgsDU-M/s1600/ancient_janggo_dota2.png" title="Drum of Endurance, Dota 2 - Chaos Knight Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
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Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.<br />
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<b>3. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, Sandking, dota 2" /></a></span></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
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Why Shiva's? <span style="font-family: inherit;">The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.</span><br />
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<b>5. Heart of Tarrasque</b><br />
Total cost: 5500<br />
Recipe: Reaver + Vitality Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Heart of Tarrasque, Dota 2 - Spectre Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" title="Heart of Tarrasque, Dota 2 - Spectre Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Health Regeneration - Restores a percentage of max health per second.<br />
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.<br />
+ 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6</td></tr>
</tbody></table>
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Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-81215212497986434992013-09-19T16:30:00.001+07:002015-09-25T11:17:54.589+07:00Dota 2 - Tusk Build Guide<div>
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<b>BIO</b></div>
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<div>
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.<br />
<br />
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.<br />
<br />
<b>INTRODUCTION</b><br />
Tuskar is an initiator hero that needed to start a clash. He have a skill to roll together with his friends and then knock down his target. He have a mighty punch to deal massive damage in each clash. he also have a wall to prevent enemy from escaping. And finally he have a skill to reduce enemy's speed.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>A great initiator</td><td>Slow attack speed</td></tr>
<tr><td>Have a nice slowing skill</td><td>Need partner</td></tr>
<tr><td>He can initiate well with lots of heroes</td><td>The Frozen Sigil gives some bounty to the enemy<br />
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<div>
<b>ROLE</b></div>
<div>
Melee - Initiator - Durable</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>587</td><td>1,199</td><td>2,016</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>234</td><td>5430</td><td>1,024</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>50-54</td><td>82-86</td><td>125-129</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>3</td><td>7</td><td>13</td><th></th><th></th></tr>
</tbody></table>
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<br />
<b>ABILITIES</b><br />
<b>1. Ice Shards</b><br />
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Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 120/120/120/120</td><td>COOLDOWN: 18/16/14/12</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>RADIUS: 200</td></tr>
<tr><td>SHARD DAMAGE: 70 / 140 / 210 / 280</td><td>SHARD DURATION: 5</td></tr>
</tbody></table>
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This skill is needed to block enemy's way in your gank. So enemy can't escape from your team.<br />
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<b>2. Snowball</b><br />
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Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes extra damage and extra stun duration. The snowball moves at a percentage of Tusk's current movement speed.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/75/75/75</td><td>COOLDOWN: 21</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>RADIUS: 200</td></tr>
<tr><td>RADIUS GROW: 40</td><td>DAMAGE: 40 / 80 / 120 / 160</td></tr>
<tr><td>STUN DURATION: 0.25 / 0.5 / 0.75 / 1</td><td>DURATION: 3</td></tr>
</tbody></table>
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This is your initiating skill. You may combo this skill with your friend's skill for exaple with centaur's stun. So you need to stick with your friend and roll together and then after it arrive at your target, centaur should immediatelt stun the enemy. It will so deadly to the opponent.<br />
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<b>3. Frozen Sigil</b><br />
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Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/75/75/75</td><td>COOLDOWN: 50</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>RADIUS: 600</td></tr>
<tr><td>DURATION: 30</td><td>MOVEMENT SLOW: 10% / 15% / 20% / 25%</td></tr>
<tr><td>ATTACK SLOW: 30% / 40% / 50% / 60%</td><td><br /></td></tr>
</tbody></table>
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This skill will slow down attack speed and also movement speed of your enemy near the sigil. The movement speed slow can be use to chase the escaping enemy, and the attack speed slow is a nice defense against enemy attack. Cast this in every teamfight and you will save your friends live because enemy will have their attack speed become slow.<br />
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<b>4. Walrus PUNCH!</b><br />
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Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. More damage is dealt if the target is below a certain percentage of HP.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50/75/100</td><td>COOLDOWN: 30/24/18</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>BUFF DURATION: 10</td></tr>
<tr><td>CRIT MULTIPLIER: 300%</td><td>THRESHOLD CRIT MULTIPLIER: 400%</td></tr>
<tr><td>HP THRESHOLD: 50%</td><td>AIR TIME: 1</td></tr>
<tr><td>SLOW DURATION: 2 / 3 / 4</td><td><br /></td></tr>
</tbody></table>
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This skill is a skill to knock down enemy in the starting of a teamfight. usually, you combo this skill with the Snowball so you can punch your enemy after he is stunned by the Snowball. The 300% damage from your attack will reduce enemy's Hp by a lot so your carry can finish him easily.<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Snowball<br />
Level 2: Ice Shards<br />
Level 3: Ice Shards<br />
Level 4: Snowball<br />
Level 5: Ice Shards<br />
Level 6: Walrus PUNCH!<br />
Level 7: Ice Shards<br />
Level 8: Snowball<br />
Level 9 : Snowball<br />
Level 10: Frozen Sigil<br />
Level 11:Walrus PUNCH!<br />
Level 12: Frozen Sigil<br />
Level 13: Frozen Sigil<br />
Level 14: Frozen Sigil<br />
Level 15: Stats<br />
Level 16:Walrus PUNCH!<br />
Level 17-25: Stats<br />
<br />
Why take Snowball for level 1? This is needed if your team want to find the level 1 firstblood, so you can roll with your partner and then get the easy firstblood.<br />
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Why maxed Ice Shards first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game. And the damage is bigger than the Snowball.<br />
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Why maxed Snowball before Frozen Sigil? Frozen Sigil is a teamfight skill for late game where enemy have the high attack speed so you can slow them down. And Snowball is a ganking skill, therefore should be maxed on the mid game.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On early game, you may need some farm to buy some items. But if you becoming a support for the carry, just danying the creeps is enough. If you are the farmer, a Quelling Blade may help you get more last hits and denies.<br />
If you see that your enemy is in a bad position, like if your team have stacked 2 wave of creeps or he is late to move from your creeps wave, then you can initiate a gank by using the Snowball to the targetted enemy hero. And then after the Snowball hit the target, you can block enemy's way to run by using the Ice Shards.<br />
Also keep your eye on the area where enemy may gank you, so you can retread immediately fi they want to gank you. Observer Ward is needed here, so your team's support should provide it.<br />
<br />
<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.<br />
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You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well then you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Prepare the item needed in the gank:<br />
a. Use Smoke of Deceit<br />
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin<br />
3. Prepare the gank by assemble in one place with your team because you and your partner will roll together in the Snowball. Keep in mind that you can't always roll together with your ranged carry, it will be too dangerous for her/him.<br />
4. Cast your ultimate: the Walrus Punch so after you arrive on your target you can immedately punch enemy in the face<br />
5. You can cast the Ice Shards to block the enemy's way and prevent him to run away.<br />
6. Roll toward your target. if your target is too far, the ball will stop before it hit the target, so make sure the range between you and your enemy isn't too far away.<br />
7. The time the Snowball hits your target, he will be stunned, and that's the time to kill him, so now you can straight to punch your enemy in the face. And also your partner should harass the target too!<br />
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I believe that your target should be dead now, and if not, chase him until your team gets him.<br />
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<i>If your team is outnumbered, you can gank the enemy, and if you are less in number, do not bother to attack them. This is the <a href="http://en.wikipedia.org/wiki/The_Art_of_War">Sun Tzu's the Art of War</a>.</i><br />
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<b>Late Game</b><br />
Late game is the time where all the heroes should already farmed, and that's the time for the decisive teamfight that will decide who will win the match. Be careful here because if your team lose the teamfight, it may means that your base will be raxed and you will lose the game. So ask your support player to always place the wards to spot the invisible area. It makes your team can keep an eye to the opponent's movement around the map. It is better to also place sentry wards that can detect enemy in the Smoke of Deceit. Sentry Wards can also detect enemy's Ward so your team can destroy it if there is any, also remember to place one near the Roshan's pit.<br />
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You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.<br />
<br />
Here you should make a wise decision to choose btween 2 options:<br />
1. To save money for buyback<br />
2. To buy your next item<br />
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.<br />
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Now about your role in the late game teamfight. Your role is still the same as the mid game strat above. That is to initiate the teamfight. Roll together with your friends, stun your target, and then kncok him with your Walrus Punch!, an then block enemy's way using the Ice Shards. And finally knock him down using your attack. <br />
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Also don't forget to cast the Frozrn Sigil before the teamfight. It will slow down enemy's attack speed and movement speed that means a very good defensive skill that makes your teammates survive in a tough teamfight.<br />
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And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
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Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40VPj2jmam0Me_fzyIDaZY46HxwvmkNQiCOa2M4IRfWFDQlZblQnftQyrkD81Cbz14WNzCA0bD3zJwruJTYwHJz22Zt6Txq5Z-cEAYmtCKW3h2FoCvvsfJkM7y2WHAHAngDqkdgsDU-M/s1600/ancient_janggo_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Drum of Endurance, Dota 2 - Chaos Knight Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj40VPj2jmam0Me_fzyIDaZY46HxwvmkNQiCOa2M4IRfWFDQlZblQnftQyrkD81Cbz14WNzCA0bD3zJwruJTYwHJz22Zt6Txq5Z-cEAYmtCKW3h2FoCvvsfJkM7y2WHAHAngDqkdgsDU-M/s1600/ancient_janggo_dota2.png" title="Drum of Endurance, Dota 2 - Chaos Knight Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
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Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.<br />
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<b>3. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, Sandking, dota 2" /></a></span></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? <span style="font-family: inherit;">The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.</span><br />
<br />
<b>5. Heart of Tarrasque</b><br />
Total cost: 5500<br />
Recipe: Reaver + Vitality Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Heart of Tarrasque, Dota 2 - Spectre Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" title="Heart of Tarrasque, Dota 2 - Spectre Build Guide" /></a></div>
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<tr><td>Passive: Health Regeneration - Restores a percentage of max health per second.<br />
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.<br />
+ 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6</td></tr>
</tbody></table>
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Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-32381614555797099432013-09-15T09:26:00.002+07:002015-09-25T12:01:13.802+07:00Dota 2 - Bristleback Build Guide<div>
<div style="text-align: center;">
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<b>BIO</b></div>
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<div>
Never one to turn his back on a fight, Rigwarl was known for battling the biggest, meanest scrappers he could get his hands on. Christened Bristleback by the drunken crowds, he waded into backroom brawls in every road tavern between Slom and Elze, until his exploits finally caught the eye of a barkeep in need of an enforcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace, and break the occasional leg or two (or five, in the case of one unfortunate web-hund).<br />
<br />
After indulging in a night of merriment during which bodily harm was meted out in equal parts upon both delinquent patrons and his own liver, Bristleback finally met his match. "Your tusks offend me, sir," he was heard to drunkenly slur to one particularly large fellow from the northern wastes whose bill had come due. What followed was a fight for the ages. A dozen fighters jumped in. No stool was left unbroken, and in the end, the impossible happened: the tab went unpaid. Over the weeks that followed, Bristleback's wounds healed, and his quills grew back; but an enforcer's honor can be a prickly thing. He paid the tab from his own coin, vowing to track down this northerner and extract redemption. And then he did something he'd never done before--he actually trained, and in so doing made a startling discovery about himself. A smile peeled back from his teeth as he flexed his quills. Turning his back to a fight might be just the thing.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<b><br /></b>
<b>INTRODUCTION</b><br />
Bristleback can be considered atanker and also can be build to be acarry hero. A tanker because he have the ability to reduce enemy's damage he receive. And he can also become a carry because he have the ability to increase his damage, and he also have the slow ability to help him chase his target.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Tanky</td><td>Have spammable skill which will trigger enemy's Magic Wand</td></tr>
<tr><td>A great slower / chaser</td><td>Have no disable</td></tr>
<tr><td>Low cooldown on spells</td><td><br /></td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi38WDp3ULTOF8DEcxH8byNMFaMH3pkrqker9xrDUctK7eSuDE2yEs_V_oS4iypvCqGUgwhZvh2NP7UucjhUjBzcmg4TFT2Sd56Lz3GoUcfEJc-dDMk2gdKeuAy9aEZpdkmBAvvFybf7q2I/s1600/BRistleback.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Bristleback Build Guide" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi38WDp3ULTOF8DEcxH8byNMFaMH3pkrqker9xrDUctK7eSuDE2yEs_V_oS4iypvCqGUgwhZvh2NP7UucjhUjBzcmg4TFT2Sd56Lz3GoUcfEJc-dDMk2gdKeuAy9aEZpdkmBAvvFybf7q2I/s320/BRistleback.jpg" title="Dota 2 - Bristleback Build Guide" width="246" /></a></div>
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<div>
<b>ROLE</b></div>
<div>
Melee - Durable - Initiator - Disabler</div>
<div>
<br /></div>
<div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>568</td><td>1,153</td><td>1,951</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>182</td><td>692</td><td>1,316</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>51-62</td><td>83-93</td><td>125-135</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>3</td><td>7</td><td>12</td><th></th><th></th></tr>
</tbody></table>
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<br />
<b>ABILITIES</b><br />
<b>1. Viscous Nasal Goo</b><br />
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Covers a target in snot, causing it to have reduced armor and movement speed. Multiple casts stack and refresh the duration.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 30/30/30/30</td><td>COOLDOWN: 1.50</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DURATION: 5</td><td>ARMOR LOSS: 1 / 1 / 2 / 2</td></tr>
<tr><td>BASE MOVEMENT SLOW: 20%</td><td>SLOW PER STACK: 3% / 6% / 9% / 12%</td></tr>
<tr><td>STACK LIMIT: 4</td><td>CONTOH: DIHAPUS10</td></tr>
</tbody></table>
</div>
<i>Having caught a cold while stuck in the snow, Bristleback turns it to his advantage.</i><br />
This skill is a great chasing skill. With stacking this skill into one enemy, you can harass hime asily because he will have a very slow movement and cannot run away.<br />
<br />
<b>2. Quill Spray</b><br />
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Sprays enemy units with quills dealing damage in an area of effect around Bristleback. Deals bonus damage for every time a unit was hit by Quill Spray in the last 14 seconds.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 35/35/35/35</td><td>COOLDOWN: 3</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: PHYSICAL</td></tr>
<tr><td>RADIUS: 625</td><td>QUILL BASE DAMAGE: 20 / 40 / 60 / 80</td></tr>
<tr><td>QUILL STACK DAMAGE: 30</td><td>STACK DURATION: 14</td></tr>
<tr><td>MAX DAMAGE: 400</td><td><br /></td></tr>
</tbody></table>
</div>
<i>An enforcer's honor can be a prickly thing. So can his quills.</i><br />
This skill is spammable. Deal small damage but will become a painful nuke because you always cast this every time. This will also trigger your ultimate which increase your damage to harass enemies more.<br />
<br />
<b>3. Bristleback</b><br />
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Bristleback takes less damage if hit on the sides or rear. If Bristleback takes 250 damage from the rear, he releases a Quill Spray of the current level.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>SIDE DAMAGE REDUCTION: 8% / 12% / 16% / 20%</td></tr>
<tr><td>BACK DAMAGE REDUCTION: 16% / 24% / 32% / 40%</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Turning his back to a fight might be just the thing.</i><br />
This is your defense skill to become a tank. With this skill, your body will become hard and enemy will have a hard time knocking you down. And also you will automatically release your Quill Spray if you receiva damages.<br />
<br />
<b>4. Warpath</b><br />
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Bristleback works himself up into a fury every time he casts a spell, increasing his movement speed and damage. The first stack (base) provides larger bonuses.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>BASE DAMAGE BONUS: 20 / 25 / 30</td></tr>
<tr><td>DAMAGE PER STACK: 20 / 25 / 30</td><td>BASE MOVEMENT BONUS: 5% / 7% / 10%</td></tr>
<tr><td>MOVEMENT PER STACK: 1% / 2% / 3%</td><td>STACK DURATION: 10 / 10 / 10</td></tr>
<tr><td>MAX STACKS: 5</td><td><br /></td></tr>
</tbody></table>
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<i>'Temper, temper,' his mum always chided. But in a fight, a temper can come in handy.</i><br />
You get bonus damage and movement speed each time you cast any skill. So you must spam your Quill Sray and the Nasal Goo to increase your damage and movement speed.<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Quill Spray<br />
Level 2: Viscous Nasal Goo<br />
Level 3: Quill Spray<br />
Level 4: Viscous Nasal Goo<br />
Level 5: Quill Spray<br />
Level 6: Warpath<br />
Level 7: Quill Spray<br />
Level 8: Viscous Nasal Goo<br />
Level 9 : Viscous Nasal Goo<br />
Level 10: Bristleback<br />
Level 11: Warpath<br />
Level 12: Bristleback<br />
Level 13: Bristleback<br />
Level 14: Bristleback<br />
Level 15: Stats<br />
Level 16: Warpath<br />
Level 17-25: Stats<br />
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Why maxed Quill Spray first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
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Why maxed Viscous Nasal Goo before Bristleback? You need Viscous Nasal Goo more than the Bristleback because you will need to chase enemy hero on early-mid game.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Try to spam your skill Quill Spray once in a while. It will harass your enemy on the lane. Also don't forget to get the last hits and deny. You need golds to buy some items. And if you feel your enemy needs to be harass more, you need to cast Viscous Nasal Goo too and attack him. Beware from enemy's gank. You may buy some wards and place it on the rune spot to view if there is any enemy comes to you and you should retreat immediately if you see enemy is coming. Last hitting as Bristleback is not so hard, you have a nice early damage to do it, so keep focus and last hits the low HP creep.<br />
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<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.<br />
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.<br />
2. Use the Nasal Goo to slow down the enemy, and also reduce his armor<br />
3. Use Quill Spray for every 3 seconds to increase your damage and also harass enemy with the Spray damage<br />
4. Attack the enemy with your increased attack damage from your ultimate<br />
5. If you fain in the gank, retreat immediately, I believe you can escape because you have reduced enemy's damage from your 3rd skill<br />
7. If there is enemy that is run away, you can chase him with your Nasal Goo<br />
8. Remember to push enemyy's tower after a successful gank<br />
9. Remember that your spamming skill trigger enemy's magic wand so they will got the charge maxed easily.<br />
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<b>Late Game</b><br />
Late game is the time for big teamfights. What you need to do is apamming all your skills. Spam the Viscous Nasal Goo into squishy enemy first. And also don't forget to spam your Quill Spray to increase your damage more. And then after that you can right click the enemy.<br />
If you already bought good item, always use it on every teamfight. You may already bought a Blademail so don't forget to activate it through the battle. With the more stacking of Viscous Nasal Goo, your target become so much more vulnerable. it will be good for your teammates because the outcoming damage will increase dramatically.<br />
Remember that you are the tanker for your team. You should become the man that is in the front line of your team's line-up. And should be brave to attack everything in the way. You may also buy some survivability items like Tarrasque to increase your defense more. And if you are terribly lose the teamfight, retreat immediately.<br />
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And if your team won the teamfight, you have two options:<br />
1. You can get the Aegis for your team's main hero or<br />
2. Your team can push enemy base and destrouy their buildings. Choose wisely!<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
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Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
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<b>2. Blade Mail</b><br />
Total cost: 2200<br />
Recipe: Broadsword + Chainmail + Robe of Magi<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgolzxB3WCisjbgI7VYxxScL3cpTcXxZieb9bjvwHaV6lTTI8xHRHp2iWVXnpbEh1lHnwFG0PDRWMLkAfSWVOQBRSObp_zUEeS5G9bAPwMhimt3-Wnrv1KMfb_0h4oMLqjTKKQNBRuWhEY/s1600/blade_mail_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Blade Mail, Dota 2 - Sandking Spirit Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgolzxB3WCisjbgI7VYxxScL3cpTcXxZieb9bjvwHaV6lTTI8xHRHp2iWVXnpbEh1lHnwFG0PDRWMLkAfSWVOQBRSObp_zUEeS5G9bAPwMhimt3-Wnrv1KMfb_0h4oMLqjTKKQNBRuWhEY/s1600/blade_mail_dota2.png" title="Blade Mail, Dota 2 - Sandking Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.<br />
+ 22 Damage + 5 Armor + 10 Intelligence<br />
Manacost: 25 Cooldown; 22</td></tr>
</tbody></table>
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Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.<br />
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<b>3. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
</tbody></table>
</div>
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.<br />
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<b>4. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, Sandking, dota 2" /></a></span></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Shiva's? <span style="font-family: inherit;">The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.</span><br />
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<b>5. Heart of Tarrasque</b><br />
Total cost: 5500<br />
Recipe: Reaver + Vitality Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Heart of Tarrasque, Dota 2 - Spectre Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" title="Heart of Tarrasque, Dota 2 - Spectre Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Health Regeneration - Restores a percentage of max health per second.<br />
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.<br />
+ 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6</td></tr>
</tbody></table>
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Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.<br />
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<b>GOOD ALLIES</b><br />
<b>1. Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<div>
You initiate the teamfight and also tank the damages, and the will deal damages to the enemy!</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-53654592923308674102013-09-14T11:11:00.002+07:002015-09-25T12:06:51.916+07:00Dota 2 - Enigma Build Guide<b>BIO</b><br />
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.<br />
<br />
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified-a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient-his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Enigma is one of the best initiator in DotA. He has Black Hole that will suck all nearby enemies and damaging them. While all enemies are being sucked, your team can easily harass - kills all enemies.<br />
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He is a great jungler on early game, with his ediolons. He can stay in the jungle until he gets all items he need to be ready for the action.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Have the best ultimate in the game</td><td>Kinda need a perfect positioning for Blackhole</td></tr>
<tr><td>A very good jungler</td><td>The longest cooldown for the utimate</td></tr>
<tr><td>Good pusher</td><td>Doesn't have an escape mechanism</td></tr>
<tr><td>A decent teamfight controller</td><td>Squishy</td></tr>
<tr><td><br /></td><td>Slow<br />
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<b>ROLE</b></div>
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Ranged - Disabler - Initiator - Jungler - Pusher<br />
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<b>STATS</b><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>473</td><td>1,032</td><td>1,811</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>260</td><td>879</td><td>1,581</td><td>ATTACK RANGE</td><td>500</td></tr>
<tr><td>DAMAGE</td><td>42-48</td><td>90-96</td><td>144-150</td><td>MISSILE SPEED</td><td>900</td></tr>
<tr><td>ARMOR</td><td>4</td><td>6</td><td>10</td><th></th><th></th></tr>
</tbody></table>
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<br />
<b>ABILITIES</b><br />
<b>1. Malefice</b><br />
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Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 110/130/150/160</td><td>COOLDOWN: 15</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>STUN DURATION: 1 / 1 / 1 / 1</td></tr>
<tr><td>DAMAGE PER HIT: 40 / 40 / 65 / 65</td><td>INSTANCES: 1 / 2 / 2 / 3</td></tr>
</tbody></table>
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<i>The presence of Enigma causes a sensation of the nether pulling at one's very existence.</i><br />
Stun enemy every 2 seconds. A good skill to helps you catch enemy. The damage is not so big but it's ok to help damaging your target.<br />
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<b>2. Demonic Conversion</b><br />
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Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 170/170/170/170</td><td>COOLDOWN: 35</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>ATTACKS TO MULTIPLY: 6 / 6 / 6 / 6</td></tr>
<tr><td>EIDOLON HP: 180 / 200 / 220 / 240</td><td>EIDOLON DAMAGE: 20 / 28 / 38 / 47</td></tr>
</tbody></table>
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<i>Enigma is capable of tearing a being into another dimension - the result is a trio of ethereal eidolons that haunt the corporeal plane.</i><br />
This is your jungling skill, you converts a small jungle creeps into eidolons that will tank the damage from jungle creeps and also helps killing them. Can't converts big jungle creeps like Centaur or Wildkin.<br />
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<b>3. Midnight Pulse</b><br />
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Steeps an area in black magic, damaging enemy units based on their max HP.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 95/110/125/140</td><td>COOLDOWN: 25</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 400 / 400 / 400 / 400</td><td>DAMAGE PER SECOND: 3% / 4% / 5% / 6%</td></tr>
<tr><td>DURATION: 8 / 8 / 8 / 8</td><td><br /></td></tr>
</tbody></table>
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<i>A section of the world slowly descends into the void.</i><br />
A skill that will damaging enemy that stand in the Aoe of this skill. The damage is considered good. a 3%-6% of max HP per second. A nice skill for harassing enemies in the teamfight.<br />
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<b>4. Black Hole</b><br />
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CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 250/350/450</td><td>COOLDOWN: 200/190/180</td></tr>
<tr><td>ABILITY: CHANNELED, POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 500 / 500 / 500</td><td>MIN DAMAGE: 30 / 50 / 70</td></tr>
<tr><td>MAX DAMAGE: 60 / 100 / 140</td><td>DURATION: 4 / 4 / 4</td></tr>
</tbody></table>
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<i>The world trembles as Enigma channels the ethereal vortex of destruction, bringing it into the world of mortals.</i><br />
This is the strongest ultimate in the game. A Black Hole that sucks all nearby enemies and also damaging them. If you can cast this successfully and at least catch 2-3 heroes inside your Black Hole, it is almost a guarantee that your team will win the teamfight because while the enemy is being sucked by the Blackhole, your allies can easily harassing them.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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Level 1: Demonic Conversion<br />
Level 2: Malefice<br />
Level 3: Demonic Conversion<br />
Level 4: Malefice<br />
Level 5: Demonic Conversion<br />
Level 6: Black Hole<br />
Level 7: Demonic Conversion<br />
Level 8: Malefice<br />
Level 9 : Malefice<br />
Level 10: Midnight Pulse<br />
Level 11: Black Hole<br />
Level 12: Midnight Pulse<br />
Level 13: Midnight Pulse<br />
Level 14: Midnight Pulse<br />
Level 15: Stats<br />
Level 16: Black Hole<br />
Level 17-25: Stats<br />
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Why maxed Demonic Conversion first? You need it for jungling, to raise creeps and use it for tanking and damaging the jungle creeps.<br />
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Why maxed Malefice before Midnight Pulse? Malefica is a targetted stun that is more needed on early- mid game in ganking activities. and the Midnight Pulse is more useful on the late game to damaging enemies in the teamfight.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On the early game, I recommend you to straight go into the jungle. Enigma is a nice jungler. He has Demonic Conversion to convert a creep into 3 Eidolons that can multiply itself and make you can stay in the jungle to farms on the early game. I recommend you to first stay on the easy camp until you have a level 2 Demonic Conversion that is stronger to be able tobeat the big creeps.<br />
You may also needs a ward to gives you vision to the jungle entrance. So you can see if there is enemy going into your jungle and can immediately retreat.<br />
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<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.<br />
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:<br />
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.<br />
2. If there is more than 1 enemy, imeediately come near your target,a and cast the Blackhole<br />
3. If there is just 1 enemy and not their carry, Blackhole is not needed, you can just use the Malefice + Midnight Pulse<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjesoJhcFqPJrlVx5gEBN6vPOAOJyD0Bb6DL7hSXYqtqsRg2qA__XvnsE7qrbNcESAgkeoSk3Ab33oS-f0hKCsCEiuA0JeAwQwC7huzK7wGyRJjqoDa2vfljM3nv8wkls-poZBA2i3k06c9/s1600/Genie+Aladin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Genie" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjesoJhcFqPJrlVx5gEBN6vPOAOJyD0Bb6DL7hSXYqtqsRg2qA__XvnsE7qrbNcESAgkeoSk3Ab33oS-f0hKCsCEiuA0JeAwQwC7huzK7wGyRJjqoDa2vfljM3nv8wkls-poZBA2i3k06c9/s320/Genie+Aladin.png" title="Genie" width="281" /></a></div>
<b>Late Game</b><br />
You are the determinants for your team whether your team will have a good teamfight or not. Your Black Hole, that is the key of your team's success in every late game teamfight. If you successfully cast a Blackhole for 4 people, your team is 100% will dominate the enemy and win the teamfight easily.<br />
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<b>ITEMS BUILD</b><br />
<b>1. Soul Ring</b><br />
Total cost: 800<br />
Recipe: Ring of Regen + Sage's Mask<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds.<br />
+ 3 HP Regeneration + 50% Mana Regeneration<br />
Cooldown: 30 seconds</td></tr>
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Why Soul Ring? It will meake your skill 'Spawn Spiderlings' more spammable in every situation in early game (to create more spiders, or to harass and get kills)<br />
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<div>
<b>2. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mekansm, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" title="Mekansm, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.</div>
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<b>3. Boots of Speed</b><br />
Cost: 450<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEjI7_-q3krByOUTihGWP4UJRgyZVAKZYX1RayfWT22dGg4CNQ8f-gJQadZ6gkYayzDomAavfGkRrgWgZgn8441h0PdVmZ49FwSJsNNWvzkk0Wm91R4-nW7UqZcv4_k1e_-lX5OqMNNCCk/s1600/boots_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEjI7_-q3krByOUTihGWP4UJRgyZVAKZYX1RayfWT22dGg4CNQ8f-gJQadZ6gkYayzDomAavfGkRrgWgZgn8441h0PdVmZ49FwSJsNNWvzkk0Wm91R4-nW7UqZcv4_k1e_-lX5OqMNNCCk/s1600/boots_dota2.png" /></a></div>
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<tr><td>+ 50 Movement Speed </td></tr>
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Why this default boots? Well you need to save your gold foe Blink dagger and Bkb. So it will be wise to use this brown boots.<br />
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<span style="font-family: inherit;"><b>4. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into enemy's concentration</span><span style="font-family: inherit;"> so you can do a perfect Blackhole.</span></div>
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<b>5. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Black King Bar, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" title="Black King Bar, Dota 2 - Sandking Build Guide" /></a></div>
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<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
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Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)<br />
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If your team still haven't got this item, then you must buy one for them.</div>
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<b>6. Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" title="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" /></a></div>
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
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Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.</div>
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<b>7. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, earthshaker, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, earthshaker, dota 2" /></a></span></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? This item is <span style="font-family: inherit;">very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.</span><br />
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<b><span style="font-family: inherit;">8. </span>Refresher Orb</b></div>
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Total cost: 5300<br />
Recipe: Obilivion Staff + Preserverance + Recipe<br />
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="refresher's orb, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" title="refresher's orb, Earthshaker - Dota 2" /></a></span></div>
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<tr><td>Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration<br />
+ 200% Mana Regeneration + 40 Damage + 6 Intelligence<br />
Manacost: 375 Cooldown: 160</td></tr>
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Why Refresher Orb? It will gives you ability to cast Blackhole 2 times that can demolish all of the enemies.<br />
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<span style="font-family: inherit;"><b>9. </b></span><b>Boots of Travel</b><br />
Total cost: 2450<br />
Recipe: Boots of Speed + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjl7dSdmJNfo-ktixLdb7VFk2hoXbB8iLNd661iEi7eFysLDy87JQ7vAKjTsLFUkgRE0qR7FWA3UEky4jUvwbWRGhTeamodQj7I34g9CmXXnRfrv3h93oEksRG0kQByqf4OMc92SCuHHU/s1600/travel_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Boots of travel, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjl7dSdmJNfo-ktixLdb7VFk2hoXbB8iLNd661iEi7eFysLDy87JQ7vAKjTsLFUkgRE0qR7FWA3UEky4jUvwbWRGhTeamodQj7I34g9CmXXnRfrv3h93oEksRG0kQByqf4OMc92SCuHHU/s1600/travel_boots_lg.png" title="Boots of travel , Earthshaker - Dota 2" /></span></a></div>
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<tr><td>Active: Teleport - Teleports you to an allied non-hero unit or structure.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed<br />
Manacost: 75 Cooldown: 60</td></tr>
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<span style="font-family: inherit;">Boots of Travel is a Recommended for late game, for fast defense. </span><span style="font-family: inherit;">Good item for support and initiator like you</span></div>
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<b>GOOD ALLIES</b><br />
<b>1. Dark Seer</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_4hn6y_tjhDYy1kqpFvIiSAdlzq95Y3z9Z-Honfi4NKXACr-vN687u546u0xRxZdwS-N9Hza8lAMBa__7QW4Re6znS8aJjjQXMkHrO4adxNSm2rcdwvvdNxQWgV9Vn6VRkaVsOlhLPUo/s1600/dark_seer_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_4hn6y_tjhDYy1kqpFvIiSAdlzq95Y3z9Z-Honfi4NKXACr-vN687u546u0xRxZdwS-N9Hza8lAMBa__7QW4Re6znS8aJjjQXMkHrO4adxNSm2rcdwvvdNxQWgV9Vn6VRkaVsOlhLPUo/s1600/dark_seer_dota2_x.png" /></a></div>
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<tr><td>His Vacuum + Your black Hole is the worst nightmare for all the enemy team</td></tr>
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<b>2. Tidehutnter</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7EEZX8DbhFIlw9t90lu7ma9olpipMM0_3zG-a4zPPsi4AxCbispiiAzsV4vdzOQjHm84yAtdWInwnNmNzGZvx-9z5CdM-nYHlzcp6EbN7fKJtffRevip_y33peNURfHiCTPhal8LpnZS3/s1600/tidehunter_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7EEZX8DbhFIlw9t90lu7ma9olpipMM0_3zG-a4zPPsi4AxCbispiiAzsV4vdzOQjHm84yAtdWInwnNmNzGZvx-9z5CdM-nYHlzcp6EbN7fKJtffRevip_y33peNURfHiCTPhal8LpnZS3/s1600/tidehunter_dota2.png" /></a></div>
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<tr><td>His Ravage + Your black Hole is a perfect initiating combo.</td></tr>
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<b>3. Naga Siren</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF0ZpkcB79DSsViM2IFHB9T5TVu-Y9bS8ZhbO1vHyf3FV-fxY8LKIO3kpl0jmdVyg-z1s7p5oqoCK3-4Qg4lMWkOEBuEcKmAlzS_1VL9ZqIztkpL9xqVE2qlQCZ6o1dhJehjptF64p-oVF/s1600/naga_siren_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF0ZpkcB79DSsViM2IFHB9T5TVu-Y9bS8ZhbO1vHyf3FV-fxY8LKIO3kpl0jmdVyg-z1s7p5oqoCK3-4Qg4lMWkOEBuEcKmAlzS_1VL9ZqIztkpL9xqVE2qlQCZ6o1dhJehjptF64p-oVF/s1600/naga_siren_dota2.png" /></a></div>
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<tr><td> His Song + Your black Hole is a perfect setup for every teamfight</td></tr>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-22880480944424774172013-09-14T09:33:00.001+07:002015-09-25T12:15:39.417+07:00Dota 2 - Dazzle Build Guide<b>BIO</b><br />
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Zzzzaaaappp! that is the sound you would hear when you play this hero!<br />
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.<br />
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He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Can save allies from death</td><td>Must precise on casting the shallow grave to really protect your target</td></tr>
<tr><td>Have a massive heal</td><td>Slow</td></tr>
<tr><td>Can reduce enemys armor in a teamfight</td><td><br /></td></tr>
<tr><td>Can boost allies armor in a teamfight</td><td><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy75ZWUPhjfPrhTr_bybiZ7201YNC7wwbvQzhI9JWw7TsnfrDAAh5hewX92EPFqK-EXf-ET7o1mIQ8drtwfoFe8BdQFl-UqnxMy3yQkT1cgX7c-UajPRj7qlC3BOczbGg_MNRwOIXauRkE/s1600/dota_2___dazzle_by_8acon-d55i5kj.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dazzle" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy75ZWUPhjfPrhTr_bybiZ7201YNC7wwbvQzhI9JWw7TsnfrDAAh5hewX92EPFqK-EXf-ET7o1mIQ8drtwfoFe8BdQFl-UqnxMy3yQkT1cgX7c-UajPRj7qlC3BOczbGg_MNRwOIXauRkE/s320/dota_2___dazzle_by_8acon-d55i5kj.png" title="Dazzle" width="255" /></a></div>
<b>ROLE</b></div>
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Ranged - Support - Lane Support</div>
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<b>STATS</b><br />
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<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>454</td><td>946</td><td>1,678</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>351</td><td>970</td><td>1,672</td><td>ATTACK RANGE</td><td>500</td></tr>
<tr><td>DAMAGE</td><td>41-59</td><td>89-107</td><td>143-161</td><td>MISSILE SPEED</td><td>1200</td></tr>
<tr><td>ARMOR</td><td>2</td><td>5</td><td>10</td><th></th><th><br /></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Poison Touch</b><br />
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Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/115/130/145</td><td>COOLDOWN: 15/13/11/7</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: PHYSICAL</td><td>DAMAGE: 8 / 16 / 24 / 32</td></tr>
<tr><td>SET TIME: 1 / 2 / 3 / 3</td><td>SLOW: 33%</td></tr>
<tr><td>DURATION: 8 / 9 / 10 / 10</td><td><br /></td></tr>
</tbody></table>
</div>
<i>One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.</i><br />
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.<br />
<br />
<b>2. Shallow Grave</b><br />
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An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 140/130/120/110</td><td>COOLDOWN: 60/45/30/15</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ALLIED HEROES</td></tr>
<tr><td>DURATION: 5 / 5 / 5 / 5</td><td>RANGE: 550 / 700 / 850 / 1000</td></tr>
</tbody></table>
</div>
</div>
<i>Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.</i><br />
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.<br />
<br />
<b>3. Shadow Wave</b><br />
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Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 80/90/100/110</td><td>COOLDOWN: 12/10/8/6</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ALLIED UNITS</td></tr>
<tr><td>DAMAGE: PHYSICAL</td><td>DAMAGE: 80 / 100 / 120 / 140</td></tr>
<tr><td>DAMAGE RADIUS: 185</td><td>TARGETS: 3 / 3 / 4 / 5</td></tr>
</tbody></table>
</div>
<i>While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.</i><br />
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.<br />
<br />
<b>4. Weave</b><br />
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Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/100/100</td><td>COOLDOWN: 40</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>RADIUS: 575 / 575 / 575</td></tr>
<tr><td>DURATION: 12 / 18 / 24</td><td>SCEPTER RADIUS: 775 / 775 / 775</td></tr>
<tr><td>SCEPTER DURATION: 18 / 24 / 30</td><td><br /></td></tr>
</tbody></table>
</div>
<i>His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.</i><br />
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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Level 1: Shallow Grave<br />
Level 2: Shadow Wave<br />
Level 3: Shadow Wave<br />
Level 4: Poison Touch<br />
Level 5: Shadow Wave<br />
Level 6: Weave<br />
Level 7: Shadow Wave<br />
Level 8: Poison Touch<br />
Level 9 : Poison Touch<br />
Level 10: Poison Touch<br />
Level 11: Weave<br />
Level 12: Shallow Grave<br />
Level 13: Shallow Grave<br />
Level 14: Shallow Grave<br />
Level 15: Stats<br />
Level 16: Weave<br />
Level 17-25: Stats<br />
<br />
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.<br />
<br />
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game<br />
<br />
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.<br />
<br />
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.<br />
<br />
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.<br />
<br />
<b>Mid Game</b><br />
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.<br />
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.<br />
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.<br />
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.<br />
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<br />
<b>Late Game</b><br />
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.<br />
Your part in the teamfigth might like this:<br />
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?<br />
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.<br />
3. Cast your poison touch on a squishy target/<br />
4. Cast Shadow Wave to helps your friends survive in the teamfight<br />
5. Cast Shallow Grave for allies that you see in danger of death<br />
6. If you have the Mekansm, cast it to recover allies health and keep them alive.<br />
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.<br />
<br />
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!<br />
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Arcane Boots, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" title="Arcane Boots, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
<br />
<b>And if you choose to be more supportive you can choose these items:</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mekansm, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" title="Mekansm, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
</div>
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
<br />
<b>2. Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" title="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>And if you want to be excel at initaiting a teamfight you can choose these items:</b><br />
<div>
<span style="font-family: inherit;"><b>1. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
</tbody></table>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.</span></div>
</div>
<br />
<b>2. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Force Staff, Dota 2 - Windrunner Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" title="Force Staff, Dota 2 - Windrunner Build Guide" /></a></div>
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<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
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<b>3. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Schyte of Vyse, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" title="Schyte of Vyse, Dota 2 - Venomancer Build Guide" /></a></div>
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
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Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.<br />
Or you can use this to defend against somebody by making him become chicken.<br />
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<br />
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:<br />
<b style="font-family: inherit;">Aghanim Scepter</b><br />
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<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
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Why Aghanim's Scepter? <span style="font-family: inherit;">With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.</span><br />
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<span style="font-family: inherit;"><br /></span></div>
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<span style="font-family: inherit;">Or you may need to slow down your enemies </span>with this item</div>
<b>Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" title="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
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<b>GOOD ALLIES</b><br />
<b>1. Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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They need more survivability in the teamfight, helps them!</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-72499602730513611342013-09-14T07:31:00.002+07:002015-09-25T12:20:29.652+07:00Dota 2 - Warlock Build Guide<b>BIO</b><br />
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<b><br /></b>
<b>INTRODUCTION</b><br />
Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.<br />
He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Can summon powerful golems</td><td>Squishy</td></tr>
<tr><td>Have a decent damage sharing spell</td><td>Slow</td></tr>
<tr><td>Have a decent healing spell</td><td>His Upheavel needs channeling</td></tr>
<tr><td>Have a decent aoe-slowing spell</td><td><br />
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<b>ROLE</b></div>
<div>
Ranged - Initiator - Support - Lane Support - Disabler</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>492</td><td>1,157</td><td>2,012</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>312</td><td>803</td><td>1,414</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>46-56</td><td>84-94</td><td>131-141</td><td>MISSILE SPEED</td><td>1200</td></tr>
<tr><td>ARMOR</td><td>2</td><td>4</td><td>9</td><th></th><th></th></tr>
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<br />
<b>ABILITIES</b><br />
<b>1. Fatal Bonds</b><br />
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Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.<br />
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<tr><td>MANA COST: 120/120/120/120</td><td>COOLDOWN: 25</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: HP REMOVAL</td><td>DAMAGE: 0 / 0 / 0 / 0</td></tr>
<tr><td>ENEMIES BOUND: 3 / 4 / 5 / 6</td><td>DURATION: 25</td></tr>
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<i>An ancient incantation that links the vital energies of multiple lifeforms into one collective body.</i><br />
With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.<br />
Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.<br />
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<b>2. Shadow Word</b><br />
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Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 90/110/130/150</td><td>COOLDOWN: 16</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: HEROES</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DAMAGE: 15 / 25 / 35 / 45</td></tr>
<tr><td>DURATION: 9 / 9 / 9 / 9</td><td>CONTOH: DIHAPUS8</td></tr>
</tbody></table>
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<i>Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.</i><br />
If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.<br />
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<b>3. Upheaval</b><br />
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CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/110/120/130</td><td>COOLDOWN: 50</td></tr>
<tr><td>ABILITY: CHANNELED, POINT TARGET</td><td>DAMAGE: 0 / 0 / 0 / 0</td></tr>
<tr><td>RADIUS: 650 / 650 / 650 / 650</td><td>SLOW RATE: 7% / 14% / 21% / 28%</td></tr>
</tbody></table>
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<i>Demnok manipulates space-time, impairing entire armies.</i><br />
Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.<br />
The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.<br />
<br />
<b>4. Chaotic Offering</b><br />
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Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 200/250/300</td><td>COOLDOWN: 165</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 600</td><td>GOLEM HP: 900 / 1200 / 1500</td></tr>
<tr><td>GOLEM DAMAGE: 75 / 100 / 125</td><td>GOLEM ARMOR: 5 / 7 / 10</td></tr>
<tr><td>DAMAGE: 100</td><td>SCEPTER NUMBER OF GOLEMS: 2</td></tr>
<tr><td>SCEPTER HP/DAMAGE REDUCTION: 25%</td><td>SCEPTER BOUNTY REDUCTION: 50%</td></tr>
</tbody></table>
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<i>Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.</i><br />
This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.<br />
With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.<br />
And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.<br />
Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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Level 1: Fatal Bonds<br />
Level 2: Shadow Word<br />
Level 3: Fatal Bonds<br />
Level 4: Shadow Word<br />
Level 5: Fatal Bonds<br />
Level 6: Chaotic Offering<br />
Level 7: Fatal Bonds<br />
Level 8: Shadow Word<br />
Level 9 : Shadow Word<br />
Level 10: Upheaval<br />
Level 11: Chaotic Offering<br />
Level 12: Upheaval<br />
Level 13: Upheaval<br />
Level 14: Upheaval<br />
Level 15: Stats<br />
Level 16: Chaotic Offering<br />
Level 17-25: Stats<br />
<br />
Why maxed Fatal Bonds first? With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.<br />
<br />
Why maxed Shadow Word before Upheaval? On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.<br />
<div>
<br /></div>
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage. And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.<br />
<br />
<b>Mid Game</b><br />
Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.<br />
After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.<br />
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<b>Late Game</b><br />
Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.<br />
Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.<br />
After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Arcane Boots, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" title="Arcane Boots, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
<br />
<b style="font-family: inherit;">2. Aghanim Scepter,</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Aghanim, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" title="Aghanim, Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
</tbody></table>
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Why Aghanim's Scepter? <span style="font-family: inherit;">Increase your team's power by instantly summon 2 Golems in the teamfight.</span><br />
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<b><span style="font-family: inherit;">3. </span>Refresher Orb</b></div>
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Total cost: 5300<br />
Recipe: Obilivion Staff + Preserverance + Recipe<br />
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="refresher's orb, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" title="refresher's orb, Earthshaker - Dota 2" /></a></span></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration<br />
+ 200% Mana Regeneration + 40 Damage + 6 Intelligence<br />
Manacost: 375 Cooldown: 160</td></tr>
</tbody></table>
</div>
Why Refresher Orb? With this and also the Aghanim Scepter, it will totally summon up to 4 Golems in the field. So so powerful.<br />
<br />
<b>And if you choose to be more supportive you can choose these items:</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mekansm, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" title="Mekansm, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
</div>
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
<br />
<b>2. Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" title="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>And if you want to be excel at initaiting a teamfight you can choose these items:</b><br />
<div>
<span style="font-family: inherit;"><b>1. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
</tbody></table>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.</span></div>
</div>
<br />
<b>2. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Force Staff, Dota 2 - Windrunner Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" title="Force Staff, Dota 2 - Windrunner Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
</div>
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
<br />
<b>GOOD ALLIES</b><br />
<b>1. Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<div>
You initiate a teamfight, they finishes the job by killing the target</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-10090715356176833502013-09-14T06:17:00.001+07:002015-09-25T12:25:31.237+07:00Dota 2 - Dark Seer Build Guide<b>BIO</b><br />
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here-a warrior from a realm beyond the veil of this reality.<br />
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Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over-then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Dark Seer is a hero that is usually picked in a competitive game. He have many powerful abilities, from Ion Shell, a skill to deal damage to anyone that touches the shell, or Wall of Replica: a skill that creates illusion to anyone that touches his wall, and that illusion will attack the enemy. Or he have a skill to suck enemies into one point and then can be combined with other heroes abilities to make powerful combo.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Has the best illusion making skill</td><td>He is melee but his attack are shitty</td></tr>
<tr><td>Can speed up anything to the max speed</td><td><br /></td></tr>
<tr><td>Have a pretty good set-up skill</td><td><br /></td></tr>
<tr><td>Have a decent magical-dps skill</td><td><br /></td></tr>
</tbody></table>
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<b>ROLE</b></div>
<div>
Melee - Initiator - Nuker - Escape</div>
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<div>
</div>
<b>STATS</b><br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>568</td><td>1,180</td><td>1,997</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>377</td><td>868</td><td>1,479</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>60-66</td><td>96-104</td><td>145-151</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>6</td><td>8</td><td>13</td><th></th><th><br /></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Vacuum</b><br />
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Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.<br />
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<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/130/160/190</td><td>COOLDOWN: 22</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 250 / 350 / 450 / 550</td><td>DAMAGE: 40 / 80 / 120 / 160</td></tr>
</tbody></table>
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<i>Ish'Kafel modifies the center of gravity to a place of his choosing.</i><br />
This is a needed skill to make a big combo. You can combine this skill with Blackhole to make a big combo that will suck all enemies and make them can't do anything.<br />
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<b>2. Ion Shell</b><br />
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Surrounds the target unit with a bristling shield that damages enemy units in an area around it.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 70/90/110/130</td><td>COOLDOWN: 10</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>AFFECTS: HEROES</td><td>RADIUS: 250</td></tr>
<tr><td>DAMAGE OVER TIME: 30 / 50 / 70 / 90</td><td>DURATION: 20</td></tr>
</tbody></table>
</div>
<i>The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.</i><br />
This is your main damaging skill. You place a shell on a target and each enemy that touches it will feel some damage per second.<br />
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<b>3. Surge</b><br />
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Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.<br />
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<tr><td>MANA COST: 20/30/40/50</td><td>COOLDOWN: 12/11/10/9</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ALLIED UNITS</td></tr>
<tr><td>DURATION: 3 / 4.5 / 6 / 7.5</td><td><br /></td></tr>
</tbody></table>
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<i>Ish'Kafel once used his speed of mind to navigate the maze between the walls.</i><br />
Increase the movement speed of you or you can also increase an ally movement speed. Needed to escape fro ganks. Can also use this to chase a target.<br />
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<b>4. Wall of Replica</b><br />
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Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 200/300/400</td><td>COOLDOWN: 100</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DURATION: 15 / 30 / 45</td><td>DAMAGE: 150 / 150 / 150</td></tr>
<tr><td>OUTGOING DAMAGE: 70% / 80% / 90%</td><td>SCEPTER OUTGOING DAMAGE: 100% / 120% / 140%</td></tr>
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<i>The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.</i><br />
Replica enemies and make the replica to attack the enemy. So powerful skill to use in a teamfight. The replica damage is a painful damage that will deal lots of damage to enemies. So cast this in the middle of the enemy and make sure the enemy will feel their own damage.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-XQL-_Jg3Ms9POTm8FQcO_sG10lDZK04BO427kYcFo7o2o0bvQfzSvB2tmsU_WBJcpN8kfNuUViliDZ3Ai4RzWf2Ni8Tzbr9Ve_tvc05cbKJsofYJWRVbHFCo3xvl42URYsuHg8BLnDHF/s1600/dark_seer_vert_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dark Seer" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-XQL-_Jg3Ms9POTm8FQcO_sG10lDZK04BO427kYcFo7o2o0bvQfzSvB2tmsU_WBJcpN8kfNuUViliDZ3Ai4RzWf2Ni8Tzbr9Ve_tvc05cbKJsofYJWRVbHFCo3xvl42URYsuHg8BLnDHF/s1600/dark_seer_vert_crop.jpg" title="Dark Seer" /></a></div>
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Level 1: Surge<br />
Level 2: Ion Shell<br />
Level 3: Ion Shell<br />
Level 4: Vacuum<br />
Level 5: Ion Shell<br />
Level 6: Wall of Replica<br />
Level 7: Ion Shell<br />
Level 8: Surge<br />
Level 9 : Surge<br />
Level 10: Surge<br />
Level 11: Wall of Replica<br />
Level 12: Vacuum<br />
Level 13: Vacuum<br />
Level 14: Vacuum<br />
Level 15: Stats<br />
Level 16: Wall of Replica<br />
Level 17-25: Stats<br />
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Why maxed Ion Shell first? This is your main DPS source, you will need this for farming, ganking and killing on early-mid game.<br />
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Why maxed Surge before Vacuum? For early-mid game, a level 1 Vacuum is enough. And you should maxed Suege to always can escape with maximum movement speed if the enemy wants to gank you. And also Surge should be maxed to be always can cast it for chasing enemies.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Ion Shell is your main source of damage here. You can cast this for allied creep while you are far away from the creeps clashing area and keep getting gold because the damage from the shell is killing enemy creeps. That way is useful when you are doing an offlane solo Dark Seer because you need to be far away from the creep wave to avoid getting ganked and being killed. Or you can csat this to enemy creeps and the shell will do the work, it will damaging the nearest creeps and enemy hero and you will get golds eventually, and also keep harassing your enemy on your lane. Or cast this to your self and start harassing enemy by moving directly to him.<br />
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<b>Mid Game</b><br />
Mid game is the time for ganking. Everybody should start finding enemy hero and start getting as many kills as possible. Ion Shell still be the main source of damage for you here. You need to cast this for yourself and also for the melee hero in your team so if the clash begins you and your melee friend will come near the opponent and the Shell is damaging enemy by a lot.<br />
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Remember to cast Surge in 2 conditions<br />
1. You or your allies needs to escape immediately from the enemy. With a maximum movement speed, it will be easier to escape.<br />
2. Your team needs to chase the enemy<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQt7Vu3wrfhyphenhyphenylxnhzMYyFOKpd2-zTERzti0ge-vmaWvSaaNwv1QsspfX0Qv4Vwtft9hDCvKlp7pSzce45c7Y3aTIc-gAgdgbpjmv-1vI-ZeZ6L0HV23dPgxp3cmTBK3biAuNacRghWPz_/s1600/Dark+Seer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dark Seer" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQt7Vu3wrfhyphenhyphenylxnhzMYyFOKpd2-zTERzti0ge-vmaWvSaaNwv1QsspfX0Qv4Vwtft9hDCvKlp7pSzce45c7Y3aTIc-gAgdgbpjmv-1vI-ZeZ6L0HV23dPgxp3cmTBK3biAuNacRghWPz_/s320/Dark+Seer.jpg" title="Dark Seer" width="225" /></a></div>
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<b>Late Game</b><br />
Late game is the time for a big clash to happens. And you have some nice abilities to be cast on a big clash to make a big combo. Here is the example:<br />
You have the Vacuum and one of your friend is Enigma:<br />
If you have the Blink Dagger, you should use it first to jump into near enemy's wave<br />
1. Cast the Vacuum so all enemies willl be dragged into 1 point in the ground<br />
2. Enigma can immediately cast a powerful Blackhole that catch all enemies in the area<br />
3. Cast the Wall of Replica into the middle of the teamfight so you get enemys replica that will help your team deal as many damage in the teamfight.<br />
4. Your carries can easily damaging the Blackholed eneemies so your team can win the teamfight<br />
That's the method on creating a big combo so your team can achieve a brightful victory.<br />
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<b>ITEMS BUILD</b><br />
<div>
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Arcane Boots, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" title="Arcane Boots, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
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Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<span style="font-family: inherit;"><b>2. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
</tbody></table>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.</span></div>
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<br />
<b>3. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>4. Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
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Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
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<span style="font-family: inherit;"><b>5. Aghanim Scepter,</b></span><br />
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<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
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Why Aghanim's Scepter? <span style="font-family: inherit;">Increase damage for your ultimate, makes your illusions more stronger and deadly in the teamfight.</span><br />
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<b>6. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
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Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
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<b>7. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" title="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
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<b>GOOD ALLIES</b><br />
<b>1. Enigma</b><br />
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Vacuum + Blackhole is one of the strongest ultimate in the game<br />
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<b>2. Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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You initiate a teamfight, they finishes the job by killing the target</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-34569284315151817362013-09-10T22:18:00.003+07:002015-09-25T12:31:23.760+07:00Dota 2 - Pugna Build Guide<b>BIO</b><br />
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Oblivion, which drew its power from the nether energies. The Grandmaster of the temple compound had himself passed into Oblivion several years prior, leaving his academy without a leader. From the moment of their master's death, the regents of the temple began rites of divination to identify their master's reincarnation, and eventually all signs converged on the immediate neighborhood. Several villages squatted in the shadow of the temple, their alleys and plazas full of the laughter of squalling children. Pugna, a mere thirteen months of age, was but one candidate among the local brats, and on the appointed day he was presented at the temple alongside two other promising tots. The lamas offered a jumble of worn relics to the children, treasured possessions of their former grandmaster. One boy reached for a porphyry wand that had belonged to the lama...and put it in his nostril. An impish girl pulled out an amulet that had also been the lama's, and immediately swallowed it. Pugna regarded the other two coolly, gave a merry laugh, and blasted them with gouts of emerald flame, reducing them to ashes in an instant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders, wrapped him in their grandmaster's vestments, and rushed him to the throne before his mood could change. Within five years, the temple itself was another pile of ash, which pleased Pugna to no end.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Pugna is a powerful nuking hero that is needed to deal massive magical damage to enemies. He have 2 powerful nukes, he also have a skill to amplify his magical damage,<br />
He also have a skill to deal damage if enemies are casting spells<br />
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His magical damage is is painful on the early-mid game, so you must be aggresive on the early-mid game to reveal his maximum potential.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>One of the best tower destroyer </td><td>Low HP on early game</td></tr>
<tr><td>Does a lot of magical damage</td><td>No allies can right click the enemy while you ghost form him.</td></tr>
<tr><td>Can absorb HP from enemy</td><td><br /></td></tr>
<tr><td>Can counter enemy's nuker</td><td><br />
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<b>ROLE</b></div>
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Ranged - Nuker - Pusher - Support</div>
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<b>STATS</b><br />
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<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>473</td><td>792</td><td>1,400</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>338</td><td>1,066</td><td>1,846</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>45-53</td><td>101-109</td><td>161-169</td><td>MISSILE SPEED</td><td>900</td></tr>
<tr><td>ARMOR</td><td>1</td><td>3</td><td>7</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Nether Blast</b><br />
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An exploding pulse deals damage to enemies and structures in the area. Deals 33% damage to structures.<br />
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<tr><td>MANA COST: 85/105/125/145</td><td>COOLDOWN: 5.50</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE: 100 / 175 / 250 / 325</td><td>BLAST DELAY: 0.9 / 0.9 / 0.9 / 0.9</td></tr>
<tr><td>RADIUS: 400 / 400 / 400 / 400</td><td><br /></td></tr>
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<i>The Arts of Oblivion include a deafening blast of emerald flames from the Nether Reaches.</i><br />
Nether Blast is your skill for farming and killing for early game. The AoE damage is considered high and can easily destroy a creep wave. It is also a very good harassing skill, with 325 damage in level 4, your early game will be easy. Can also damaging building, so it is a useful skill for pushing towers.<br />
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<b>2. Decrepify</b><br />
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A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Afflicted units take extra magic damage.<br />
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<tr><td>MANA COST: 100/100/100/100</td><td>COOLDOWN: 12/10/8/6</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>SPELL RESISTANCE REDUCTION: 40%</td></tr>
<tr><td>SLOW: 50% / 50% / 50% / 50%</td><td>DURATION: 2 / 2.5 / 3 / 3.5</td></tr>
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<i>A now-mastered relic from his childhood, Pugna delights in banishing others into the Nether Realm, whether for good, evil, or simple enjoyment.</i><br />
Make a target become a ghost form. It can attack nor attacked, but it will receive more damage from magic attack. So you can amplify your nuke damage. So cast this on a target and then use Nether Blast and also Life Drain to increase the damage. Can also save yourself from physical attacker by casting this to you or to the attacker. Can also saves you from Juggernaut's ultimate because it will not target a ghost unit.<br />
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<b>3. Nether Ward</b><br />
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Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds.<br />
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<tr><td>MANA COST: 80/80/80/80</td><td>COOLDOWN: 35</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 1600</td><td>MANA REGEN: 1.5 / 3 / 4.5 / 6</td></tr>
<tr><td>DAMAGE MULT: 1 / 1.25 / 1.5 / 1.75</td><td><br /></td></tr>
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<i>While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his classmates with a simple ward charged with Nether magic.</i><br />
Deals damages to someone that cast a spell. The damage is high and can make the casters feel the pain. The AoE is wide, so you can hide this ward from enemy's sight and make them cast spells and feel the damages.<br />
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<b>4.Life Drain</b><br />
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CHANNELED - While channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10 seconds. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 125/175/225</td><td>COOLDOWN: 22</td></tr>
<tr><td>ABILITY: CHANNELED, UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DRAIN PER SECOND: 120 / 160 / 200</td></tr>
<tr><td>SCEPTER DRAIN PER SECOND: 180 / 240 / 300</td><td>SCEPTER BONUS CAST RANGE: 50</td></tr>
</tbody></table>
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<i>Pugna has truly become more powerful than even the grandmaster of Oblivion.</i><br />
This is your most powerful nuke, you can cast this anytime with Aghanim Scepter so you can always drain tons of HP from your enemy. Use this in a teamfight and start draining enemy's HP until he death.<br />
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<br />
<b>SKILLBUILD</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNRyqMCQvwFKl7Ote1UKh-dltxx2HOuvryEDvedPMGQq-eRHcWq4cRD0Yu3jdnxDIBfreWUEEBgU5dnTJRnsBy_2QpNjtPxlROls7B9dvfEVHS-yTVTDbMBFO8R7maqDA5VeWKEgIeZaD/s1600/pugna_vert_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pugna" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlNRyqMCQvwFKl7Ote1UKh-dltxx2HOuvryEDvedPMGQq-eRHcWq4cRD0Yu3jdnxDIBfreWUEEBgU5dnTJRnsBy_2QpNjtPxlROls7B9dvfEVHS-yTVTDbMBFO8R7maqDA5VeWKEgIeZaD/s1600/pugna_vert_crop.jpg" title="Pugna" /></a></div>
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Level 1: Nether Blast<br />
Level 2: Decrepify<br />
Level 3: Nether Blast<br />
Level 4: Nether Ward<br />
Level 5: Nether Blast<br />
Level 6: Life Drain<br />
Level 7: Nether Blast<br />
Level 8: Decrepify<br />
Level 9 : Decrepify<br />
Level 10: Decrepify<br />
Level 11: Life Drain<br />
Level 12: Nether Ward<br />
Level 13: Nether Ward<br />
Level 14: Nether Ward<br />
Level 15: Stats<br />
Level 16: Life Drain<br />
Level 17-25: Stats<br />
<br />
Why maxed Nether Blast first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
<br />
Why maxed Decrepify before Nether Ward? Decrepify.is more useful because it will amplify your magic's damage so it will be easier to kill your target. And level 1 ward is enough for early game.<br />
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<b><br /></b>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Early game Pugna is one of the easiest early game in Dota. You have an aoe spell to destroy a creep wave and also damaging your enemy on your lane, it will be so useful in laning phase to get multiple last hits and also harassing your enemy. And if someone is trying to gank you, you can use your Decrepify to somehow flee fro the gank. Maybe you can cast the Decrepify to your chaser and make his movement become slow so you can run away.<br />
<br />
<b>Mid Game</b><br />
On mid game, usually people start to gank each other. What you need to do is to find the ewasy enemy to start killing for your team. Go to the target's lane and use Decrepify + Nether Blast + Life Drain to kill the target. And always tell your friend to help you because maybe your combo isn't enough to kill your target so your friend can help dealing more damage.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTboMgRsW26e4Q-9MotjKGgGBZIhQ8zbHCQNFznV5cWOtiU07B60vKHL9gbyZleRKN7D8WjfL3zVvGGF1rzSDo0MxMToaRpYtw44NSMmDQAdBKkYXihfhbPkRVrtbjyhgtI81AYnBvAi_Y/s1600/Pugna+the+Oblivion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pugna the Oblivion" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTboMgRsW26e4Q-9MotjKGgGBZIhQ8zbHCQNFznV5cWOtiU07B60vKHL9gbyZleRKN7D8WjfL3zVvGGF1rzSDo0MxMToaRpYtw44NSMmDQAdBKkYXihfhbPkRVrtbjyhgtI81AYnBvAi_Y/s320/Pugna+the+Oblivion.jpg" title="Pugna the Oblivion" width="300" /></a></div>
<b>Late Game</b><br />
On the late game you are become stronger than before. I assume you already have the Aghanim Scepter and ready to demolish enemies in the teamfight. Before the teamfight start, place your Nether Ward in a secret locations and make sure your enemy can't see it so the ward will deal damages and your opponent can't see it coming.<br />
You can use Decrepify to their physical attacker and make him cannot attack your team, and then you can use the Nether Blast and also Life Drain to damaging your opponent.<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Arcane Boots, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" title="Arcane Boots, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>2. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Force Staff, Dota 2 - Windrunner Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" title="Force Staff, Dota 2 - Windrunner Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
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<span style="font-family: inherit;"><b>3. Aghanim Scepter,</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Aghanim, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" title="Aghanim, Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
</tbody></table>
</div>
Why Aghanim's Scepter? <span style="font-family: inherit;">Decrease the cooldown on your ultimate. Makes you become a decent initiator for your enemy team.</span><br />
<span style="font-family: inherit;"><br /></span>
<b>4. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Schyte of Vyse, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" title="Schyte of Vyse, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
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Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
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<b>5. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-26670103992406727192013-09-10T20:27:00.001+07:002015-09-25T12:37:07.162+07:00Dota 2 - Batrider Build Guide<b>BIO</b><br />
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Batrider is an initiator hero that needed to kidnap 1 enemy hero and started a teamfight. He have a lasso to do that. If he can successfully catch a target then the teamfight will be more easier for his team. He have some fire skills that will set fire to the <strike>rain</strike> teamfight. And he also have a sticky napalm, a skill to reduce enemy's movement speed and also amplifly his fire damage.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>The most prominent kidnapper in dota</td><td>Needs some items to be online</td></tr>
<tr><td>Has a lot of magical fire damage</td><td>Low attack damage</td></tr>
<tr><td>Can decently slows down enemies</td><td><br /></td></tr>
<tr><td>Can fly through trees</td><td><br /></td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVbdqPXc54fksq7Rk9tp0Zrh8nkNOhZtDYSVodjtLO2uTUx8ulnEDNpEZE7nZ4yj8nhKM9xh7YsxPBvQbfNxAtcFKrWLUEFYgj8V-H1O0wzi12AcGj7Ikgj4ETbJZM3w1UnsjUaBNt9Wb6/s1600/Batrider+Jinzakk+Dota+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Batrider Jinzakk Dota 2" border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVbdqPXc54fksq7Rk9tp0Zrh8nkNOhZtDYSVodjtLO2uTUx8ulnEDNpEZE7nZ4yj8nhKM9xh7YsxPBvQbfNxAtcFKrWLUEFYgj8V-H1O0wzi12AcGj7Ikgj4ETbJZM3w1UnsjUaBNt9Wb6/s320/Batrider+Jinzakk+Dota+2.jpg" title="Batrider Jinzakk Dota 2" width="320" /></a></div>
<div>
<b>ROLE</b></div>
<div>
Ranged - Initiator - Disabler - Nuker - Escape</div>
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</div>
<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>587</td><td>1,225</td><td>2,061</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>312</td><td>767</td><td>1,352</td><td>ATTACK RANGE</td><td>375</td></tr>
<tr><td>DAMAGE</td><td>48-52</td><td>83-87</td><td>128-132</td><td>MISSILE SPEED</td><td>900</td></tr>
<tr><td>ARMOR</td><td>2</td><td>5</td><td>10</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Sticky Napalm</b><br />
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Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 20/20/20/20</td><td>COOLDOWN: 3</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>EXTRA DAMAGE: 10 / 15 / 20 / 25</td></tr>
<tr><td>RADIUS: 375 / 375 / 375 / 375</td><td>DURATION: 8 / 8 / 8 / 8</td></tr>
<tr><td>MOVEMENT SLOW: 3% / 5% / 7% / 9%</td><td>TURN RATE SLOW: 70% / 70% / 70% / 70%</td></tr>
</tbody></table>
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<i>It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.</i><br />
A very good skill on early game. You can use this to slow down enemies and also amplify your damage. With the amplified, damage, you can easily last hits the creeps on early game. And with the slowing and amplifying ability, it will be so good to damaging and chasing enemies in a gank and in a teamfight. You should cast this multiple times to stack the effect, so you will have your damage amplified by a lot to your target, and also your target will move so slow because of this skill.<br />
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<b>2. Flamebreak</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYHo_grq25XFTPtwsvZwL7O26TKyJLSZ0rdl8nDGltJG9YUf8VfkGtqZ_nPAb4Om9gUFPtRjGjj2FBD0zpFNSW5LiVI44Pvt_btpAq90ZBHMMeBA6I8gelf-kFk2E30WtfD61FmGcZryHa/s1600/batrider_flamebreak_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Flamebreak" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYHo_grq25XFTPtwsvZwL7O26TKyJLSZ0rdl8nDGltJG9YUf8VfkGtqZ_nPAb4Om9gUFPtRjGjj2FBD0zpFNSW5LiVI44Pvt_btpAq90ZBHMMeBA6I8gelf-kFk2E30WtfD61FmGcZryHa/s1600/batrider_flamebreak_hp1.png" title="Flamebreak" /></a></div>
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 80/100/120/140</td><td>COOLDOWN: 11</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE: 75 / 150 / 225 / 300</td><td>RADIUS: 375 / 375 / 375 / 375</td></tr>
<tr><td>STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5</td><td><br /></td></tr>
</tbody></table>
</div>
<i>A molotov cocktail is the weapon of choice for Batrider.</i><br />
Deal damage and knock back enemies in the AoE, a nice nuke to helps reduce enemies HP in a gank and in a teamfight. This skill is needed to break your enemy's concentration.<br />
<br />
<b>3. Firefly</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabJA_crF0pggPjVB69KwOI5XH5eTWZ73SBUOgn5aG3h1DU3zwM-TXoD8kNRTZh3Mp0iyZRfU3ehFBt2PD9kdE_oP8jLUm7xG-_HsuFFcLfpQjKhdQZ75xOJYMHAgluD0iec6jF7ElYL0b/s1600/batrider_firefly_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Firefly" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabJA_crF0pggPjVB69KwOI5XH5eTWZ73SBUOgn5aG3h1DU3zwM-TXoD8kNRTZh3Mp0iyZRfU3ehFBt2PD9kdE_oP8jLUm7xG-_HsuFFcLfpQjKhdQZ75xOJYMHAgluD0iec6jF7ElYL0b/s1600/batrider_firefly_hp1.png" title="Firefly" /></a></div>
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/100/100/100</td><td>COOLDOWN: 40</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE OVER TIME: 20 / 40 / 60 / 80</td><td>RADIUS: 200 / 200 / 200 / 200</td></tr>
<tr><td>DURATION: 18 / 18 / 18 / 18</td><td><br /></td></tr>
</tbody></table>
</div>
<i>When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.</i><br />
A skill to release fire in the area. It will deal damage per second. A very good skill to cast in a teamfight.<br />
<br />
<b>4. Flaming Lasso</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR0DUCO-xYXPBrQaa9Gic1Q2o0q_yG2oJo6O-DpxWc5MfD4nJ6zAsIAkDUZRsAzYQ3RmI7CG4BMQGlSu7H9tVnpkCFi1fZciSCeIWAWmz8MONmGAQdGQOjfqxLmwXCG4Mxxe4syCDkQNYS/s1600/batrider_flaming_lasso_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Flaming Lasso" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR0DUCO-xYXPBrQaa9Gic1Q2o0q_yG2oJo6O-DpxWc5MfD4nJ6zAsIAkDUZRsAzYQ3RmI7CG4BMQGlSu7H9tVnpkCFi1fZciSCeIWAWmz8MONmGAQdGQOjfqxLmwXCG4Mxxe4syCDkQNYS/s1600/batrider_flaming_lasso_hp1.png" title="Flaming Lasso" /></a></div>
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.<br />
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<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 150/150/150</td><td>COOLDOWN: 90/70/50</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DURATION: 3 / 3.5 / 4</td><td><br /></td></tr>
</tbody></table>
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<i>Few dare to ask to ride on the bat, as Batrider gives them free of charge.</i><br />
Catch an enemy and bind them in a lasso, make them can't move and you can drag him to any direction you want. A perfect initiating skill to start a gank.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWOtiNuDezSkH95HwH1XTLUXbZwrrZ69Qsiayny-96y8MNRtN2-CujVO8g8ReItmXv-OhCzSVI1y0wObsFtjB-QdtLj1SJ5Oa-iRgaaNzSKmDmfmaQiVm_VH0fzJhDRFAsG3Sm2QdhAB_6/s1600/batrider_vert_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWOtiNuDezSkH95HwH1XTLUXbZwrrZ69Qsiayny-96y8MNRtN2-CujVO8g8ReItmXv-OhCzSVI1y0wObsFtjB-QdtLj1SJ5Oa-iRgaaNzSKmDmfmaQiVm_VH0fzJhDRFAsG3Sm2QdhAB_6/s1600/batrider_vert_crop.jpg" /></a></div>
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Level 1: Sticky Napalm<br />
Level 2: Firefly<br />
Level 3: Sticky Napalm<br />
Level 4: Firefly<br />
Level 5: Sticky Napalm<br />
Level 6: Flaming Lasso<br />
Level 7: Sticky Napalm<br />
Level 8: Firefly<br />
Level 9 : Firefly<br />
Level 10: Flamebreak<br />
Level 11: Flaming Lasso<br />
Level 12: Flamebreak<br />
Level 13: Flamebreak<br />
Level 14: Flamebreak<br />
Level 15: Stats<br />
Level 16: Flaming Lasso<br />
Level 17-25: Stats<br />
<br />
Why maxed illuminate first? This is the most needed skill in your early game. To farm, and to slow down your enemy and amplify your damage in a gank.<br />
<br />
Why maxed Firefly before Flamebreak? Firefly is more useful because it will deal massive fire damage for 18 seconds.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On early game, you must play with your Sticky Napalm. You can cast it to the creeps to increase your chance in last hitting. And you can cast it to the hero to make him become slow. If you can stack up to 5 times, immediately cast the 3rd skill Firefly and it will be a sure kill because your target movement speed can't catch up with your fire.<br />
<br />
<b>Mid Game</b><br />
On mid game, you should active in any gank. Find an easy opponent and start your combo > Firefly combined with the Flaming Lasso. First, cast the Firefly and then continued with catching a target using the Flaming Lasso and drag your opponent in the fire and make him feel so much damage. You can amplifly the damage using sticky napalm, you should cast it multiple times in the teamfight. If you have the blink dagger, it will make your job easier. Your combo will be:<br />
1. Cast the Firefly<br />
2. Use dagger to jump near your target<br />
3. Catch your target using the Flaming Lasso<br />
4. Drag your target and cast Sticky Napal multiple times to your target<br />
5. You can drag more using the Force Staff<br />
After you successfully initiate a teamfight, your teammates will easily knock down the target and it will eliminates 1 enemy.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJc5eKtGJ-ihD039lajOm0_0pSxaC1IEVuLBtmqyloGb1mJf9b106UwqKpLCgPTLdiDdedXED6zQLMsTSDvrX2Mv5w8jJhHp_xmVmibr-uIsHg7PPQdA6bjXC_w3lukbvriJ3LPDZZ_Zsk/s1600/Batrider+Jinzakk+Dota.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJc5eKtGJ-ihD039lajOm0_0pSxaC1IEVuLBtmqyloGb1mJf9b106UwqKpLCgPTLdiDdedXED6zQLMsTSDvrX2Mv5w8jJhHp_xmVmibr-uIsHg7PPQdA6bjXC_w3lukbvriJ3LPDZZ_Zsk/s320/Batrider+Jinzakk+Dota.jpg" width="320" /></a></div>
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<b>Late Game</b><br />
On late game, it will be so important to catch any opponent from the enemy team. You should carefully using your combo > Firefly - Dagger - Lasso - Force Staff - Sticky Napalm. If you successfully eliminate 11 target, your team will be in condition where it is 4-5 fight, and it will increase your team's chance to victory by a lot. You are the initiator, you are the decider of the teamfight, you success catch a target means your team will win the teamfight. And on the late game maybe you already have some nice items too! you should maximuze the usefulness of your items, like if you have the Sheepstick, you should cast it on enemy's most fierceful hero.<br />
<br />
<b>ITEMS BUILD</b><br />
<div>
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Arcane Boots, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinthphbtMborUOM0TQ_vcxBLxAQK1uB9liQpJCmycSgj2dyMEYCcIGJTZ6RhJSH9jp-eWiMsXSNMTpZIhs90FKCc-L5p-yTqYRP5fI8-TAgW1H91Q4CgjvVIUZ6iikyY8BWAE5bR08OIU/s1600/arcane_boots_lg.png" title="Arcane Boots, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<span style="font-family: inherit;"><b>2. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
</tbody></table>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.</span></div>
</div>
<b><br /></b>
<b>3. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Force Staff, Dota 2 - Windrunner Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" title="Force Staff, Dota 2 - Windrunner Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
<br />
<b>GOOD ALLIES</b><br />
<b>1. Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<div>
You initiate a teamfight, they finishes the job by killing the target</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-64203650229177574312013-09-08T08:53:00.001+07:002015-09-25T12:41:53.486+07:00Dota 2 - Outworld Devourer Build Guide<b>BIO</b><br />
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.<br />
<br />
<b>INTRODUCTION</b><br />
Outworld Devourer is a hero that have high attack damage because of his Arcane Orb that deal pure damage. Arcane Orb damage is almost the same as a double damage for him. Not just that, he also have a mighty ultimate that deal massive AoE damage to all enemies. He is considered a hero that needs some farm and will be shine on the mid-late game.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>have a decent ultimate to bunt down enemies</td><td>Kinda squishy kind of carry</td></tr>
<tr><td>Can steal intelligence</td><td>Hard to escape against multiple person ganks</td></tr>
<tr><td>Has a massive attack damage</td><td><br /></td></tr>
<tr><td>Can help filling allies mana</td><td><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWcpFLIiFB8M5TCuTfoIfj13DX6NXEjvMZhc7oQ2tLvbjG4os2aVwdeJw4MsgI6ZCisI9IXSwhHAqn7HfU9fCIPgqrWHZyLQtmF2Dwi9vDHnzJiPi6qusQNhvKDlEDhcc0k-lckr692bER/s1600/Outworld+Devourer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Outworld Devourer" border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWcpFLIiFB8M5TCuTfoIfj13DX6NXEjvMZhc7oQ2tLvbjG4os2aVwdeJw4MsgI6ZCisI9IXSwhHAqn7HfU9fCIPgqrWHZyLQtmF2Dwi9vDHnzJiPi6qusQNhvKDlEDhcc0k-lckr692bER/s320/Outworld+Devourer.jpg" title="Outworld Devourer" width="320" /></a></div>
<div>
<b>ROLE</b></div>
<div>
Ranged - Carry</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>511</td><td>1,003</td><td>1,735</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>338</td><td>939</td><td>1,628</td><td>ATTACK RANGE</td><td>450</td></tr>
<tr><td>DAMAGE</td><td>49-64</td><td>95-110</td><td>148-163</td><td>MISSILE SPEED</td><td>900</td></tr>
<tr><td>ARMOR</td><td>5</td><td>9</td><td>15</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Arcane Orb</b><br />
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Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions. Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/100/100/100</td><td>ABILITY: AUTO-CAST, UNIT TARGET</td></tr>
<tr><td>AFFECTS: ENEMY UNITS</td><td>DAMAGE: PURE</td></tr>
<tr><td>MANA POOL TO DAMAGE: 6% / 7% / 8% / 9%</td><td>ILLUSION DAMAGE: 100 / 200 / 300 / 400</td></tr>
</tbody></table>
</div>
</div>
<i>Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.</i><br />
This is your main skill on carrying your team. You will deal a massive pure damage to a target. The damage is so high and can destroy any squishy hero in seconds. The damage is almost the same as a double damage rune. So always use this in any teamfight and gank to destroy all your opponents. Focusing on a squishy hero first and get many kills!<br />
<br />
<b>2. Astral Imprisonment</b><br />
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Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 120/140/160/180</td><td>COOLDOWN: 18/16/14/12</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>INTELLIGENCE STEAL: 4 / 6 / 8 / 10</td></tr>
<tr><td>STEAL DURATION: 60 / 60 / 60 / 60</td><td>PRISON DURATION: 1 / 2 / 3 / 4</td></tr>
</tbody></table>
</div>
</div>
<i>Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.</i><br />
This skill is used to banish a target for several seconds. You can use this on the laning phase by banishing your opponent so he can't last hits properly. Not just that, you also steal your target's Intelligence, that means that you can drain the target's intelligence into almost 0 so he cannot cast any skill. It is very useful to defend yourself in the laning phase because you can feel save anytime because your opponent don't have mana to cast a skill.<br />
<br />
<b>3. Essence Aura</b><br />
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Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore 25% of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.<br />
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<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE, AURA</td><td>AFFECTS: ALLIED HEROES</td></tr>
<tr><td>RADIUS: 1000 / 1000 / 1000 / 1000</td><td>BASE MANA: 75 / 150 / 225 / 300</td></tr>
<tr><td>RESTORE CHANCE: 10% / 20% / 30% / 40%</td><td><br /></td></tr>
</tbody></table>
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<i>The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.</i><br />
Have a chance to recover some mana if you or nearby allied heroes are casting a spell. A very useful skill in mana recovery. Because you can always have your mana full at anytime. You can always cast your Arcane Orb and let this skill recover your mana pool automatically. Not just that, your friend also can recover their mana if they cast any spell near you.<br />
<br />
<b>4. Sanity's Eclipse</b><br />
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Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse has no effect. Upgradable by Aghanim's Scepter.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 175/250/325</td><td>COOLDOWN: 160</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 375 / 475 / 575</td><td>RANGE: 600 / 650 / 700</td></tr>
<tr><td>DIFFERENCE DAMAGE MULTIPLIER: 8 / 9 / 10</td><td>INTELLIGENCE THRESHOLD: 10 / 30 / 50</td></tr>
<tr><td>SCEPTER RANGE: 700 / 750 / 800</td><td>SCEPTER DIFFERENCE DAMAGE MULTIPLIER: 9 / 10 / 11</td></tr>
</tbody></table>
</div>
<i>When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.</i><br />
This is your skill to damaging many enemy in a teamfight. All enemies in the AoE will receive so many damage , the calculation is based on the difference between your INT and the target's INT, and it will be multiplied by 8, 9, 10, or 11.<br />
So cast this after the clash is started, and make sure it hist at least 2-3 enemies. It will reduce their HP my a much and help your team by a lots.<br />
<br />
<b>SKILLBUILD</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgojkYLleUwxLM5NeSmYyYywusKPElr_iRjjmNl6dZ9ogj-8lTY0Wp0Awfcf2dVZGEMP01Rhx_OQj5nGMm1_ICpR7PhkZnjqn8p7t0RE7owyEiZUCAUIorO3m6GjG8vuDGCwR3ckYnMCyO/s1600/obsidian_destroyer_vert_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Outworld Devourer" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgojkYLleUwxLM5NeSmYyYywusKPElr_iRjjmNl6dZ9ogj-8lTY0Wp0Awfcf2dVZGEMP01Rhx_OQj5nGMm1_ICpR7PhkZnjqn8p7t0RE7owyEiZUCAUIorO3m6GjG8vuDGCwR3ckYnMCyO/s1600/obsidian_destroyer_vert_crop.jpg" title="Outworld Devourer" /></a></div>
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Level 1: Astral Imprisonment<br />
Level 2: Essence Aura<br />
Level 3: Astral Imprisonment<br />
Level 4: Essence Aura<br />
Level 5: Astral Imprisonment<br />
Level 6: Sanity's Eclipse<br />
Level 7: Astral Imprisonment<br />
Level 8: Arcane Orb<br />
Level 9 : Essence Aura<br />
Level 10: Essence Aura<br />
Level 11: Sanity's Eclipse<br />
Level 12: Arcane Orb<br />
Level 13: Arcane Orb<br />
Level 14: Arcane Orb<br />
Level 15: Stats<br />
Level 16: Sanity's Eclipse<br />
Level 17-25: Stats<br />
<br />
Why maxed Astral Imprisonment first? You need this the most on the early game so you can cast this repeatedly on your rival in lane so he will have a hard time last hitting and also he will have his mana become so low so he cannot use his skill.<br />
<br />
Why maxed Essence Aura before Arcane Orb? Arcane Orb is for mid-late game and also Essence Aura is better to be maxed first if you want to always cast Arcane Orb because the max level of Essence Aura makes you can refill your mana while you auto cast the Arcane Orb.<br />
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<br />
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On the early game, always cast the Astral imprisonment when your rival in lane is about to last hit a creep, so he will fail in that last hit. And also he will have his mana to be so low and cannot cast a skill and you will be safe on farming. Always beware on gank from any side of the map. Remember to see the spot of where the gank usually comes and retreat immediately if someone is trying to gank you. Ward is always needed, so you can always see the important spot.<br />
<br />
<b>Mid Game</b><br />
On the mid game, your damage is starting to rise up. And I strongly recommend you to keep farming to make you become stronger. Your job in the game is to farm 24/7, that is needed to collect the good items you need to carry your team into victory.<br />
Meanewhile, if any gank happening, you can help your team by:<br />
1. Cast your ultimate to reduce enemy's HP into minimum<br />
2. Banish 1 hero if that hero looks too strong for the teamfight.<br />
3. Attack squishy hero first, (Always activate Arcane Orb for your attack)<br />
4. If there is no squishy heroes left, start attacking their main hero.<br />
If your team lose the teamfight, retreat immediately, you can use the Astral imprisonment to banish 1 hero and maybe that can help you to escape safely.<br />
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<b>Late Game</b><br />
On the late game, I supposr you already have some nice items in your pocket and you area ready to fight. Usually you will have force staff and a Sheepstick to initiate a teamfight, so > if you see any hero coming up, use force staff imeediately and quickly hex him! And after that, use Arcane Orb to harass him until death. Your friend also should come for helping with their skill.<br />
<br />
And in the teamfight your job is:<br />
1. Pop the Bkb if you have one<br />
2. Use forcestaff and a Sheepstick if you have one too<br />
3. To cast Sanity's Eclipse in the starting of the teamfight<br />
4. Banish a hero that will make a trouble to your team<br />
5. Attack their squishy hero first, of course with your right click equipped with the Arcane Orb<br />
6. Destrouty all the reamaining hero<br />
<br />
If you succeed in the teamfight, you have 2 options;<br />
1. Push their base, destroys their towers, barracks and ancients<br />
2. Kill Roshan<br />
Choose one that your team think will benefit the most.<br />
<br /></div>
<div>
And if you fail in the teamfight, run as fast as you can so the enemy cannot kill you, maybe you can use your force staff, or any item you have. Also don't forget to Imprison a hero that chase you using Astral Imprisonment.</div>
<div>
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<div>
<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
</div>
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
<br />
<b>2. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
</div>
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
<br />
<b>3. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
</div>
Why Schyte of Vyse? Very good item to initiate a teamfight.<br />
<br />
To increase your survivability you may need this item<br />
<b>4. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
</tbody></table>
</div>
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)<br />
<br />
<br />
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<b>5. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, Sandking, dota 2" /></a></span></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? <span style="font-family: inherit;">The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sanity Eclipse. it will deal massive amount of damage in terms of enemy's destruction.</span><br />
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<b><span style="font-family: inherit;">6. </span>Refresher Orb</b></div>
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Total cost: 5300<br />
Recipe: Obilivion Staff + Preserverance + Recipe<br />
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="refresher's orb, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" title="refresher's orb, Earthshaker - Dota 2" /></a></span></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration<br />
+ 200% Mana Regeneration + 40 Damage + 6 Intelligence<br />
Manacost: 375 Cooldown: 160</td></tr>
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Why Refresher Orb? With this item, you can refresh your ultimate. And also it will refresh your Sheepstick and also Shiva's Guard.<br />
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<b>ALTERNATIVE ITEMS</b><br />
<b>a. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>b Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
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Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
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<b>c. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
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Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-1446793705238487702013-09-07T04:19:00.001+07:002015-09-25T12:45:31.543+07:00Dota 2 - Silencer Build Guide<b>BIO</b><br />
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.<br />
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Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>The best silencer in the game</td><td>Squichy</td></tr>
<tr><td>Have a multiple ways to silence his enemies</td><td>No escape mechanism</td></tr>
<tr><td>Have a decent damage on late game</td><td><br /></td></tr>
<tr><td>Can steal intelligence</td><td><br /></td></tr>
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<b>ROLE</b><br />
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Ranged - Support - Carry - Initiator</div>
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<b>STATS</b><br />
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<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>473</td><td>1,058</td><td>1,856</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>351</td><td>806</td><td>1,391</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>43-57</td><td>78-92</td><td>123-137</td><td>MISSILE SPEED</td><td>1000</td></tr>
<tr><td>ARMOR</td><td>1</td><td>5</td><td>11</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Curse of the Silent</b><br />
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Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/95/115/135</td><td>COOLDOWN: 20/18/16/14</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>MANA LOSS: 8 / 16 / 24 / 32</td><td>DAMAGE: 20 / 35 / 50 / 65</td></tr>
<tr><td>RADIUS: 350 / 350 / 350 / 350</td><td>DURATION: 6</td></tr>
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<i>Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.</i><br />
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.<br />
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<b>2. Glaives of Wisdom</b><br />
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Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 15/15/15/15</td><td>ABILITY: AUTO-CAST, UNIT TARGET</td></tr>
<tr><td>AFFECTS: ENEMY UNITS</td><td>DAMAGE: PURE</td></tr>
<tr><td>INT TO DAMAGE: 30% / 45% / 60% / 75%</td><td><br /></td></tr>
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<i>Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.</i><br />
This skill will be so fiercing in the late game. Cast this on a target until he die.<br />
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<b>3. Last Word</b><br />
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Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 115</td><td>COOLDOWN: 36/28/20/12</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>SILENCE/DISARM DURATION: 3 / 4 / 5 / 6</td></tr>
<tr><td>DEBUFF DURATION: 5</td><td>DAMAGE: 150 / 200 / 250 / 300</td></tr>
</tbody></table>
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<i>Nortrom ensures that spells uttered by his opponents will be their last.</i><br />
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.<br />
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<b>4. Global Silence</b><br />
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Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 250/350/450</td><td>COOLDOWN: 140</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DURATION: 4 / 5 / 6</td></tr>
</tbody></table>
</div>
<i>With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.</i><br />
Silencing all enemy for several second.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Glaives of Wisdom<br />
Level 2: Curse of the Silent<br />
Level 3: Glaives of Wisdom<br />
Level 4: Curse of the Silent<br />
Level 5: Glaives of Wisdom<br />
Level 6: Global Silence<br />
Level 7: Glaives of Wisdom<br />
Level 8: Curse of the Silent<br />
Level 9 : Curse of the Silent<br />
Level 10: Last Word<br />
Level 11: Global Silence<br />
Level 12: Last Word<br />
Level 13: Last Word<br />
Level 14: Last Word<br />
Level 15: Stats<br />
Level 16: Global Silence<br />
Level 17-25: Stats<br />
<br />
Why maxed Glaives of Wisdom first? The damage is so high and you need this to harass enemy on early-mid game.<br />
<br />
Why maxed Curse of the Silent before Last Word? Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.<br />
If someone says missing, better to stay near your tower.<br />
<br />
<b>Mid Game</b><br />
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.<br />
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<b>Late Game</b><br />
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
</div>
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.<br />
<br />
<b>2. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Force Staff, Dota 2 - Windrunner Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgViUqw2G0wsAxe7z6FuKHwP8yusaNwk-nVoRhiuggsoACMLvsq6I1Mde1wsVwee61rxBqRIa2mHAiohw8sFNM44UiCkymVUrsGhInCZslEzQXtnaQn6vB8OawkL6tFbPe7e8eLITH7bSs/s1600/force_staff_dota2.png" title="Force Staff, Dota 2 - Windrunner Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.<br />
<br />
<b>3. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
</div>
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.<br />
<br />
<b>ALTERNATIVE ITEMS (FOR A SUPPORT)</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>2 Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>3. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-81976459212038364852013-09-06T12:48:00.002+07:002015-09-25T12:47:42.889+07:00Dota 2 - Visage Build Guide<b>BIO</b><br />
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.<br />
<br />
<b>INTRODUCTION</b><br />
Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>The ultra high damage nuke</td><td>Need a little bit microing ability</td></tr>
<tr><td>Tanky</td><td><br /></td></tr>
<tr><td>Very high damage on familiars</td><td><br /></td></tr>
</tbody></table>
</div>
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<b>ROLE</b></div>
<div>
Ranged - Nuker - Durable - Disabler</div>
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</div>
<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>568</td><td>1,206</td><td>2,042</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>312</td><td>767</td><td>1,352</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>48-58</td><td>83-93</td><td>128-138</td><td>MISSILE SPEED</td><td>800</td></tr>
<tr><td>ARMOR</td><td>1</td><td>3</td><td>8</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Grave Chill</b><br />
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Visage drains the movement and attack speed of the targeted unit, gaining it for itself.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 70/80/90/100</td><td>COOLDOWN: 10</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DURATION: 3 / 4 / 5 / 6</td><td>MOVE SPEED DRAIN: 32% / 32% / 32% / 32%</td></tr>
<tr><td>ATTACK SPEED DRAIN: 64%</td><td><br /></td></tr>
</tbody></table>
</div>
<i>The warmth of the sun is never felt in the dark cold of the Narrow Maze.</i><br />
Absorbs a single enemy attack speed and movement speed.<br />
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<b>2. Soul Assumption</b><br />
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Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 170/160/150/140</td><td>COOLDOWN: 4</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>BASE DAMAGE: 20</td></tr>
<tr><td>SOUL DAMAGE: 65</td><td>DAMAGE THRESHOLD: 110</td></tr>
<tr><td>MAX SOULS: 3 / 4 / 5 / 6</td><td>SOUL DURATION: 6</td></tr>
<tr><td>ASSUMPTION RADIUS: 1375</td><td><br /></td></tr>
</tbody></table>
</div>
<i>The collected souls of the dead reach out to bring another into their fold.</i><br />
This nuke is so scary on early game. One of the best nuke in the game.<br />
<br />
<b>3. Gravekeeper's Cloak</b><br />
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Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.<br />
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<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>ARMOR PER LAYER: 1 / 2 / 4 / 5</td></tr>
<tr><td>RESIST PER LAYER: 3% / 6% / 12% / 16%</td><td>MAX LAYERS: 4</td></tr>
<tr><td>RECOVERY TIME: 12 / 10 / 8 / 6</td><td><br /></td></tr>
</tbody></table>
</div>
</div>
<i>Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.</i><br />
This skill makes you become a tanker.<br />
<br />
<b>4. Summon Familiars</b><br />
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Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 150/150/150</td><td>COOLDOWN: 180/160/140</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>FAMILIAR HP: 300 / 450 / 600</td></tr>
<tr><td>FAMILIAR ARMOR: 0 / 1 / 2</td><td>FAMILIAR SPEED: 380 / 390 / 400</td></tr>
<tr><td>FAMILIAR MAX DAMAGE: 56 / 98 / 154</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.</i><br />
This is your main skill on the game. Summon 2 strong familiars with a stunning ability.<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Soul Assumption<br />
Level 2: Grave Chill<br />
Level 3: Soul Assumption<br />
Level 4: Grave Chill<br />
Level 5: Soul Assumption<br />
Level 6: Summon Familiars<br />
Level 7: Soul Assumption<br />
Level 8: Grave Chill<br />
Level 9 : Grave Chill<br />
Level 10: Gravekeeper's Cloak<br />
Level 11: Summon Familiars<br />
Level 12: Gravekeeper's Cloak<br />
Level 13: Gravekeeper's Cloak<br />
Level 14: Gravekeeper's Cloak<br />
Level 15: Stats<br />
Level 16: Summon Familiars<br />
Level 17-25: Stats<br />
<br />
Why maxed Soul Assumption first? This is your main nuke, you will need this for ganking on early mid game.<br />
<br />
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of Observer Ward.<br />
<br />
<b>Mid Game</b><br />
On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can't solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can't escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.<br />
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<b>Late Game</b><br />
On the late game your familiars should have it's damage maxed, it will make them more fierceful and help your team a lot. Don't forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right click.<br />
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<b>ITEMS BUILD</b><br />
<b>1. </b>You need to buy <b>courier and wards</b> for the team. If someone already done it, you don't need to.<br />
Courier: 150<br />
Wards: 150<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgWcIzG2kdE_X71pX65yNiNInsUvrCJ2210zBXF1cOUwRX9264709dS_TNvRYWw7KHcPX3I-cKWqsSDKLwSLDN-pECup8QLseSid_Zv6II6kCQ168wxccmCvu2GBA1buGWmMde1XWF20/s1600/courier_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Courier, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgWcIzG2kdE_X71pX65yNiNInsUvrCJ2210zBXF1cOUwRX9264709dS_TNvRYWw7KHcPX3I-cKWqsSDKLwSLDN-pECup8QLseSid_Zv6II6kCQ168wxccmCvu2GBA1buGWmMde1XWF20/s1600/courier_dota2.png" title="Courier, Dota 2 - Venomancer Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnzHTW2EAcsZ-e2KCAFLedFTYIM_uMSnSy4XbDz1ct5mj8laNFQV41qybFihHWSsyopktXAUQ2dLU72zVuioA9evZj3HQwGQH1E_z_TUww2nwt8PdKcZYNao6p3krzb447EBeYR4jrFk/s1600/ward_observer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Observer Wards, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnzHTW2EAcsZ-e2KCAFLedFTYIM_uMSnSy4XbDz1ct5mj8laNFQV41qybFihHWSsyopktXAUQ2dLU72zVuioA9evZj3HQwGQH1E_z_TUww2nwt8PdKcZYNao6p3krzb447EBeYR4jrFk/s1600/ward_observer_dota2.png" title="Observer Wards, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Courier: Transfer items from shop to heroes<br />
Wards: Scouting some important area to protect teams against some ganks.</td></tr>
</tbody></table>
</div>
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.<br />
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<b>2. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
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Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.<br />
<br />
<b>3. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
</div>
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.<br />
<br />
<b>5. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
</div>
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
<br />
<b>5. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
<br />
<b>6.</b><b style="font-family: inherit;"> Aghanim Scepter,</b><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
</tbody></table>
</div>
Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy<br />
<span style="font-family: inherit;"><br /></span>
<b>ALTERNATIVE ITEMS (FOR A SUPPORT)</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
</div>
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
<br />
<b>2 Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
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Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
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<b>3. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
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Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-18788958726469872322013-08-13T17:30:00.002+07:002016-09-30T12:38:48.604+07:00Dota 2 - Clockwerk Build Guide<b>BIO</b><br />
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.<br />
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It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time! <br />
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<b>INTRODUCTION</b><br />
Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>A long range initiating skill</td><td>Low mana pool</td></tr>
<tr><td>A global AoE damaging skill</td><td>Hookshot is easily miss</td></tr>
<tr><td>Can trap enemies inside a box and beat him up</td><td>Need a good positianing</td></tr>
<tr><td>A good map control</td><td><br /></td></tr>
<tr><td>A nice initiator</td><td><br /></td></tr>
<tr><td>Imba ganker</td><td><br /></td></tr>
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<b>ROLE</b></div>
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Melee - Initiator - Durable<br />
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<b>STATS</b><br />
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<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>606</td><td>1,324</td><td>2,217</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>221</td><td>458</td><td>887</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>55-57</td><td>93-95</td><td>140-142</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>2</td><td>6</td><td>12</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Battery Assault</b><br />
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Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.<br />
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<tr><td>MANA COST: 75/75/75/75</td><td>COOLDOWN: 32/28/24/20</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE: 15 / 35 / 55 / 75</td><td>RADIUS: 275 / 275 / 275 / 275</td></tr>
<tr><td>DURATION: 10.5 / 10.5 / 10.5 / 10.5</td><td>INTERVAL: 0.7 / 0.7 / 0.7 / 0.7</td></tr>
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<i>Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.</i><br />
A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).<br />
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<b>2. Power Cogs</b><br />
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Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.<br />
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<tr><td>MANA COST: 50/60/70/80</td><td>COOLDOWN: 15</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DURATION: 5 / 6 / 7 / 8</td><td>MANA/HEALTH DRAIN: 80 / 120 / 160 / 200</td></tr>
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<i>One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.</i><br />
This skill is a main skill to lock down your target.<br />
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<b>3. Rocket Flare</b><br />
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Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.<br />
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<tr><td>MANA COST: 50/50/50/50</td><td>COOLDOWN: 20/18/16/14</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>DAMAGE: 80 / 120 / 160 / 200</td><td>RADIUS: 575 / 575 / 575 / 575</td></tr>
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<i>What started as a festive display has become a useful scouting and bombardment tool.</i><br />
A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.<br />
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<b>4. Hookshot</b><br />
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Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.<br />
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<tr><td>MANA COST: 150/150/150</td><td>COOLDOWN: 70/55/40</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>STUN DURATION: 1 / 1.5 / 2</td><td>RANGE: 2000 / 2500 / 3000</td></tr>
<tr><td>DAMAGE: 100 / 200 / 300</td><td>SCEPTER COOLDOWN: 12 / 12 / 12</td></tr>
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<i>A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.</i><br />
Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Power Cogs<br />
Level 2: Rocket Flare<br />
Level 3: Battery Assault<br />
Level 4: Battery Assault<br />
Level 5: Battery Assault<br />
Level 6: Hookshot<br />
Level 7: Battery Assault<br />
Level 8: Rocket Flare<br />
Level 9 : Rocket Flare<br />
Level 10: Rocket Flare<br />
Level 11: Hookshot<br />
Level 12: Power Cogs<br />
Level 13: Power Cogs<br />
Level 14: Power Cogs<br />
Level 15: Stats<br />
Level 16: Hookshot<br />
Level 17-25: Stats<br />
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Why maxed Battery Assault first? Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.<br />
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Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.<br />
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<b>STRATEGY+ITEM BUILD</b><br />
<b>Early Game</b><br />
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Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire). Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.<br />
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The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.<br />
The important things you need to do is:<br />
1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.<br />
2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick, Stout shield is upgradable to a vanguard.<br />
As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.<br />
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<b>The key to maximizing your early game</b> is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.<br />
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And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,<br />
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Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune<br />
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<b>Mid Game</b><br />
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On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is</div>
1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)<br />
Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.<br />
2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.<br />
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Maybe you need to count 1 2 3 and land a perfect hook.<br />
3. If your hookshot lands on your target, immediately use power cog to trap him.<br />
4. If you have Blademail already, then use it immediately, make sure he can't hurt you without hurting himself.<br />
5. Use Battery Assault and Rocket Flare to finish him off<br />
Your opponent is sure to die with this combo hppefully.<br />
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Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.<br />
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Find as many kills as you possibly can. Make sure your team leading in kills.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0gsWWbnIxnbII1Gn3centGmXkhuerUQZzJhyphenhyphenwHn129sMhR_4qjaSIDCZot9UHdg4gO7pLFBlvgbggtMhai9NS2sVjV390LwKhOaAn_LAsi5CP7F6ligegGSqBuB_v4dIWRolUXzantSZo/s1600/rattletrap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Clockwerk Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0gsWWbnIxnbII1Gn3centGmXkhuerUQZzJhyphenhyphenwHn129sMhR_4qjaSIDCZot9UHdg4gO7pLFBlvgbggtMhai9NS2sVjV390LwKhOaAn_LAsi5CP7F6ligegGSqBuB_v4dIWRolUXzantSZo/s1600/rattletrap.png" title="Dota 2 - Clockwerk Build Guide" /></a></div>
<br />
Remember that the items that you are needed the most in the mid game are:<br />
1.Blademail<br />
By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.<br />
2. Forcestaff<br />
In case you need to get out of the power cog you can use it.<br />
And also useful for chasing your enemy<br />
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</div>
<b>Late Game</b><br />
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On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..<br />
The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.<br />
<br />
Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.<br />
<br />
If your smoke stocks is empty better to stay at the base.<br />
<br />
Also pls check roshan with your Rocket Flare.<br />
<br />
Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.<br />
<br />
Late Game ITEMBUILD Explanation:<br />
The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.<br />
<b><br /></b>
<b>Octarine Core</b><br />
1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells<br />
2. Spell cooldown reducer to makes your skill becomes so much more active than before,<br />
<br />
<b>Shivas</b><br />
1. Reduce enemies attack speed<br />
2. Reduce enemies movement speed when activated (also damaging them)<br />
3, Improve your armor to make you tank<br />
<b><br /></b>
<b>Heart of Tarrasque</b><br />
Increase your health by a large amount, makes you unkillable<br />
<br />
<br />
<b style="font-family: inherit;">BEST FRIENDS</b><br />
<span style="font-family: inherit;"><b>1. Nature's Prophet</b></span><br />
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<span style="font-family: inherit;">After you successfully hook a target, he can come in and help you out with his right click and also his ultimate</span><span style="font-family: inherit;">.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b>2. Wisp</b></span><br />
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The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com2tag:blogger.com,1999:blog-4488376345701999712.post-46304777027656725922013-08-13T09:34:00.002+07:002015-09-25T12:56:20.930+07:00Dota 2 - Slardar Build Guide<b>BIO</b><br />
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power. <br />
<br />
<b>INTRODUCTION</b><br />
Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Good initiator</td><td>Small stun area</td></tr>
<tr><td>An imba armor reductor</td><td><br /></td></tr>
<tr><td>Tanky</td><td><br /></td></tr>
</tbody></table>
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<div>
<b>ROLE</b></div>
<div>
Melee - Carry - Durable - Disabler - Initiator</div>
<div>
<br /></div>
<div>
</div>
<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>549</td><td>1,294</td><td>2,206</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>195</td><td>468</td><td>923</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>51-59</td><td>90-90</td><td>138-146</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>5</td><td>10</td><td>16</td><th></th><th></th></tr>
</tbody></table>
</div>
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<br />
<b>ABILITIES</b><br />
<b>1. Sprint</b><br />
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Slardar moves significantly faster, but takes bonus damage.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50/50/50/50</td><td>COOLDOWN: 40</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>ADDITIONAL DAMAGE: 15%</td></tr>
<tr><td>BONUS SPEED: 20% / 27% / 33% / 40%</td><td>DURATION: 20 / 20 / 20 / 20</td></tr>
</tbody></table>
</div>
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<i>As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.</i><br />
This is your chasing / escaping skill. Sprint like Usain Bolt!<br />
<br />
Example:<br />
Slardar run with maximum speed so he can easily catch his opponent<br />
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<br />
<b>2. Slithereen Crush</b><br />
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Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 80/95/105/115</td><td>COOLDOWN: 8</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: PHYSICAL</td></tr>
<tr><td>DAMAGE: 50 / 100 / 150 / 200</td><td>RADIUS: 350</td></tr>
<tr><td>SLOW: 20%</td><td>SLOW DURATION: 2</td></tr>
<tr><td>STUN DURATION: 1 / 1.5 / 2 / 2.5</td><td><br /></td></tr>
</tbody></table>
</div>
<i>A swift crush of might and water breaks even the toughest of defenses.</i><br />
Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJesCiBFSyOCmNNh8ltRqWwLNtNEzuom6z3NVaMdbNcJ_H9CVksvxcxMtEzVZ-t8rtJeldGO9eHFlAYbjNqjnKlMNljNGbopzvmpUylGx4BvFnC2eLWDg28t_fUGLpcqHQYZY77L6OBki/s1600/crush.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJJesCiBFSyOCmNNh8ltRqWwLNtNEzuom6z3NVaMdbNcJ_H9CVksvxcxMtEzVZ-t8rtJeldGO9eHFlAYbjNqjnKlMNljNGbopzvmpUylGx4BvFnC2eLWDg28t_fUGLpcqHQYZY77L6OBki/s640/crush.jpg" width="640" /></a><br />
A perfect skill for an initiator. Look at Dragon Knight that caught off position.<br />
<b><br /></b>
<b>3.</b><b>B</b><b>ash</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7yXAKpauVBQqQATmvTvDgy-i1qwhesG_e_-hB9phn6rUclb4UvDXAMbuB3dQ-pRFC1d-UlDvvkCZUMMWR773tR_PvwV2mctZUR72BCSOf4dQwY3bNIwlboVv0JjVl6KHHPWcR3-gqS-oO/s1600/slardar_bash_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Bash" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7yXAKpauVBQqQATmvTvDgy-i1qwhesG_e_-hB9phn6rUclb4UvDXAMbuB3dQ-pRFC1d-UlDvvkCZUMMWR773tR_PvwV2mctZUR72BCSOf4dQwY3bNIwlboVv0JjVl6KHHPWcR3-gqS-oO/s1600/slardar_bash_hp1.png" title="Bash" /></a></div>
Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>CHANCE: 10% / 15% / 20% / 25%</td><td>BONUS DAMAGE: 40 / 50 / 60 / 70</td></tr>
<tr><td>DURATION: 1</td><td><br /></td></tr>
</tbody></table>
</div>
</div>
<i>Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.</i><br />
Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.<br />
<br />
<b>4. Amplify Damage</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkqRTlSomrFDr9HAoH-gfueX3jFpVA7Wbh5J6RJt_ffS0zsvT8vun0P2VfbWOK-fI-SVlrHx4OKQFQoJkdzSSl3dfPaUNk4BipYEfpZlu6zt3NDSpxhCjKjnlFkyE0xujkyIa20sx3O7y-/s1600/slardar_amplify_damage_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Amplify Damage" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkqRTlSomrFDr9HAoH-gfueX3jFpVA7Wbh5J6RJt_ffS0zsvT8vun0P2VfbWOK-fI-SVlrHx4OKQFQoJkdzSSl3dfPaUNk4BipYEfpZlu6zt3NDSpxhCjKjnlFkyE0xujkyIa20sx3O7y-/s1600/slardar_amplify_damage_hp1.png" title="Amplify Damage" /></a></div>
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.<br />
<div>
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 25/25/25</td><td>COOLDOWN: 10</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>ARMOR REDUCTION: 8 / 14 / 20</td><td>DURATION: 25 / 25 / 25</td></tr>
</tbody></table>
</div>
</div>
<i>Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.</i><br />
This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.<br />
Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.<br />
<br />
Example:<br />
This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.<br />
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<br />
<b>SKILLBUILD</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiatFplFvXokQtkm8hITL6SrKtFu5AXc8kLXRIMZTxbXEdtYWuBl0jIVm5pZHp3MfuOXWMvZ9TAloDyrA7ujGxVn-IA0XeyWMkLnroRI6cPSi2RrmGXjX6we91K3QR_KaB-SUgKqfw8nFdp/s1600/slardar_vert_crop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Slardar" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiatFplFvXokQtkm8hITL6SrKtFu5AXc8kLXRIMZTxbXEdtYWuBl0jIVm5pZHp3MfuOXWMvZ9TAloDyrA7ujGxVn-IA0XeyWMkLnroRI6cPSi2RrmGXjX6we91K3QR_KaB-SUgKqfw8nFdp/s1600/slardar_vert_crop.jpg" title="Slardar" /></a></div>
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Level 1: Slithereen Crush<br />
Level 2: Sprint<br />
Level 3: Slithereen Crush<br />
Level 4: Bash<br />
Level 5: Slithereen Crush<br />
Level 6: Amplify Damage<br />
Level 7: Slithereen Crush<br />
Level 8: Sprint<br />
Level 9 : Sprint<br />
Level 10: Sprint<br />
Level 11: Amplify Damage<br />
Level 12: Bash<br />
Level 13: Bash<br />
Level 14: Bash<br />
Level 15: Stats<br />
Level 16: Amplify Damage<br />
Level 17-25: Stats<br />
<br />
Why take Slithereen Crush for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.<br />
<br />
Why maxed Slithereen Crush first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.<br />
<br />
Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.<br />
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<br /></div>
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.<br />
<br />
<b>Mid Game</b><br />
After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPO214iwMs_G-BqtMprBFczjEWKwBikmgsHVGhqJBPS0HQjcpsargw0Kn5zSNtR-gRVX-YSI9gj4A6LpWTSW09CjNyPDW7mvrylbYX7gTlMxgGCYwKdU02hcDAQYXcip8TFauo2zjpwTzy/s1600/kick_slardar_wip_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Slardar Build Guide" border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPO214iwMs_G-BqtMprBFczjEWKwBikmgsHVGhqJBPS0HQjcpsargw0Kn5zSNtR-gRVX-YSI9gj4A6LpWTSW09CjNyPDW7mvrylbYX7gTlMxgGCYwKdU02hcDAQYXcip8TFauo2zjpwTzy/s320/kick_slardar_wip_05.jpg" title="Dota 2 - Slardar Build Guide" width="315" /></a></div>
<b>Late Game</b><br />
On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target. The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.<br />
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<b>ITEMS BUILD</b><br />
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<b>1. Power Threads</b><br />
Total cost: 1400<br />
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Power Threads, Dota 2 - Kunkka Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu6LbNMVsJ4RBZyndx5Sq0uajDD1IgI3yHFSrkCMvC9VMOENVsZT7PKK6HiWJqWzyXsyRHejPxAmxUhANZM8uJsMy7uWhH-MgnHtag4dXrK2czrBnJ9lewd9NHfYkTtFXfwH9YQVNsDZU/s1600/power_treads_dota2.png" title=" Power Threads, Dota 2 - Kunkka Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed<br />
+ 8 Selected Attribute + 30 Attack Speed</td></tr>
</tbody></table>
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Why Power Threads? It will gives you the survivability you need with it's STR boost. And also with the additional attack speed, you can trigger more stun of your 3rd skill Bash. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for more attack speed, and INT for more mana.<br />
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<span style="font-family: inherit;"><b>2. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.</span></div>
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<b>3. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Black King Bar, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl0v2r1NXJvZyOiDOBTSbm86EG-44U9A_eGj5XBHbx_9BQgWjTYmG2A8arm1G1sCNMl3lUoRAKdqajKm1bzJw0frsw_D4SS1EWA7OToB8kPSr3LrLco2z1opTSt-BktKFXShIS5m21blc/s1600/black_king_bar_dota2.png" title="Black King Bar, Dota 2 - Sandking Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
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Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)<br />
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<b>4. Desolator</b><br />
Total cost:: 4100<br />
Recipe: 2x Mithril Hammer, Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSzvOk4AaTazfQIFf3BFoQRP-SKjCc1yW4uEUKtUYe4BGweFOIaPRn6wrGC_y3iwo40k0rTqonRNkIS2ERk0QybB3P6BxMnOVKGeqHmpYDxtTOeh7NhY5OIM0jCqQQ_OpDBa7k0Ixb7GgK/s1600/desolator_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Desolator" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSzvOk4AaTazfQIFf3BFoQRP-SKjCc1yW4uEUKtUYe4BGweFOIaPRn6wrGC_y3iwo40k0rTqonRNkIS2ERk0QybB3P6BxMnOVKGeqHmpYDxtTOeh7NhY5OIM0jCqQQ_OpDBa7k0Ixb7GgK/s1600/desolator_dota2.png" title="Desolator" /></a></div>
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<tr><td>Passive: Corruption - Your attacks reduce target's armor for 15 seconds.<br />
Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.<br />
+ 60 Damage ARMOR REDUCTION: 7 </td></tr>
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Why <b>Desolator</b>? Amplify more damage, why not?<br />
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<span style="font-family: inherit;"><b>GOOD ALLIES</b></span></div>
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<span style="font-family: inherit;"><b>1. Carries</b></span><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Sandking Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Sandking Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Sandking Build Guide" /></a></div>
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<div>
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.<br />
<br />
<b>2. AoE Combo</b><br />
<b>(Example: DarkSeer, Magnus, Disruptor)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWfQbwQvPSA3MIcRwR6koSNnUyeJC2kiORdM4ymT0oaNUP0-yj7ugVtbDRxHgL-RbyVWtL8iJ4Ssz_huMGds0Q-i9AiQBawBXcbM91_wn6g2431iJ3PbT54B_Cw5VBLOiKEuSSvKMNYYMg/s1600/dark_seer_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWfQbwQvPSA3MIcRwR6koSNnUyeJC2kiORdM4ymT0oaNUP0-yj7ugVtbDRxHgL-RbyVWtL8iJ4Ssz_huMGds0Q-i9AiQBawBXcbM91_wn6g2431iJ3PbT54B_Cw5VBLOiKEuSSvKMNYYMg/s1600/dark_seer_dota2_x.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsIbAwyndm6TbuZmTIvcP7dp1GXZxOM1ExiL27Kz4aaDxAYY7JTOHvP1RwfFuvqL1uDcdEM6sAXukaNAO9QZWp7BV0kjgsyCnncD5u4USgcVSUDQwyGna5PlgDWshQNu9-NJsXyyr6cS9w/s1600/magnataur_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsIbAwyndm6TbuZmTIvcP7dp1GXZxOM1ExiL27Kz4aaDxAYY7JTOHvP1RwfFuvqL1uDcdEM6sAXukaNAO9QZWp7BV0kjgsyCnncD5u4USgcVSUDQwyGna5PlgDWshQNu9-NJsXyyr6cS9w/s1600/magnataur_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_C6g5JDcTXAVpXWhV2U4SqaNrSOnN6cJqGgeY489RN2r5X8rCmFsMsPqkfGS0MxgV15cY-98xXwjhoEau7wbwMpxi9wrifea1v4Ce2oYfRK1DMXPRH7-0JnyJPvm7jqEJ4vS1mOnK7zg/s1600/disruptor_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_C6g5JDcTXAVpXWhV2U4SqaNrSOnN6cJqGgeY489RN2r5X8rCmFsMsPqkfGS0MxgV15cY-98xXwjhoEau7wbwMpxi9wrifea1v4Ce2oYfRK1DMXPRH7-0JnyJPvm7jqEJ4vS1mOnK7zg/s1600/disruptor_dota2.png" /></a></div>
You have Silthereen Crush, this skill can be combined with their AoE skill to make massive impact to the enemy team.</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-86362415078807061862013-08-13T06:22:00.001+07:002015-09-25T12:57:30.271+07:00Dota 2 - Axe Build Guide<b>BIO</b><br />
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best. <br />
<br />
<b>INTRODUCTION</b><br />
Axe is a strong melee hero that needs to fight near enemy's crowds. In the crowds, he become a monster, no one can stop him because he will deal tons of damage from the Counter Helix. He is also a powerful nuker, he have Battle Hunger that deal massive damage per second and is very deadly in the early game, and he also have the powerful nuke to instant-kill the enemy that is on a low HP.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>A nice melee counter</td><td>Need to be near the enemy to reach his maximum potential</td></tr>
<tr><td>A good initiator</td><td>His Battle Hunger can be cancelled by last hitting a creep</td></tr>
<tr><td>A good nuker</td><td>Culling Blade needs the enemy to be on a low HP to deal maximum impact</td></tr>
<tr><td>A good creep blocker</td><td><br /></td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Vl27sOr9Bzj06BrNA8ACzBUWq4OZORhhE_ykkP1Mj0cdI7glHCU9LkIIMJMPZjbh4E3nePn4GlAVhRMj1uUoZSKlYxJab_E_SgMs3rPfhLKueQGvViLno0cjv1nbEMJH4cBjKycOyUSA/s1600/tumblr_mi8v5eMVKe1rt2j9do1_1280.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Axe Build Guide" border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Vl27sOr9Bzj06BrNA8ACzBUWq4OZORhhE_ykkP1Mj0cdI7glHCU9LkIIMJMPZjbh4E3nePn4GlAVhRMj1uUoZSKlYxJab_E_SgMs3rPfhLKueQGvViLno0cjv1nbEMJH4cBjKycOyUSA/s320/tumblr_mi8v5eMVKe1rt2j9do1_1280.jpg" title="Dota 2 - Axe Build Guide" width="320" /></a></div>
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<b>ROLE</b></div>
<div>
Melee - Durable - Initiator - Disabler - Jungler</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>625</td><td>1,290</td><td>2,145</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>234</td><td>525</td><td>993</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>49-53</td><td>84-88</td><td>129-133</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>2</td><td>6</td><td>12</td><th></th><th></th></tr>
</tbody></table>
</div>
<br />
<b>ABILITIES</b><br />
<b>1. Berserker's Call</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4umVc9yvR4p7yFJOZ2l5qVE4vgYoCACxWdSB1u4msoOxxcUdT7GE5uKrIFnTZ09v_Q3JPipY-DU08k1zjyobR0hWUYly2JSWUXDmw0Rg-d_l75Jd5p-7Str5gw2N5pArWM0RrDtszkUcv/s1600/axe_berserkers_call_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4umVc9yvR4p7yFJOZ2l5qVE4vgYoCACxWdSB1u4msoOxxcUdT7GE5uKrIFnTZ09v_Q3JPipY-DU08k1zjyobR0hWUYly2JSWUXDmw0Rg-d_l75Jd5p-7Str5gw2N5pArWM0RrDtszkUcv/s1600/axe_berserkers_call_hp1.png" /></a></div>
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 80/90/100/110</td><td>COOLDOWN: 10</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: 0 / 0 / 0 / 0</td></tr>
<tr><td>RADIUS: 275</td><td>BONUS ARMOR: 40</td></tr>
<tr><td>DURATION: 1.5 / 2 / 2.5 / 3</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.</i><br />
Axe makes all nearby enemy attacks him while he gets extra armor. This increase the chance to do Counter Helix so you can cut all nearby opponents. This will also automatically helps your team to attack the enemy that attacks you.<br />
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<b>2. Battle Hunger</b><br />
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Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 75/85/95/105</td><td>COOLDOWN: 20/15/10/5</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DAMAGE: 15 / 21 / 27 / 33</td></tr>
<tr><td>DURATION: 10 / 13 / 16 / 19</td><td>MOVEMENT SLOW: 8%</td></tr>
<tr><td>SPEED BONUS: 8%</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.</i><br />
This is your main nuking skill. With this skill, your target will be in trouble if he cannot find a creep to get a last hit and cancel this skill. The damage is so great and will come in handy anytime you need it. Be smart and use it if you think your enemy can't find a creep in the next 19 seconds. So good, usually gives the Axe many kills on the early-mid game.<br />
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<b>3. Counter Helix</b><br />
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When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.<br />
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<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>COOLDOWN: 0.65/0.60/0.55/0.50</td><td>ABILITY: PASSIVE</td></tr>
<tr><td>DAMAGE: PHYSICAL</td><td>DAMAGE: 100 / 135 / 170 / 205</td></tr>
<tr><td>RADIUS: 275</td><td>CHANCE TO HELIX: 17%</td></tr>
</tbody></table>
</div>
</div>
<i>Axe is the only reinforcement this army needs.</i><br />
A good skill to make you become a brutal hero. Position yourself in the crowds and start spinning and killing. Very good to block the enemy creeps, and also very good to initiate a teamfight.<br />
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<b>4. Culling Blade</b><br />
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Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 120/160/200</td><td>COOLDOWN: 75/65/55</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>KILL THRESHOLD: 300 / 450 / 625</td></tr>
<tr><td>DAMAGE: 150 / 250 / 300</td><td>SPEED BONUS: 25%</td></tr>
<tr><td>SPEED DURATION: 6</td><td>SPEED RADIUS: 600</td></tr>
<tr><td>SCEPTER COOLDOWN: 6 / 6 / 6</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.</i><br />
This skill is your finishing skill. In a certain HP treshold, you will get an instant kill over an enemy. So if you see a low HP-ed enemy walking around, just click this skill on him. And if you cannot met the minimum HP treshold it will still deal some amount of damage.<br />
After you successfully kill a hero, all nearby allies will receive a boost in the movement speed.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Counter Helix<br />
Level 2: Berserker's Call<br />
Level 3: Battle Hunger<br />
Level 4: Battle Hunger<br />
Level 5: Battle Hunger<br />
Level 6: Culling Blade<br />
Level 7: Battle Hunger<br />
Level 8: Counter Helix<br />
Level 9 : Berserker's Call<br />
Level 10: Counter Helix<br />
Level 11: Culling Blade<br />
Level 12: Berserker's Call<br />
Level 13: Counter Helix<br />
Level 14: Berserker's Call<br />
Level 15: Stats<br />
Level 16:Culling Blade<br />
Level 17-25: Stats<br />
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Why take Counter Helix for level 1? You can use this to block the enemy creeps.<br />
<br />
Why maxed Battle Hunger first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.<br />
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<b>STRATEGY</b><br />
<b>Early Game</b><br />
Axe is a 100% manly hero. Since the beginning, you can block enemy creeps and get some easy Exp. If you want do this, make sure that your friend back you up. And keep harass your enemy using your 2nd skill battle Hunger, it will always drain their HP. Always be brave on every situation. Keep forward and keep smashing opponenents with your axe.<br />
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<b>Mid Game</b><br />
Start roaming around is the best option here. You can find enemies in other lanes and kill them all. First thing to do is casting the Battle Hunger on your target. Then come to him and after you reach him, use the Berserker's Call to him and start spinning around. Keep chasing and cast Battle Hunger again if he don't die yet. And if your enemy Hp is below 30% you can use your ultimate to finish him.<br />
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Axe is an initiator. You must come first in every teamfight. Don't hesitate and keep smashing enemies as hard as you can. And then after you successfully initiate a teamfight, just wait your friends to come up and finish the enemy.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga3NttzlwjIHkGxjvSv6CKSiqXZEK7zVHwyRUS-ZL9-90G3jqLiecyb6XVon90A5YQ_LF7GZRHQkk2e1-BU1AEiSnfFlkgDRlQiOWKF9y6rBQLThgrSwb78DJd-eiA4cZKO-1HN2g_Jft_/s1600/dota-2-axe-wallpaper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Axe Build Guide" border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga3NttzlwjIHkGxjvSv6CKSiqXZEK7zVHwyRUS-ZL9-90G3jqLiecyb6XVon90A5YQ_LF7GZRHQkk2e1-BU1AEiSnfFlkgDRlQiOWKF9y6rBQLThgrSwb78DJd-eiA4cZKO-1HN2g_Jft_/s320/dota-2-axe-wallpaper.jpg" title="Dota 2 - Axe Build Guide" width="320" /></a></div>
<b>Late Game</b><br />
Your late game part is still the same. That is to lead your partner in a teamfight. Come first on the teamfight, and bound all enemies together so all your friends can easily attack them. Use Blink Dagger for better initiation. And also you can also use Blade Mail to strengthen your immune system.<br />
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Late game is the time for a big teamfight. Use all your skill and kill all the opponents.<br />
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<div>
<b><br /></b>
<b>ITEMS</b><br />
<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed + 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? <span style="font-family: inherit;">With Arcana Boots, you can fill your mana for your skills. And also you can helps team to fulfill their mana.</span><br />
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<span style="font-family: inherit;"><b>2. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Sandking - Dota 2" /></span></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
</tbody></table>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for Axe for initiating purpose.</span></div>
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<span style="font-family: inherit;"><b>3. Aghanim Scepter,</b></span><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
</tbody></table>
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Why Aghanim's Scepter? <span style="font-family: inherit;">Decrease the cooldown on your ultimate. Makes you become a decent harasser for your enemy team.</span><br />
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<b>4. Blade Mail</b><br />
Total cost: 2200<br />
Recipe: Broadsword + Chainmail + Robe of Magi<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.<br />
+ 22 Damage + 5 Armor + 10 Intelligence<br />
Manacost: 25 Cooldown; 22</td></tr>
</tbody></table>
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Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.<br />
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<b>5. Black King Bar</b><br />
Total cost:: 3900<br />
Recipe: Ogre Axe, Mithril Hammer, Recipe<br />
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<tr><td> Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength<br />
+ 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80</td></tr>
</tbody></table>
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Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.<br />
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<b>6. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Sandking, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, Sandking, dota 2" /></a></span></div>
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<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
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Why Shiva's? <span style="font-family: inherit;">Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.</span><br />
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<span style="font-family: inherit;">Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like Sandking.</span></div>
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<b>7. Heart of Tarrasque</b><br />
Total cost: 5500<br />
Recipe: Reaver + Vitality Booster<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Heart of Tarrasque, Dota 2 - Spectre Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB5t9vyd0A2Z5EwNYeBrim9rkFGZva92L6eaQ_jGVAcSPWpUIbx-LJhJZtE-H2lvP3j-ZJMsYz-MhEoAcexoTjqQXcV9FjDQlemqNz1M-iFIkzCHy3CcgKK7fCpxP5NhBC7dgSAczDoHU/s1600/heart_dota2.png" title="Heart of Tarrasque, Dota 2 - Spectre Build Guide" /></a></div>
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<tr><td>Passive: Health Regeneration - Restores a percentage of max health per second.<br />
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.<br />
+ 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6</td></tr>
</tbody></table>
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Why Heart of Tarrasque? Makes you tanky. So good item for Axe.<br />
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<span style="font-family: inherit;"><b>GOOD ALLIES</b></span></div>
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<span style="font-family: inherit;"><b>1. Carries</b></span><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Sandking Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Sandking Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Sandking Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Sandking Build Guide" /></a></div>
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<div>
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.<br />
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<b>2. AoE Combo</b><br />
<b>(Example: DarkSeer, Magnus, Disruptor)</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWfQbwQvPSA3MIcRwR6koSNnUyeJC2kiORdM4ymT0oaNUP0-yj7ugVtbDRxHgL-RbyVWtL8iJ4Ssz_huMGds0Q-i9AiQBawBXcbM91_wn6g2431iJ3PbT54B_Cw5VBLOiKEuSSvKMNYYMg/s1600/dark_seer_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWfQbwQvPSA3MIcRwR6koSNnUyeJC2kiORdM4ymT0oaNUP0-yj7ugVtbDRxHgL-RbyVWtL8iJ4Ssz_huMGds0Q-i9AiQBawBXcbM91_wn6g2431iJ3PbT54B_Cw5VBLOiKEuSSvKMNYYMg/s1600/dark_seer_dota2_x.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsIbAwyndm6TbuZmTIvcP7dp1GXZxOM1ExiL27Kz4aaDxAYY7JTOHvP1RwfFuvqL1uDcdEM6sAXukaNAO9QZWp7BV0kjgsyCnncD5u4USgcVSUDQwyGna5PlgDWshQNu9-NJsXyyr6cS9w/s1600/magnataur_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsIbAwyndm6TbuZmTIvcP7dp1GXZxOM1ExiL27Kz4aaDxAYY7JTOHvP1RwfFuvqL1uDcdEM6sAXukaNAO9QZWp7BV0kjgsyCnncD5u4USgcVSUDQwyGna5PlgDWshQNu9-NJsXyyr6cS9w/s1600/magnataur_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_C6g5JDcTXAVpXWhV2U4SqaNrSOnN6cJqGgeY489RN2r5X8rCmFsMsPqkfGS0MxgV15cY-98xXwjhoEau7wbwMpxi9wrifea1v4Ce2oYfRK1DMXPRH7-0JnyJPvm7jqEJ4vS1mOnK7zg/s1600/disruptor_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_C6g5JDcTXAVpXWhV2U4SqaNrSOnN6cJqGgeY489RN2r5X8rCmFsMsPqkfGS0MxgV15cY-98xXwjhoEau7wbwMpxi9wrifea1v4Ce2oYfRK1DMXPRH7-0JnyJPvm7jqEJ4vS1mOnK7zg/s1600/disruptor_dota2.png" /></a></div>
You have Berserker's Call + Counter Helix, and combo-ed with their AoE skill, and your team will get a big combo-wombo in your teamfights.</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com3tag:blogger.com,1999:blog-4488376345701999712.post-56195560280080704482013-06-02T11:45:00.004+07:002015-09-25T12:59:50.912+07:00Dota 2 - Wisp Build Guide<b>BIO</b><br />
Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment. <br />
<br />
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe. <br />
<b><br /></b>
<b>INTRODUCTION</b><br />
Wisp is a master of backdoor and gang bang. Beware of Wisp if he is your enemy, because he can instantly jumps with his partner and backdoor your tower. Wisp is a hero that plays a real-support role. He should play beside a carry hero to support him with Wisp’s unique abilities. Here is some example of how strong Wisp is: He has a skill to increase his friend's movement speed, and this skill will also stun his enemies who is touched with the tether between Wisp and his friend, interesting is it? He also have a skill to increase his friend’s attack speed! and this will make your carry twice as strong! Not just that: he also can hold his friend’s hand and then together they can teleport right into the enemy's eyes and then gank the unlucky enemy.<br />
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<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Can heal your ally</td><td>Squishy</td></tr>
<tr><td>Can do a global surprise ganks</td><td>Low damage</td></tr>
<tr><td>Can save ally who is in danger</td><td><br /></td></tr>
<tr><td>Can do a kind of backdoor push</td><td><br />
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<b>ROLE</b></div>
<div>
Ranged - Support - Lane Support - Nuker</div>
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<b>STATS</b><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>473</td><td>978</td><td>1,719</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>299</td><td>608</td><td>1,089</td><td>ATTACK RANGE</td><td>575</td></tr>
<tr><td>DAMAGE</td><td>43-52</td><td>70-79</td><td>109-118</td><td>MISSILE SPEED</td><td>1200</td></tr>
<tr><td>ARMOR</td><td>0</td><td>3</td><td>8</td><th></th><th><br /></th></tr>
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<br />
<b>ABILITIES</b><br />
<b>1. Tether</b><br />
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Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.<br />
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<tr><td>MANA COST: 40/40/40/40</td><td>COOLDOWN: 12</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ALLIES</td></tr>
<tr><td>MAX DISTANCE: 900 / 900 / 900 / 900</td><td>MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%</td></tr>
<tr><td>STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25</td><td><br /></td></tr>
</tbody></table>
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<i>The benevolent touch of Io brings strength from between the planes.</i><br />
This is your main skill for supporting your team's carry. It will increase both you and the tethered units movement speed, so it will make you & your partner can either chase a target or escape from enemy. And with the right positioning, you can stun the targetted enemy using the tether. Not just that, Wisp's tethered partner will be able to receive the HP-regen or Mana-regen from your regeneration item, for example if you use Healing Salve, your partner also gain the regeneration from it.<br />
<b><br /></b>
Example:<br />
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You tether to your friend, and ganking a lonely Alchemist<br />
<b><br /></b>
<b>Break Tether</b><br />
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Break the link to the tethered unit.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>COOLDOWN: 1</td><td>ABILITY: NO TARGET</td></tr>
</tbody></table>
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<b>2. Spirits</b><br />
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Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 120/130/140/150</td><td>COOLDOWN: 20/18/16/14</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>CREEP DAMAGE: 8 / 14 / 20 / 26</td></tr>
<tr><td>HERO DAMAGE: 25 / 50 / 75 / 100</td><td>OSCILLATION RADIUS: 875 / 875 / 875 / 875</td></tr>
<tr><td>EXPLOSION RADIUS: 300 / 300 / 300 / 300</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Io twists the particles of the universe with his unimaginable capabilities.</i><br />
This is your main nuke. With this skill, you will deal damage to your enemy using some small-blue balls. Try to change the radius to where the target enemy is and hit them hard. The damage is good for early-mid game, so keep harassing your enemy while still on the early-mid stage of the game.<br />
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<b>Spirits In</b><br />
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Calls the spirits closer to you. Can be toggled on and off.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: NO TARGET, TOGGLE</td></tr>
</tbody></table>
<br />
<b>Spirits Out</b><br />
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Sends the spirits farther away from you. Can be toggled on and off.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: NO TARGET, TOGGLE</td></tr>
</tbody></table>
<br />
Example:<br />
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Spirit Damage can harass enemy and destroy them<br />
<br />
<b>3. Overcharge</b><br />
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Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: NO TARGET, TOGGLE</td><td>ATTACK SPEED: 40 / 50 / 60 / 70</td></tr>
<tr><td>INCOMING DAMAGE REDUCTION: 5%/ 10% /15%/ 20%</td><td>HP/MANA DRAIN: 3.5%</td></tr>
</tbody></table>
</div>
<i>Drawing on the energy of matter from all worlds, Io begins the unravelling of time.</i><br />
This is your main skill as a carry's partner. With this skill combined with Tether, your carry will be so helped because of the +attack speed and the damage reduction. Be careful because this skill also drain Hp and mana when active, so use this only in a teamfight or gank.<br />
<br />
<b>4. Relocate</b><br />
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Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 100/100/100</td><td>COOLDOWN: 90/75/60</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>CAST DELAY: 2.5 / 2.25 / 2</td></tr>
<tr><td>RETURN TIME: 12 / 12 / 12</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Io is the embodiment of the mystery of the universe.</i><br />
With this skill you can gank enemies anywhere on the map. Ask your partner to be ready, then tether him, and then teleport to the targetted enemy and kill him! as easy as that. This skill is also useful for backdoor: Find a lone tower or an empty lane and together with your partner teleport there and destroy the tower as quick as possible. (Tiny is a recommended partner here)<br />
<br />
Example:<br />
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First: Use Spirits as a preparation, the spirits will be needed to damaging the enemy. And then tether with your friend.<br />
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Gone to the destination<br />
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And then harass the Alchemist, get the kill!<br />
<br />
<b>SKILLBUILD</b><br />
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Level 1: Tether<br />
Level 2: Spirits<br />
Level 3: Spirits<br />
Level 4: Tether<br />
Level 5: Spirits<br />
Level 6: Relocate<br />
Level 7: Spirits<br />
Level 8: Tether<br />
Level 9 : Tether<br />
Level 10: Overcharge<br />
Level 11: Relocate<br />
Level 12: Overcharge<br />
Level 13: Overcharge<br />
Level 14: Overcharge<br />
Level 15: Stats<br />
Level 16: Relocate<br />
Level 17-25: Stats<br />
<br />
Why take Tether for level 1? You need it to escape if enemy wants to get firstblood by killing you. So you can tether to a creep or a friend and escape from the enemy.<br />
<br />
Why maxed Spirits first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
<br />
Why maxed Tether before Overcharge? You need Tether on mid game to gank enemies, and Overcharge is needed on late game to support your team's carry on the late game teamfight.<br />
<div>
<br /></div>
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
As a support, if there are no courier or wards yet, you need to buy those items. Your team need it<br />
1.<span class="Apple-tab-span" style="white-space: pre;"> </span>Courier > to transfer items<br />
2.<span class="Apple-tab-span" style="white-space: pre;"> </span>Wards > a. to remove fog of war in certain area and make the important area to be visible so your team can see if there are enemies trying to gank your team.<br />
b. To see where is the rune spawn, and what kind of rune it is. So your team can get that rune.<br />
As a support for the team, there is no need to last hit the creep, it is your carry’s job to do it. What you need to do is denying the creep, it will holds enemy’s gold so your team can lead in items.<br />
On early game, it is recommended for you to keep harassing your enemy with your:<br />
1.<span class="Apple-tab-span" style="white-space: pre;"> </span>Blue balls<br />
2.<span class="Apple-tab-span" style="white-space: pre;"> </span>Right Click<br />
And remember to use tether to escape if there enemies trying to gank you.<br />
You can tether with a creep if you are alone, or you can tether with your friend if you are with your friend.<br />
<br />
<b>Mid Game</b><br />
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him.<br />
Tether will be useful here, you need this to stun the enemy and also to increase you + your partner movement speed so you can chase the targetted enemy. You can also use the Spirits to helps your team damaging the enemy. The Spirits damage is enough to deal a painful damage on early-mid game.<br />
<b>Relocate</b><br />
Or you can surprise gank your enemy using Tether + Relocate: First, holding hand with your partner, and then you + your partner Relocate in front of the alone enemy, he will be surprised and your team can get the mid game kills you want. Relocate can also be use on a pushing strategy, you need to Relocate on the lonely tower and then destroy it quickly befor enemy comes up.<br />
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<br />
<b>Late Game</b><br />
On the late game, your part is to give a full support for your team's carry. Use Tether and then Overcharge to your carry, and together come to the teamfight with additional attack speed, it will benefit the most for your team, your carry will become so much stronger with it.<br />
<br />
<b>Relocate</b><br />
You can use Relocate to push in the lonely lane and then destroys enemy's base quickly.<br />
<br />
<b>ITEMS BUILD</b><br />
<b>1. </b>You need to buy <b>courier and wards</b> for the team. If someone already done it, you don't need to.<br />
Courier: 150<br />
Wards: 150<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgWcIzG2kdE_X71pX65yNiNInsUvrCJ2210zBXF1cOUwRX9264709dS_TNvRYWw7KHcPX3I-cKWqsSDKLwSLDN-pECup8QLseSid_Zv6II6kCQ168wxccmCvu2GBA1buGWmMde1XWF20/s1600/courier_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Courier, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqgWcIzG2kdE_X71pX65yNiNInsUvrCJ2210zBXF1cOUwRX9264709dS_TNvRYWw7KHcPX3I-cKWqsSDKLwSLDN-pECup8QLseSid_Zv6II6kCQ168wxccmCvu2GBA1buGWmMde1XWF20/s1600/courier_dota2.png" title="Courier, Dota 2 - Venomancer Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnzHTW2EAcsZ-e2KCAFLedFTYIM_uMSnSy4XbDz1ct5mj8laNFQV41qybFihHWSsyopktXAUQ2dLU72zVuioA9evZj3HQwGQH1E_z_TUww2nwt8PdKcZYNao6p3krzb447EBeYR4jrFk/s1600/ward_observer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Observer Wards, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnzHTW2EAcsZ-e2KCAFLedFTYIM_uMSnSy4XbDz1ct5mj8laNFQV41qybFihHWSsyopktXAUQ2dLU72zVuioA9evZj3HQwGQH1E_z_TUww2nwt8PdKcZYNao6p3krzb447EBeYR4jrFk/s1600/ward_observer_dota2.png" title="Observer Wards, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Courier: Transfer items from shop to heroes<br />
Wards: Scouting some important area to protect teams against some ganks.</td></tr>
</tbody></table>
</div>
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.<br />
<br />
<b>2. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.<br />
<br />
<b>3. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.<br />
<br />
<b>5. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Schyte of Vyse, Dota 2 - Venomancer Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjkiGRthmWqdBA9lOrKmGtPEnKqqLC21zvOZt5d0sGw9Dr3Lm9Fl7LD6FaiJhOvb02-3-lbcftgVQ04cdLlFVCjCvFclvZVKeozLbr7vlYmDgmpaTLX7F6IsGZLjCgsd0i4FDR78_sZyg/s1600/sheepstick_dota2.png" title="Schyte of Vyse, Dota 2 - Venomancer Build Guide" /></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
</div>
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
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<b>5. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" title="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
<br />
<b>ALTERNATIVE ITEMS (FOR A SUPPORT)</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Mekansm, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB3Jt4qekcTOZhZHkfE_nul_Z-yDPI1V3jfEzWxIkU3FzajU88vkBk6vOTglFxDGl7e7HwNkhzhHq2vumJcsXeuiC0Y7NtIQdlIwU8T2ydsa4I0dIDpGe9Wu6tL93KBLeHy9w8dGltnCc/s1600/mekansm_dota2.png" title="Mekansm, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
</div>
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
<br />
<b>2 Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7RUuObJJyAGETfZuGOaUyrKjej2JVOjMEq8gZLi9B8Ox0MEBqCXOfm4yiuOBjvLpnRyzx8funXQW0klSl3uF1MEvK_0Q0Tjfnx1RjQcszS5RKpwOyp8zbEi0YZpGUzEYCeVRRHSC_wyI/s1600/pipe_dota2.png" title="Pipe of Insight, Dota 2 - Ogre Magi Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>3. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" title="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.<br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;"><b>GOOD ALLIES</b></span><br />
<span style="font-family: inherit;"><b>1. Tiny</b></span><br />
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Tiny" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" title="Tiny" /></a></div>
<div style="text-align: left;">
You are become a perfect partner for Tiny.</div>
<div style="text-align: left;">
1. To Tether and to relocate on a targetted enemy and then Tiny can Avalanche-Toss the target</div>
<div style="text-align: left;">
2. To thether to a lonely lane and with Tiny's large damage, you can destroys enemy's base quickly</div>
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<br /></div>
<span style="font-family: inherit;"><b>2. Chaos Knight</b></span><br />
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Chaos Knight is also a nice partner for you, you can gank together with him using Tether + Relocate so he can stun, and kill the target.<br />
<br />
<b>3. All Carries</b><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
<div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
</div>
<div>
Your Tether and Overcharge grants them with a mighty power</div>
<br />
<b>BAD ENEMIES</b><br />
<b>1. High Instant Damage</b><br />
(Example: Lina, Lion, Tiny)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYFlXDG8CSuRT64Wusfjf08aKomIx11lD4cqx1IVE6kzs-ahwxLDv1aPBmw0wUfG13udw7xpzgb6Lp8VNkRGzQ2KxmPZQtgw8cuagoF5JKe8uXi6ZasaRlFvm0Bx_jSQiFuxFBXRbwdFyQ/s1600/lina_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Lina" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYFlXDG8CSuRT64Wusfjf08aKomIx11lD4cqx1IVE6kzs-ahwxLDv1aPBmw0wUfG13udw7xpzgb6Lp8VNkRGzQ2KxmPZQtgw8cuagoF5JKe8uXi6ZasaRlFvm0Bx_jSQiFuxFBXRbwdFyQ/s1600/lina_dota2.png" title="Lina" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWHZv18rhRIUUFhuSpvNRuXRsI65eVaQcWjwy64-FXDMNf0MBtZzTvB5cEMCzbrD647vNP1ayN4cJWema_Awdk0QAExm359z6DG0J9Ak9-9IYRznZV4AvC5FKKYeXN0zH9fTvnSUtBRlKT/s1600/lion_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Lion" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWHZv18rhRIUUFhuSpvNRuXRsI65eVaQcWjwy64-FXDMNf0MBtZzTvB5cEMCzbrD647vNP1ayN4cJWema_Awdk0QAExm359z6DG0J9Ak9-9IYRznZV4AvC5FKKYeXN0zH9fTvnSUtBRlKT/s1600/lion_dota2.png" title="Lion" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Tiny" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" title="Tiny" /></a></div>
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.<br />
<br />
<b>2. Hero thet Can Break the Tether</b><br />
(Example: Shadow Demon, Obsidian Destroyer)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsvWcLO0YYsaezQ97IqsWQ3Q7UODuM7njzA8dz17JaU-ePOfrAugzZGP-jZ3BMmaY_dT8nKwkT9wcoLr_Ql0jUiU8ZNYaS2EQGKjr3kunKRKr5tuHTVXMk14yi75xBW_4dRIOzsHK-I_Hh/s1600/shadow_demon_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsvWcLO0YYsaezQ97IqsWQ3Q7UODuM7njzA8dz17JaU-ePOfrAugzZGP-jZ3BMmaY_dT8nKwkT9wcoLr_Ql0jUiU8ZNYaS2EQGKjr3kunKRKr5tuHTVXMk14yi75xBW_4dRIOzsHK-I_Hh/s1600/shadow_demon_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizq5xtwtkFvjcIQkdASxNSl84URj8f9D5qvKuvECGJnSsrraC9xg00IURAGGPFuk13odeMAihHri4SYk2-SXmFPiocFzpBx12KXu45T5kCvMjWAlQcd4Z2WMHIEiYG_mGy5MnGgLge7YKO/s1600/obsidian_destroyer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizq5xtwtkFvjcIQkdASxNSl84URj8f9D5qvKuvECGJnSsrraC9xg00IURAGGPFuk13odeMAihHri4SYk2-SXmFPiocFzpBx12KXu45T5kCvMjWAlQcd4Z2WMHIEiYG_mGy5MnGgLge7YKO/s1600/obsidian_destroyer_dota2.png" /></a></div>
Beware of them because they can break your Tether.<br />
<br />
<b>3. A Global Teleport Hero</b><br />
(Example: Furion, Tinker)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicKbd8126JfEcs3jZtDklnlE1bLhsn28edXaeGsyW9Wzoo1FS9JwyS_veiXW4xA4nM_ygrc2XEtVElca3EbSx-FAsaVrdw3bKZlu9Ch3i85PDJOtgOn2VaTkpzo_f2QjjjIDlN6y5JmM88/s1600/furion_natures_prophet_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicKbd8126JfEcs3jZtDklnlE1bLhsn28edXaeGsyW9Wzoo1FS9JwyS_veiXW4xA4nM_ygrc2XEtVElca3EbSx-FAsaVrdw3bKZlu9Ch3i85PDJOtgOn2VaTkpzo_f2QjjjIDlN6y5JmM88/s1600/furion_natures_prophet_dota2_x.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-ZlZlFVvYw7Q3LwVSBoGcayZmtj6xxVpNzpaG8BRHwQKzUdE1NChyphenhyphenngGQIK4k4iKU6mDYDpPmCKblZFayLmu8QRjgvN5tN_O_u05u7uTibecPUrGK3xc88YUNq5rVi_GdBQlhE3UgaUwC/s1600/tinker_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-ZlZlFVvYw7Q3LwVSBoGcayZmtj6xxVpNzpaG8BRHwQKzUdE1NChyphenhyphenngGQIK4k4iKU6mDYDpPmCKblZFayLmu8QRjgvN5tN_O_u05u7uTibecPUrGK3xc88YUNq5rVi_GdBQlhE3UgaUwC/s1600/tinker_dota2.png" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
They can counter your Relocate and can turn your gank back.</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com0tag:blogger.com,1999:blog-4488376345701999712.post-86335177457109279692013-05-14T07:30:00.004+07:002015-09-25T13:14:34.261+07:00Dota 2 - Brewmaster Build Guide<b>BIO</b><br />
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect. <br />
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As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.<span style="font-family: verdana, arial, helvetica, sans-serif; font-size: x-small;"> </span><br />
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<b>INTRODUCTION</b><br />
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.<br />
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.<br />
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Can split into 3 powerful pandas</td><td>Not really deal much damage on the late game</td></tr>
<tr><td>Has a skill to make anemy to miss their attacks</td><td>If all panda dies, he will die</td></tr>
<tr><td>A decen initiator in a fight</td><td><br /></td></tr>
<tr><td>Have a decent slow/nuke skill</td><td><br /></td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicmJVNrLcpAuXJ3G82VmtzQk49Z27ncu72Pd6Vk4q-3BEdqIFys6r9BOLx2J4Pns1V__oIcgppr0iiLJhU007Xkk5jfw0qX6cJUMaX6eYv_TgsMp5zNoFxRmxBePTq9zB18nwKTCI-Iqoy/s1600/Pandaren+Brewmaster+Dota+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Pandaren Brewmaster Dota 2" border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicmJVNrLcpAuXJ3G82VmtzQk49Z27ncu72Pd6Vk4q-3BEdqIFys6r9BOLx2J4Pns1V__oIcgppr0iiLJhU007Xkk5jfw0qX6cJUMaX6eYv_TgsMp5zNoFxRmxBePTq9zB18nwKTCI-Iqoy/s320/Pandaren+Brewmaster+Dota+2.jpg" title="Pandaren Brewmaster Dota 2" width="320" /></a></div>
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<b>ROLE</b></div>
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Melee - Carry - Durable - Initiator - Pusher</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>587</td><td>1,358</td><td>2,289</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>182</td><td>410</td><td>832</td><td>ATTACK RANGE</td><td>128</td></tr>
<tr><td>DAMAGE</td><td>52-59</td><td>93-100</td><td>142-149</td><td>MISSILE SPEED</td><td>N/A</td></tr>
<tr><td>ARMOR</td><td>3</td><td>7</td><td>13</td><th></th><th></th></tr>
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<b>ABILITIES</b><br />
<b>1. Thunder Clap</b><br />
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Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 90/105/130/150</td><td>COOLDOWN: 12</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 400 / 400 / 400 / 400</td><td>DURATION: 4.25 / 4.25 / 4.25 / 4.25</td></tr>
<tr><td>DAMAGE: 100 / 175 / 250 / 300</td><td>MOVEMENT SLOW: 25% / 35% / 45% / 55%</td></tr>
<tr><td>ATTACK SLOW: 25% / 35% / 45% / 55%</td><td><br /></td></tr>
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<i>A slam of Mangix' mighty keg starts the festivities.</i><br />
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.<br />
note: can also helps you to farm creeps faster.<br />
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<b>2. Drunken Haze</b><br />
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Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 50/50/50/50</td><td>COOLDOWN: 8</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DURATION: 8 / 8 / 8 / 8</td><td>MOVEMENT SLOW: 14% / 18% / 22% / 26%</td></tr>
<tr><td>MISS CHANCE: 45% / 55% / 65% / 75%</td><td><br /></td></tr>
</tbody></table>
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<i>The Order of the Oyo's solution to all problems - another round!</i><br />
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:<br />
1. Want to chase someone because this skill slows down the enemy<br />
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable<br />
The weakness of this skill:<br />
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<b>Monkey King Bar</b></div>
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It will gives the enemy a 100% hit rate. So your skill will not affect the Mkb user/</div>
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<b>3. Drunken Brawler</b><br />
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Gives a chance to avoid attacks and to deal critical damage.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>ABILITY: PASSIVE</td><td>DODGE CHANCE: 10% / 15% / 20% / 25%</td></tr>
<tr><td>CRIT CHANCE: 10% / 15% / 20% / 25%</td><td>CRIT DAMAGE: 200% / 200% / 200% / 200%</td></tr>
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<i>When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.</i><br />
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.<br />
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<b>4. Primal Split</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8I4GUenxMX_n6M30qKnM7B4lb4WwB2dR2xcgymJPzDJM2NwwepM3bPWFus4ca6ZX-p8YyepD9sfPj6Vp-hyoGZQOe7Tqm77q1gt8_Mh6Ab5o5xyzGRL1fMdfT_q5jckqICCuaDlscahHp/s1600/brewmaster_primal_split_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Primal Split" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8I4GUenxMX_n6M30qKnM7B4lb4WwB2dR2xcgymJPzDJM2NwwepM3bPWFus4ca6ZX-p8YyepD9sfPj6Vp-hyoGZQOe7Tqm77q1gt8_Mh6Ab5o5xyzGRL1fMdfT_q5jckqICCuaDlscahHp/s1600/brewmaster_primal_split_hp1.png" title="Primal Split" /></a></div>
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 125/150/175</td><td>COOLDOWN: 180/160/140</td></tr>
<tr><td>ABILITY: NO TARGET</td><td>DURATION: 15 / 17 / 19</td></tr>
<tr><td>SCEPTER DURATION: 20 / 23 / 26</td><td>SCEPTER COOLDOWN: 160 / 140 / 120</td></tr>
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<i>It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.</i><br />
Split yourself into 3 pandas with unique abilities.<br />
1. A fire panda that deal DPS to enemy around him<br />
2. An earth panda that have a stunning single targetted skill<br />
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.<br />
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<b>SKILLBUILD</b><br />
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Level 1: Thunder Clap<br />
Level 2: Drunken Haze<br />
Level 3: Thunder Clap<br />
Level 4: Drunken Brawler<br />
Level 5: Thunder Clap<br />
Level 6: Primal Split<br />
Level 7: Thunder Clap<br />
Level 8: Drunken Haze<br />
Level 9 : Drunken Haze<br />
Level 10: Drunken Haze<br />
Level 11: Primal Split<br />
Level 12: Drunken Brawler<br />
Level 13: Drunken Brawler<br />
Level 14: Drunken Brawler<br />
Level 15: Stats<br />
Level 16: Primal Split<br />
Level 17-25: Stats<br />
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Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
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Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.<br />
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<b>STRATEGY</b><br />
<b>Early Game</b><br />
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.<br />
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.<br />
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.<br />
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click<br />
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<b>Mid Game</b><br />
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:<br />
1. Come close your enemy<br />
2. Use the Thunder Clap<br />
3. Use the Drunken Haze ( If you don't have enough time, skip this step)<br />
4. Use your ultimate the Primal Split<br />
5. Stun the targetted enemy using the Earth Panda<br />
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)<br />
7. Right click the targetted enemy with all your army<br />
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.<br />
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While not ganking, you should farming. You can farm on the lane or in the jungle.<br />
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<b>Late Game</b><br />
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.<br />
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<b>ITEMS BUILD</b><br />
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<b>1. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm3fiRH3cmz_C5T9_i4wJ26PSzqqRrQyNJXTsY-AxpRkSrxouBfxnCROPogBKjTsMh7JoRUPrWvjMPIUaS8_wjF5kVbT42QJsap2t3yeZlPtau5mEEXND6j4AZUgrhsc-Aum9DAIGnDV0/s1600/arcane_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="arcane boots, earthshaker, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm3fiRH3cmz_C5T9_i4wJ26PSzqqRrQyNJXTsY-AxpRkSrxouBfxnCROPogBKjTsMh7JoRUPrWvjMPIUaS8_wjF5kVbT42QJsap2t3yeZlPtau5mEEXND6j4AZUgrhsc-Aum9DAIGnDV0/s1600/arcane_boots_lg.png" title="Arcane Boots - Earthshaker - Dota 2" /></a></span></div>
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<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed + 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
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Why Arcane Boots? <span style="font-family: inherit;">With Arcana Boots, you can fill the mana for your skills. Not just that, you can also fulfill the mana for other member on your team.</span><br />
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<span style="font-family: inherit;"><b>2. Dagger</b></span><br />
Cost: 2150</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="blink dagger, earthshaker, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhedLvkXsB021l33flAgZcfzFP76VluXrE3GHk_fZ_FyqUvYcvbID9vzwLzPOcJLQLo3P0DnXb7StL0-XXKh0bYWpfS8FK3j9a8BkF47wuWQf7HA-HZ_81yY4DZCkLrQCBTi9qsgStBDoM/s1600/blink_lg.png" title="Blink Dagger - Earthshaker - Dota 2" /></span></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.<br />
Manacost: 75 Cooldown: 14</td></tr>
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<span style="font-family: inherit;">Blink Dagger is a perfect item for for initiating purpose</span></div>
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<span style="font-family: inherit;"><b>3. And</b> in the late game you can buy: <b>Aghanim Scepter,</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Aghanim, earthshaker, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVWTEFzi7KQWeAMy9Ei3MT0wATo_qD06ULVRuQHTZ3iFiq2dRKlrN55bkxyXi9_rvr4jEprNP6HX7am8y14cxGwn8Z0j7uC6hz3kiBoMKv8qcxFxfKiCCdpEWvBi4X_mKHZVqvV9ro9So/s1600/ultimate_scepter_lg.png" title="Aghanim, Earthshaker - Dota 2" /></span></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.<br />
+ 10 All Attributes + 200 Health + 150 Mana</td></tr>
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Why Aghanim's Scepter? <span style="font-family: inherit;">Maes your Split Form become stronger. It will benefit your team by a lot.</span><br />
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<span style="font-family: inherit;"><b>ALTERNATIVE ITEMS</b></span></div>
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<span style="font-family: inherit;"><b>4.</b></span><b> Vladimir's Offering</b></div>
Total Cost: 2050<br />
Recipe: Ring of Regen, Ring of Basillus, Morbid Mask<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaFo_nsyj77TzaxYmmnwVtGWi6G_kVQUSRKSjmT3UVUcftz0Ez4C-UQWSvophfxR8dt7BEnWgwTMOON9VzQ5dE9EJ0fefFRrC_SwrLufqSlkoPS_jAW8nPDVfrelvIlpvXrm3KBdCKOZs/s1600/vladmir_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Vladimir's Offering, Dota 2 - Ursa Warrior Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaFo_nsyj77TzaxYmmnwVtGWi6G_kVQUSRKSjmT3UVUcftz0Ez4C-UQWSvophfxR8dt7BEnWgwTMOON9VzQ5dE9EJ0fefFRrC_SwrLufqSlkoPS_jAW8nPDVfrelvIlpvXrm3KBdCKOZs/s1600/vladmir_dota2.png" title="Vladimir's Offering, Dota 2 - Ursa Warrior Build Guide" /></a></div>
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Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units.<br />
Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16%<br />
AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8<br />
+ 2 HP Regeneration</td></tr>
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Why Vladimir's Offering? Gives the aura of + Damage, the aura of Melee Lifesteal, and the aura of +Mana Regen. A very good item for the team<br />
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<span style="font-family: inherit;"><b>5. Necronomicon</b></span></div>
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Total cost: 2700</div>
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Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe</div>
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You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.</div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCS0l1XcOnJ8lIOpV1TjaVK5ZXrQxezPXgU15VgLKw9TPhVRg7wd6TUdWlxRM6OpPAkpiecrwg5gJI_P0T50ivTjZhDxXE4uDXgzV0S-hXhRAewZuFSxLeDfHIEiWMronoUcWiFmDg37M/s1600/necronomicon_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Necromicon, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCS0l1XcOnJ8lIOpV1TjaVK5ZXrQxezPXgU15VgLKw9TPhVRg7wd6TUdWlxRM6OpPAkpiecrwg5gJI_P0T50ivTjZhDxXE4uDXgzV0S-hXhRAewZuFSxLeDfHIEiWMronoUcWiFmDg37M/s1600/necronomicon_lg.png" title="Necromicon, Earthshaker - Dota 2" /></a></span></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength<br />
Manacost: 50 Cooldown: 80</td></tr>
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<span style="font-family: inherit;">Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons won't die so you still can play your demons if you die. (If you have enough time, you better cast this before Split Forming)</span><br />
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<b>6. Shiva's Guard</b><span style="font-family: inherit;"> </span></div>
Total cost: 4700<br />
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Recipe: Plate Mail + Mystic Staff + Recipe<span style="font-family: inherit;"> </span></div>
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, earthshaker, dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VMrITPFzbynIspSFTc1S8D2bmY_8XTpBFLUyj1Nxw9fLTL2qnxf7GvtgusFp96xTzHevOORUGSgSIkewc731xXPWoG0qJ9Lu5YLewulIONJBIx-OQpLgUcBcvGyA6jCGPU817P-URp0/s1600/shivas_guard_lg.png" title="Shiva's Guard, earthshaker, dota 2" /></a></span></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
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Why Shiva's? <span style="font-family: inherit;">Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows enemy's movement by -40% for 4.0 seconds.</span><br />
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<span style="font-family: inherit;">Passive: Freezing Aura - Reduces attack speed on enemies.</span></div>
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<b><span style="font-family: inherit;">7. </span>Refresher Orb</b></div>
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Total cost: 5300<br />
Recipe: Obilivion Staff + Preserverance + Recipe<br />
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<span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="refresher's orb, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghErtEEycvMdMkIXjEiZc3GSa6aKKSF2eesFZQIXT1lc9EgmHdQlAo3CXqUY-mge0QLYFEjBFlFYkeAyy3oEIwBRUDKTfHOKbK2Uv630nhDPMxFMU_askOqj8dRb3a5IEOSGiHPd4XaO8/s1600/refresher_lg.png" title="refresher's orb, Earthshaker - Dota 2" /></a></span></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration<br />
+ 200% Mana Regeneration + 40 Damage + 6 Intelligence<br />
Manacost: 375 Cooldown: 160</td></tr>
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Why Refresher Orb? It will gives you ability to cast the Primal Split twice. Very good<br />
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<b><span style="font-family: inherit;">8. </span>Boots of Travel</b><br />
Total cost: 2450<br />
Recipe: Boots of Speed + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjl7dSdmJNfo-ktixLdb7VFk2hoXbB8iLNd661iEi7eFysLDy87JQ7vAKjTsLFUkgRE0qR7FWA3UEky4jUvwbWRGhTeamodQj7I34g9CmXXnRfrv3h93oEksRG0kQByqf4OMc92SCuHHU/s1600/travel_boots_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img alt="Boots of travel, Earthshaker - Dota 2" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjl7dSdmJNfo-ktixLdb7VFk2hoXbB8iLNd661iEi7eFysLDy87JQ7vAKjTsLFUkgRE0qR7FWA3UEky4jUvwbWRGhTeamodQj7I34g9CmXXnRfrv3h93oEksRG0kQByqf4OMc92SCuHHU/s1600/travel_boots_lg.png" title="Boots of travel , Earthshaker - Dota 2" /></span></a></div>
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Teleport - Teleports you to an allied non-hero unit or structure.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed<br />
Manacost: 75 Cooldown: 60</td></tr>
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<span style="font-family: inherit;">Boots of Travel, Recommended for late game, for fast defense. </span><span style="font-family: inherit;">Good item for support and initiator like you</span></div>
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<b>GOOD ALLIES</b></div>
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<b>1. Invoker</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zOJa_R2rfxbkdXJM6S6Po_g0jTd1oyJjmwUL4XJSdilI5PAC6cS9nPBltJBY2F1tEvkuIyZQ6rziVtF_wOlVEjqCyvX9IB_m8L7rmctRweJbwaX2MpGPhSb6eIJwYWKFwTtFJt1I12ld/s1600/invoker_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Invoker" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zOJa_R2rfxbkdXJM6S6Po_g0jTd1oyJjmwUL4XJSdilI5PAC6cS9nPBltJBY2F1tEvkuIyZQ6rziVtF_wOlVEjqCyvX9IB_m8L7rmctRweJbwaX2MpGPhSb6eIJwYWKFwTtFJt1I12ld/s1600/invoker_dota2.png" title="Invoker" /></a></div>
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Invoker's skills are all caused chaos in the aoe, and + your 3 pandas, it will be a perfect chaos</div>
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<b>2. Venomancer</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu5dO_841I5oHyIZAkpKMrL6FUKWTu1vAkU2bHjbTYf8rQNC4t6UIF_VfVZ2cjA8zBY9tgs1UB8UUDYFmjOxJjo-D3pkAfXPVi6LBCbEQkDpxtYjZKdsXehU3EkOgemkuftfQNBm_zJLdD/s1600/venomancer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Venomancer" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu5dO_841I5oHyIZAkpKMrL6FUKWTu1vAkU2bHjbTYf8rQNC4t6UIF_VfVZ2cjA8zBY9tgs1UB8UUDYFmjOxJjo-D3pkAfXPVi6LBCbEQkDpxtYjZKdsXehU3EkOgemkuftfQNBm_zJLdD/s1600/venomancer_dota2.png" title="Venomancer" /></a></div>
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Venomancer is also have some deathly poison, it is go good to combo that with your 3 pandas</div>
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<b>3. DarkSeer</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN4NWgNmKbfcUgQ1YSnKCtNpz-F9CEbuleOHtNTh3u1jLXwNh3MZlaKQc6hbm883FOx0_v6fDuTLSw5y3HlJZlYjye2vIdsVsA7T05-D_RXtdoOHFytSn6toxZUbaAs7iFxNzBEkdf6U68/s1600/dark_seer_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="DarkSeer" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN4NWgNmKbfcUgQ1YSnKCtNpz-F9CEbuleOHtNTh3u1jLXwNh3MZlaKQc6hbm883FOx0_v6fDuTLSw5y3HlJZlYjye2vIdsVsA7T05-D_RXtdoOHFytSn6toxZUbaAs7iFxNzBEkdf6U68/s1600/dark_seer_dota2_x.png" title="DarkSeer" /></a></div>
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Dark Seer skills are also create a chaos in the teamfight, and combined with your Primal Split, the enemy will be in total disaster</div>
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<b>4. Omniknight</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz_Dw-VufSknmYLM8_fU_bvRLQYAZUKi5GQIM8GUyS_kHECJWjRLE3cjjkNLz50lqXcZPha81Sa7gR9kZdV5UiBTuUiI-bUhvQ1uvlz9j1a_W1FAbZLBAY64N09X7PKBeQRZcRMgRtFvCq/s1600/omniknight_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Omniknight" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz_Dw-VufSknmYLM8_fU_bvRLQYAZUKi5GQIM8GUyS_kHECJWjRLE3cjjkNLz50lqXcZPha81Sa7gR9kZdV5UiBTuUiI-bUhvQ1uvlz9j1a_W1FAbZLBAY64N09X7PKBeQRZcRMgRtFvCq/s1600/omniknight_dota2.png" title="Omniknight" /></a></div>
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Omniknight helps you survive with his ultimate</div>
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<b>5. Jakiro</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8aY_OPNCRapl_0G_Y1a9xzyk8rdmH0-MW0IK0e8XS3wiZowk5lJxSvR8q21ZUV1Mh0zZ1Yb1pSwF-Hjc2YcHafTa1XG2I3KDl4mcPDioX2HVRWcpnrKdybVQkl7q6rD_CpD7Pdyl5j-cp/s1600/jakiro_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Jakiro" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8aY_OPNCRapl_0G_Y1a9xzyk8rdmH0-MW0IK0e8XS3wiZowk5lJxSvR8q21ZUV1Mh0zZ1Yb1pSwF-Hjc2YcHafTa1XG2I3KDl4mcPDioX2HVRWcpnrKdybVQkl7q6rD_CpD7Pdyl5j-cp/s1600/jakiro_dota2.png" title="Jakiro" /></a></div>
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Jakiro have the all AoE spells that will bring a disaster to the AoE, and you have to combo your damage with him to make a mightyful damage for the enemy in the AoE.</div>
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<b>BAD ENEMIES</b></div>
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<b>1. TimberSaw</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizbVhyphenhyphenyjRnsWaSSHhSig3swgOj-fpC16Gg5sbU43VFF6bWhyzLujhr1vnJwLW87K_rFBV48v8s5YUS7SCq-Rmbi6Z699YkXTsLwX3wQv7okEa0dye08L_1NYtmu6Pgv9j36CTyJnKYNgcy/s1600/shredder_hphover.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="TimberSaw" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizbVhyphenhyphenyjRnsWaSSHhSig3swgOj-fpC16Gg5sbU43VFF6bWhyzLujhr1vnJwLW87K_rFBV48v8s5YUS7SCq-Rmbi6Z699YkXTsLwX3wQv7okEa0dye08L_1NYtmu6Pgv9j36CTyJnKYNgcy/s1600/shredder_hphover.png" title="TimberSaw" /></a></div>
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He have skills that is hard to deal with, be careful of him</div>
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<b>2. Omniknight</b></div>
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Beware of his ultimate, it can make your team have a hard time fighting his team</div>
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<b>3. Dark Seer</b></div>
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His wall of Replica will turn your trio pandas into enemy's illusion that will destroy your team forces.</div>
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<b>4. Krobelus</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHhxE2jCoGvyx2lDx7YdQ87841jUl6vR23CSx0k2PXbRzGYqgs2d8vJYoMt4-nvnUWoa8XyN5ZjJXOdP0kagY3f5HCZBSH9Kubraeci-B7yhpLQXpxjkbbzGe06dI4t3sA_dfVjKZSTGht/s1600/death_prophet_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Krobelus" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHhxE2jCoGvyx2lDx7YdQ87841jUl6vR23CSx0k2PXbRzGYqgs2d8vJYoMt4-nvnUWoa8XyN5ZjJXOdP0kagY3f5HCZBSH9Kubraeci-B7yhpLQXpxjkbbzGe06dI4t3sA_dfVjKZSTGht/s1600/death_prophet_dota2.png" title="Krobelus" /></a></div>
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She have a nice ultimate that deals tons of damage, beware!!</div>
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<b>5. Jakiro</b></div>
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Have the all AoE spells. Be careful!</div>
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<b>GOOD AGAINST</b></div>
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<b>1. Meepo</b></div>
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You have one of the best ultimate, you can destroy the 5 Meepo with your strength</div>
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<b>2. Huskar</b></div>
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His ultimate become useless vs. your trio Pandas.</div>
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<b>3. Templar Assassin</b></div>
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Her refraction is a piece of cake for your trio Pandas.</div>
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<b>4. Broodmother</b></div>
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Herself is squishy, your trio pandas can easily knock her down. And her underlings is all weak, you can destroy them with your Thuner clap, or with your Fire Panda.</div>
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<b>5. Lone Druid</b></div>
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You have the power over him</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-34877430499880410012013-05-10T09:38:00.002+07:002015-09-25T13:15:03.796+07:00Dota 2 - Jakiro Build Guide<b>BIO</b><br />
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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<b>INTRODUCTION</b><br />
Jakiro is a dragon that have 2 heads, one with an ice element and the other is a fire element. His skill is some fir and ice skill, with the nice nuke damage, he can deal massive damage in the area in front of him. Nuke is his main potential, all his nuke is useful and have a nice damage.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Have some nice nuke</td><td>Low attack range</td></tr>
<tr><td>Have a long range aoe disable (make enemy frozen)</td><td>Low movement speed</td></tr>
<tr><td>Tanky</td><td>Need a good placement for all his skills</td></tr>
<tr><td>Scary attitude</td><td>2 Headed</td></tr>
<tr><td>A good pusher, counter-pusher</td><td><br /></td></tr>
<tr><td>All of his skill are an AoE skill</td><td><br /></td></tr>
</tbody></table>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCvooIC11sLUrrmI9129caaYBkzFJcK_2JqdxZ049JujA3TDXFUIlxOyBRAfiesvx1xASFQpqWpoxygVwq-A3hQTcqVx8J8OolE4uwFL1I3XtuT3XSqnmhDw_USwTANt9TxdWCqfECSJ3z/s1600/Jakiro.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Jakiro" border="0" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCvooIC11sLUrrmI9129caaYBkzFJcK_2JqdxZ049JujA3TDXFUIlxOyBRAfiesvx1xASFQpqWpoxygVwq-A3hQTcqVx8J8OolE4uwFL1I3XtuT3XSqnmhDw_USwTANt9TxdWCqfECSJ3z/s320/Jakiro.png" title="Jakiro" width="320" /></a></div>
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<b>ROLE</b></div>
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Ranged - Nuker - Pusher - Lane Support - Disabler</div>
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<b>STATS</b><br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>606</td><td>1,218</td><td>2,035</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>364</td><td>874</td><td>1,498</td><td>ATTACK RANGE</td><td>400</td></tr>
<tr><td>DAMAGE</td><td>46-54</td><td>85-93</td><td>133-141</td><td>MISSILE SPEED</td><td>1100</td></tr>
<tr><td>ARMOR</td><td>2</td><td>5</td><td>9</td><th></th><th></th></tr>
</tbody></table>
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<b>ABILITIES</b><br />
<b>1. Dual Breath</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnDLPq03jeHJbMi9ewtATBezdLgPBCOwV9G-wH4lemNHx1Se-o2Z1aRNpttKbjeyznLwq3Q4pVWjkZRzU1o2p7x5EVvatj0K0yn2hAzUAgWau3_COmRHrqfa8P5VHbWixX7r0oFmiDoQya/s1600/jakiro_dual_breath_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dual Breath" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnDLPq03jeHJbMi9ewtATBezdLgPBCOwV9G-wH4lemNHx1Se-o2Z1aRNpttKbjeyznLwq3Q4pVWjkZRzU1o2p7x5EVvatj0K0yn2hAzUAgWau3_COmRHrqfa8P5VHbWixX7r0oFmiDoQya/s1600/jakiro_dual_breath_hp1.png" title="Dual Breath" /></a></div>
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 135/140/155/170</td><td>COOLDOWN: 10</td></tr>
<tr><td>ABILITY: UNIT TARGET, POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DAMAGE: 35 / 70 / 105 / 140</td></tr>
<tr><td>START RADIUS: 200 / 200 / 200 / 200</td><td>END RADIUS: 250 / 250 / 250 / 250</td></tr>
<tr><td>BURN DAMAGE: 5 / 10 / 15 / 20</td><td>MOVE SLOW: 30% / 30% / 30% / 30%</td></tr>
<tr><td>DURATION: 4 / 4 / 4 / 4</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.</i><br />
This is your main nuke for early-mid game. The damage is considered high, and also gives a nice slowing ability. The AoE is also good, can be used for harassing, killing, and for farming some creeps.<br />
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<b>2. Ice Path</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUh4f9LsROmgy9ff2vSRRuz12DAlP4_9H1uahXY8AMLqoAUxgmaPF7DW_peo8tgNRKJTdl7_10iymbvwWDlh9bKaXjcDYmu2LCgsQXGcZxv5M0FyCN6skSexDlsQU6EoS3fz8P-Mf520s/s1600/jakiro_ice_path_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Ice Path" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMUh4f9LsROmgy9ff2vSRRuz12DAlP4_9H1uahXY8AMLqoAUxgmaPF7DW_peo8tgNRKJTdl7_10iymbvwWDlh9bKaXjcDYmu2LCgsQXGcZxv5M0FyCN6skSexDlsQU6EoS3fz8P-Mf520s/s1600/jakiro_ice_path_hp1.png" title=" Ice Path" /></a></div>
Creates a path of ice that stuns and damages enemies that touch it.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 90</td><td>COOLDOWN: 12/11/10/9</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: 0 / 0 / 0 / 0</td><td>FORMATION DELAY: 0.5</td></tr>
<tr><td>DURATION: 1 / 1.4 / 1.8 / 2.2</td><td>RADIUS: 150</td></tr>
<tr><td>DAMAGE: 25 / 50 / 75 / 100</td><td><br /></td></tr>
</tbody></table>
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<i>Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.</i><br />
This is your main disable. A long range, and relatively wide disable. A very good skill to disable some enemies in area in front of you. All enemies in front of you will be stunned so your team can harass them easily.<br />
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<b>3. Liquid Fire</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_rrFT8xaghTaBaIQ9npYx5BJdRYX9Chnn7lQemBfbVJ3gZQJbvoUcp0gzxq-E-LwF3s2tNAhvRFMUh48hF__fTo4a-2uMJppniSwFkOO9Qkpayq4Cvg8eQc3t6Q73792Tyesbve6qGlti/s1600/jakiro_liquid_fire_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Liquid Fire" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_rrFT8xaghTaBaIQ9npYx5BJdRYX9Chnn7lQemBfbVJ3gZQJbvoUcp0gzxq-E-LwF3s2tNAhvRFMUh48hF__fTo4a-2uMJppniSwFkOO9Qkpayq4Cvg8eQc3t6Q73792Tyesbve6qGlti/s1600/jakiro_liquid_fire_hp1.png" title="Liquid Fire" /></a></div>
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>COOLDOWN: 20/15/10/5</td><td>ABILITY: PASSIVE</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>ATTACK SLOW: 20% / 30% / 40% / 50%</td></tr>
<tr><td>RADIUS: 300 / 300 / 300 / 300</td><td>BURN DAMAGE: 10 / 15 / 20 / 25</td></tr>
<tr><td>DURATION: 5 / 5 / 5 / 5</td><td><br /></td></tr>
</tbody></table>
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<i>The left maw of Jakiro opens, laying waste to any in its path.</i><br />
This is your worst skill. A fire that comes from your mouth for every several seconds. Gives a few damage and slowing the attack of the enemy. The only good about this skill is: this skill affects building, so it will faster your pushing.<br />
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<b>4. Macropyre</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7m20IL0bz4ITV7J-jWy1vde5NjoTpGYN_U2yvCYtUstL4Cu9Kvi_5gTIspywVosMC2Pc-aRI7bWHId8r8OxQ5My0S29Y-kRHLiWPk_Ar8A36AkZBx8PiDrz2A2BjI5WRFptad9n2tvxQG/s1600/jakiro_macropyre_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Macropyre" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7m20IL0bz4ITV7J-jWy1vde5NjoTpGYN_U2yvCYtUstL4Cu9Kvi_5gTIspywVosMC2Pc-aRI7bWHId8r8OxQ5My0S29Y-kRHLiWPk_Ar8A36AkZBx8PiDrz2A2BjI5WRFptad9n2tvxQG/s1600/jakiro_macropyre_hp1.png" title="Macropyre" /></a></div>
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect. Upgradable by Aghanim's Scepter.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 220/330/440</td><td>COOLDOWN: 60</td></tr>
<tr><td>ABILITY: UNIT TARGET, POINT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DAMAGE: 100 / 140 / 180</td></tr>
<tr><td>DURATION: 7 / 7 / 7</td><td>SCEPTER DAMAGE: 125 / 175 / 225</td></tr>
<tr><td>SCEPTER RANGE: 1350 / 1350 / 1350</td><td><br /></td></tr>
</tbody></table>
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<i>Ice and fire combine to rip the battlefield to shreds with extreme temperatures.</i><br />
This is your most damaging skill. With this skill, you can blast the area in front of you with a mighty fire that deals a massive damage per secon in the area. It will burn all enemies in front of you.<br />
A very nice skill to fight againt a crowded enemies in an area. It will deal a massive fire damage to them and make your team OWNING, we hope.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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Level 1: Dual Breath<br />
Level 2: Ice Path<br />
Level 3: Dual Breath<br />
Level 4: Liquid Fire<br />
Level 5: Dual Breath<br />
Level 6: Macropyre<br />
Level 7: Dual Breath<br />
Level 8: Ice Path<br />
Level 9 : Ice Path<br />
Level 10: Ice Path<br />
Level 11: Macropyre<br />
Level 12: Liquid Fire<br />
Level 13: Liquid Fire<br />
Level 14: Liquid Fire<br />
Level 15: Stats<br />
Level 16: Macropyre<br />
Level 17-25: Stats<br />
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Why maxed Dual Breath first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.<br />
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Why maxed Ice Path before Liquid Fire? Ice path will benefit more than Liquid Fire, ice path makes enemy to froze in a wide aoe, while Liquid fire is just slowing the enemy.<br />
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<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
Jakiro is a heavy nuker hero. Since the early game, you should use your skills to harass the enemy. Make your enemy recessive by always harasssing them. With the relatively high damage from your nuke, it is quiet easy to harass your enemy in the lane. Use Dual Breath constantly and make your enemy HP become less.<br />
If there is a carry in your lane, it is recommended to let the carry to farm while you can harass the enemy or denying the creep.<br />
If you are the support role for the team, it is recommended to buy a courier and wards to benefit the whole team. With wards, your team can avoid being ganked by the enemy.<br />
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<b>Mid Game</b><br />
Mid game is the time while ganking party is happening. Be careful of enemy's gank party. Your team may need wards to give a vision so your team can avoid enemy's surprise gank.<br />
You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Ice Path to disable the enemy, your friends and you can harass them while they are disabled, and then you can use the Macropyre amd also use your Dual Breath to harass and get many kills.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQaembNWCENiPERhKX2ZNnNeoOYWb_163z9mppevPczp-6ngjowahGTxW8FY5LoiMSQ0eCt2PWCoGUgiFgswajbhGPsSMKghClSV4WLYMFyBm1zHGuk2VqKM1vQmzSsZNf-hc_kM6iOCH/s1600/Jakiro_twin_head_dragon_dota_by_Virunphat.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Dota 2 - Jakiro Build Guide" border="0" height="268" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigQaembNWCENiPERhKX2ZNnNeoOYWb_163z9mppevPczp-6ngjowahGTxW8FY5LoiMSQ0eCt2PWCoGUgiFgswajbhGPsSMKghClSV4WLYMFyBm1zHGuk2VqKM1vQmzSsZNf-hc_kM6iOCH/s320/Jakiro_twin_head_dragon_dota_by_Virunphat.jpg" title="Dota 2 - Jakiro Build Guide" width="320" /></a></div>
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<b>Late Game</b><br />
On the late game, your part for the team is the same. to nuke all the enemy in area in front of you. because all your skills are area skills, it willl be so nice to deal damage to all the enemy in a time. Be careful to use the Ice Path, this is your main disable and make sure it hits at least 2-3 enemies, so you can land your ultimate and your other skill perfectly and deal a massive amount of damage.<br />
Although the effectiveness of nukes is reduced on the late game because enemys Hp and is already high, but all your skill damage combined is still good. Moreover if you buy an Aghanim Scepter, it will make your ultimate more painful for the enemy.<br />
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<b>ITEMS BUILD</b><br />
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<b>1. </b>You need to buy <b>courier and wards</b> for the team. If someone already done it, you don't need to.<br />
Courier: 150<br />
Wards: 150<br />
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<tr><td>Courier: Transfer items from shop to heroes<br />
Wards: Scouting some important area to protect teams against some ganks.</td></tr>
</tbody></table>
</div>
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.<br />
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<b>2. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
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Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
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Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.<br />
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<b>3. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.<br />
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<b>5. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
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Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
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<b>5. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6ag_Ls9CLhkQGUDxIltGDBv0gEOXnQGuOmm4eRC1ev3CmTkIHs-iQYV5Jj1xCT_Gk-IrdILxdV7aqUGp0uQr7kMD0SEh2MjWHL7G_FhLseJ8D-DtISbc5Or7SkBZ8qeGI1CUZrrNkQY/s1600/shivas_guard_lg.png" title="Shiva's Guard, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
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Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
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<b>ALTERNATIVE ITEMS (FOR A SUPPORT)</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
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Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>2 Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>3. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" title="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
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Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.<br />
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<b>GOOD ALLIES</b><br />
<span style="font-family: inherit;"><b>1. AoE Skills and Also High DPS Ultimate</b></span><br />
<span style="font-family: inherit;"><b>(Example: Invoker, Lich, Sandking)</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLIHUSqsFJRaj-E-jKt8bHAncz3-xq77deuPBHVDphXfTOTjWB8lK-11XOzEQGw6i5rozM5LOsWCH9f3kCU4Jm4RuzemwPYMPNZZHfPlr36bHH61MYvkJFSSLtJTRVT4ipo2Bi-z9FJSn/s1600/invoker_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLIHUSqsFJRaj-E-jKt8bHAncz3-xq77deuPBHVDphXfTOTjWB8lK-11XOzEQGw6i5rozM5LOsWCH9f3kCU4Jm4RuzemwPYMPNZZHfPlr36bHH61MYvkJFSSLtJTRVT4ipo2Bi-z9FJSn/s1600/invoker_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5N2g5nHIfcn5IeR_LzgTHhOkQA83NNHxTrG4ib3q803hs8Ku6yVdb9hOV-St2IMG5_lOH5wZPoMXlR7mdZB2zAOHMN9Rt5LjfKSreTLgJBHdTA3tI-26ZHaswdhxVwS4Fi11zwrP2SMkK/s1600/lich_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5N2g5nHIfcn5IeR_LzgTHhOkQA83NNHxTrG4ib3q803hs8Ku6yVdb9hOV-St2IMG5_lOH5wZPoMXlR7mdZB2zAOHMN9Rt5LjfKSreTLgJBHdTA3tI-26ZHaswdhxVwS4Fi11zwrP2SMkK/s1600/lich_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU-4eDjwLCz_vcHbV1uBEDEE4Kw-DB7F9wBDoo1jvxzvpQb2vDSsENKFinTBqSdAFIrexSOaIeY-_BAzRQqV8OFXyg9TgxgH6Dg93uOOo5i39pcRIx9-an2c66W-ONjwc3Rp_5A6TTowec/s1600/sand_king_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU-4eDjwLCz_vcHbV1uBEDEE4Kw-DB7F9wBDoo1jvxzvpQb2vDSsENKFinTBqSdAFIrexSOaIeY-_BAzRQqV8OFXyg9TgxgH6Dg93uOOo5i39pcRIx9-an2c66W-ONjwc3Rp_5A6TTowec/s1600/sand_king_dota2.png" /></a></div>
They have some nice AoE skills that requires enemies to be stick in an area. You have an all AoE skills in your pocket, combined with them, your team will deal a massive daname to the area.<br />
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<span style="font-family: inherit;"><b>2. Carries</b></span><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
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<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.<br />
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<b>BAD ENEMIES</b><br />
<b>1. Silencer</b><br />
(Example: Silencer, Drow Ranger, Bloodseeker)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp5uu74y9qdNIVRfjJp5X5jy9gCyOLshCbA_iQouxvoHdbcK8K0K2CK6bu-9DOUBCHgykfNAuyVTY5wgYrHokhh7Wb5PWCa2Gw-b9WVUepe0kDauNApP8zUozy0wzI7lKK_bQCxeK7aVk-/s1600/silencer_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp5uu74y9qdNIVRfjJp5X5jy9gCyOLshCbA_iQouxvoHdbcK8K0K2CK6bu-9DOUBCHgykfNAuyVTY5wgYrHokhh7Wb5PWCa2Gw-b9WVUepe0kDauNApP8zUozy0wzI7lKK_bQCxeK7aVk-/s1600/silencer_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiseZA41r_fU7abgbhUhpOwj-1WD8BK1_iwHI-PHXoMiJRYykDaLyZForzJZ_xdC9xKdi5NrybDtuWgM7jhxYWsSF-Lg7kX-GQpHHwPX4_YsedBksGcNjK7CPWqi6L-Yodypw9byArd3tmj/s1600/drow_ranger_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiseZA41r_fU7abgbhUhpOwj-1WD8BK1_iwHI-PHXoMiJRYykDaLyZForzJZ_xdC9xKdi5NrybDtuWgM7jhxYWsSF-Lg7kX-GQpHHwPX4_YsedBksGcNjK7CPWqi6L-Yodypw9byArd3tmj/s1600/drow_ranger_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPFjwB094U0JtnSDg7oZm3TVT1PGrgvnhiF4qrTJnYlPc85ROPCVy6Cl2TI0uEnl-ZCUSn9GleLhS0q_d1boI5ejNbHrJ5Av-frfxvNW6iHTpkNHmWjY5qNv3FpyKhCuDdGVrcl8BDgmH/s1600/bloodseeker_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWPFjwB094U0JtnSDg7oZm3TVT1PGrgvnhiF4qrTJnYlPc85ROPCVy6Cl2TI0uEnl-ZCUSn9GleLhS0q_d1boI5ejNbHrJ5Av-frfxvNW6iHTpkNHmWjY5qNv3FpyKhCuDdGVrcl8BDgmH/s1600/bloodseeker_dota2.png" /></a></div>
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You rely on your ability to cast all your skills. But, the Silencers, they will cancel your skill and make you can't use all your skills and become useless, BEWARE of them!</div>
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Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1tag:blogger.com,1999:blog-4488376345701999712.post-80669089327685587052013-05-09T07:19:00.000+07:002015-09-25T13:15:27.482+07:00Dota 2 - Disruptor Build Guide<b>BIO</b><br />
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.<br />
<br />
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
<span class="Apple-tab-span" style="white-space: pre;"><br /></span>
<b>INTRODUCTION</b><br />
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td><b>PROS</b></td><td><b>CONS</b></td></tr>
<tr><td>Have a nice aoe cage skill</td><td>Squishy</td></tr>
<tr><td>Have a nice aoe dps skill</td><td>Slow motion</td></tr>
<tr><td>Can make enemy to move back</td><td><br /></td></tr>
<tr><td>Have a nice harassing skill</td><td><br /></td></tr>
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<b>ROLE</b></div>
<div>
Ranged - Nuker - Support - Initiator - Disabler</div>
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<b>STATS</b><br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><caption></caption><tbody>
<tr style="background-color: #0033ff; color: white; padding-bottom: 4px; padding-top: 5px;"></tr>
<tr><th>LEVEL</th><th>1</th><th>15</th><th>25</th><th></th><th></th></tr>
<tr><td>HIT POINTS</td><td>511</td><td>1,016</td><td>1,757</td><td>SIGHT RANGE</td><td>1800 / 800</td></tr>
<tr><td>MANA</td><td>286</td><td>741</td><td>1,326</td><td>ATTACK RANGE</td><td>600</td></tr>
<tr><td>DAMAGE</td><td>49-53</td><td>84-88</td><td>129-133</td><td>MISSILE SPEED</td><td>1200</td></tr>
<tr><td>ARMOR</td><td>1</td><td>4</td><td>9</td><th></th><th></th></tr>
</tbody></table>
</div>
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<b>ABILITIES</b><br />
<b>1. Thunder Strike</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq9lTizWa7xGCVFcBNCOuL-Zw5KY4n90ZP89oppk01jXL1mifjNvytCirKazZ4TfadLcMqHtXMvnUhpxNZxB_Vd2pdU3lQN8fqTNJaRNvv-lYMwfnNiiGO6a4TisLl33tzCnxmDhbePuw0/s1600/disruptor_thunder_strike_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Thunder Strike" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq9lTizWa7xGCVFcBNCOuL-Zw5KY4n90ZP89oppk01jXL1mifjNvytCirKazZ4TfadLcMqHtXMvnUhpxNZxB_Vd2pdU3lQN8fqTNJaRNvv-lYMwfnNiiGO6a4TisLl33tzCnxmDhbePuw0/s1600/disruptor_thunder_strike_hp1.png" title="Thunder Strike" /></a></div>
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 130/130/130/130</td><td>COOLDOWN: 16</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY UNITS</td></tr>
<tr><td>DAMAGE: MAGICAL</td><td>DAMAGE: 50 / 75 / 100 / 125</td></tr>
<tr><td>RADIUS: 200 / 200 / 200 / 200</td><td>STRIKES: 3 / 3 / 3 / 3</td></tr>
<tr><td>DURATION: 4 / 4 / 4 / 4</td><td><br /></td></tr>
</tbody></table>
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<i>Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.</i><br />
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.<br />
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.<br />
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<b>2. Glimpse</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZc29flFIceKcM3MJmCsrEI34pxC3v-Pa2b2BFpa81V8fVD6scYL7eRFvocwG63jBdYUk8hAWQ7vZRgv-2HUOAvyXTfLUA4yk-Hy44YoS4Vanl-QAHEw9BmisWnV4HREhgRphyJPAosxF/s1600/disruptor_glimpse_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Glimpse" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibZc29flFIceKcM3MJmCsrEI34pxC3v-Pa2b2BFpa81V8fVD6scYL7eRFvocwG63jBdYUk8hAWQ7vZRgv-2HUOAvyXTfLUA4yk-Hy44YoS4Vanl-QAHEw9BmisWnV4HREhgRphyJPAosxF/s1600/disruptor_glimpse_hp1.png" title="Glimpse" /></a></div>
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 160/130/100/70</td><td>COOLDOWN: 60/50/40/30</td></tr>
<tr><td>ABILITY: UNIT TARGET</td><td>AFFECTS: ENEMY HEROES</td></tr>
<tr><td>CAST RANGE: 600 / 1000 / 1400 / 1800</td><td><br /></td></tr>
</tbody></table>
</div>
<i>Playing with electricity can have unexpected results.</i><br />
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe<br />
<b><br /></b>
<b>3. Kinetic Field</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V3C5dxmKafXuELEczpRhHWNTZWiGJY_GxLWmGvZb76i6yUJHDeN6uc8cJF-Q4r3MLyWlCT1zLT8oyHuetrXYXgvwxFkks4zYdOjigrFrHiRBa5NBU4GYKQp_LloSreTBJN5yOSi3l-_N/s1600/disruptor_kinetic_field_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Kinetic Field" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V3C5dxmKafXuELEczpRhHWNTZWiGJY_GxLWmGvZb76i6yUJHDeN6uc8cJF-Q4r3MLyWlCT1zLT8oyHuetrXYXgvwxFkks4zYdOjigrFrHiRBa5NBU4GYKQp_LloSreTBJN5yOSi3l-_N/s1600/disruptor_kinetic_field_hp1.png" title="Kinetic Field" /></a></div>
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.<br />
<div class="nobrtable">
<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 70/70/70/70</td><td>COOLDOWN: 14</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>RADIUS: 300 / 300 / 300 / 300</td></tr>
<tr><td>FORMATION TIME: 1.2 / 1.2 / 1.2 / 1.2</td><td>DURATION: 2.5 / 3 / 3.5 / 4</td></tr>
</tbody></table>
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<i>The stryder is immune to the gale-force winds that will consume its adversaries.</i><br />
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.<br />
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<b>4. Static Storm</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_W5NeYYr-SeGAZEQSwNz_yHUIQZI6d4oB0mF8TSZxalUCWiRZ6yUYXNNhR2ggoYV9_S6VtqfIPzDGvhoOCNs9f1RAXiAnSi-SOlVZqfdAkkG8jF5OXQ3XbSkx8Y0kuT4VxlgU8mWppvKE/s1600/disruptor_static_storm_hp1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt=" Static Storm" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_W5NeYYr-SeGAZEQSwNz_yHUIQZI6d4oB0mF8TSZxalUCWiRZ6yUYXNNhR2ggoYV9_S6VtqfIPzDGvhoOCNs9f1RAXiAnSi-SOlVZqfdAkkG8jF5OXQ3XbSkx8Y0kuT4VxlgU8mWppvKE/s1600/disruptor_static_storm_hp1.png" title=" Static Storm" /></a></div>
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>MANA COST: 125/175/225</td><td>COOLDOWN: 85</td></tr>
<tr><td>ABILITY: POINT TARGET</td><td>DAMAGE: MAGICAL</td></tr>
<tr><td>RADIUS: 375 / 375 / 375</td><td>MAX DAMAGE PER SECOND: 170 / 220 / 270</td></tr>
<tr><td>DURATION: 5 / 5 / 5</td><td><br /></td></tr>
</tbody></table>
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<i>A summer squall in Druud is a hardship that only an Oglodi can survive.</i><br />
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.<br />
<i><br /></i>
<b>SKILLBUILD</b><br />
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Level 1: Thunder Strike<br />
Level 2: Glimpse<br />
Level 3: Thunder Strike<br />
Level 4: Kinetic Field<br />
Level 5: Thunder Strike<br />
Level 6: Static Storm<br />
Level 7: Thunder Strike<br />
Level 8: Glimpse<br />
Level 9 : Glimpse<br />
Level 10: Glimpse<br />
Level 11: Static Storm<br />
Level 12: Kinetic Field<br />
Level 13: Kinetic Field<br />
Level 14: Kinetic Field<br />
Level 15: Stats<br />
Level 16: Static Storm<br />
Level 17-25: Stats<br />
<br />
Why maxed Thunder Strike first ? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.<br />
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Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.<br />
<div>
<br /></div>
<div>
<b>STRATEGY</b><br />
<b>Early Game</b><br />
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.<br />
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.<br />
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.<br />
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.<br />
<br />
<b>Mid Game</b><br />
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.<br />
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<b>Late Game</b><br />
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.<br />
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<b>ITEMS BUILD</b></div>
<b>1. </b>You need to buy <b>courier and wards</b> for the team. If someone already done it, you don't need to.<br />
Courier: 150<br />
Wards: 150<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Courier: Transfer items from shop to heroes<br />
Wards: Scouting some important area to protect teams against some ganks.</td></tr>
</tbody></table>
</div>
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.<br />
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<b>2. Arcane Boots</b><br />
Total cost: 1450<br />
Recipe: Boots of Speed + Energy Booster<br />
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<table border="1" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Replenish Mana - Restores mana in an area around the hero.<br />
Flat movement speed bonuses from multiple pairs of boots do not stack.<br />
+ 60 Movement Speed<br />
+ 250 Mana<br />
MANA RESTORED: 135<br />
Mana Needed: 25 Cooldown: 55</td></tr>
</tbody></table>
</div>
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.<br />
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<b>3. Drum of Endurance</b><br />
Total Cost: 1725<br />
Recipe: Bracer + Robe of Magi + Recipe<br />
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<tr><td>Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.<br />
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.<br />
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes<br />
+ 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5%<br />
Cooldown: 30</td></tr>
</tbody></table>
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Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.<br />
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<b>3. Force Staff</b><br />
Total cost: 2350<br />
Recipe: Staff of Wizardy + Ring of Regen + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration<br />
Manacost: 25 Cooldown: 20</td></tr>
</tbody></table>
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Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.<br />
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<b>5. Schyte of Vyse</b><br />
Total cost: 5675<br />
Recipe: Mystic Staff + Ultimate Orb + Void Stone<br />
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<tr><td>Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.<br />
+ 10 Strength + 10 Agility + 35 Intelligence<br />
+ 150% Mana Regeneration<br />
Manacost: 100 Cooldown: 35</td></tr>
</tbody></table>
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Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.<br />
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<b>5. Shivs's Guard</b><br />
Total cost: 4700<br />
Recipe: Plate Mail + Mystic Staff + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.<br />
Passive: Freezing Aura - Reduces attack speed on enemies.<br />
Multiple instances of Freezing Aura do not stack.<br />
+ 30 Intelligence + 15 Armor<br />
AURA SLOW: 25%<br />
Manacost: 100 Cooldown: 30</td></tr>
</tbody></table>
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Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.<br />
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<b>ALTERNATIVE ITEMS (FOR A SUPPORT)</b><br />
<b>1. Mekansm</b><br />
Total cost: 2306<br />
Recipe: Headress + Buckler + Recipe<br />
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<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Restore - Heals 250 HP and gives +2 armor in an area.<br />
Passive: Mekansm Aura - Bonus HP Regen in an area.<br />
Multiple instances of Mekansm Aura do not stack<br />
+ 5 All Attributes<br />
+ 5 Armor<br />
BONUS HP REGEN: 4<br />
Mana:150 Cooldown:45</td></tr>
</tbody></table>
</div>
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.<br />
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<b>2 Pipe of Insight</b><br />
Total cost: 3628<br />
Recipe: Hood of Defiance + Headress + Recipe<br />
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<tr><td>Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.<br />
Multiple instances of spell resistance from items do not stack.<br />
+ 11 HP Regeneration<br />
+ 30% Spell Resistance<br />
Manacost: 100 Cooldown: 60</td></tr>
</tbody></table>
</div>
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.<br />
<br />
<b>3. Eul's Scepter of Divinity</b><br />
Total cost: 2800<br />
Recipe: Staff of Wizardy + Sage Mask + Void Stone<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj17lVF3rmmb1bpIeDTCqo2YmTrDYVfXxq0vz9jB5VSxru4PHDvfe-Ygq2TWcg9Dx6vU_HzDKsoSouV9DN5UUJjlfm5sWzrmAho-haMEXXVIL72Y9xhB_LyafKUdS_KPhRkheET8gmPt5o/s1600/cyclone_dota2.png" title="Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide" /></a></div>
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<div class="nobrtable">
<table border="2" bordercolor="#ffffff" cellpadding="10" cellspacing="0" style="background-color: #f0f0f0; border-collapse: collapse;"><tbody>
<tr><td>Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.<br />
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence<br />
+ 150% Mana Regeneration<br />
+ 30 Movement Speed<br />
Manacost: 75 Cooldown: 30</td></tr>
</tbody></table>
</div>
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.<br />
<br />
<b>GOOD ALLIES</b><br />
<span style="font-family: inherit;"><b>1. AoE Skills and Also High DPS Ultimate</b></span><br />
<span style="font-family: inherit;"><b>(Example: Invoker, Lich, Sandking)</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLIHUSqsFJRaj-E-jKt8bHAncz3-xq77deuPBHVDphXfTOTjWB8lK-11XOzEQGw6i5rozM5LOsWCH9f3kCU4Jm4RuzemwPYMPNZZHfPlr36bHH61MYvkJFSSLtJTRVT4ipo2Bi-z9FJSn/s1600/invoker_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsLIHUSqsFJRaj-E-jKt8bHAncz3-xq77deuPBHVDphXfTOTjWB8lK-11XOzEQGw6i5rozM5LOsWCH9f3kCU4Jm4RuzemwPYMPNZZHfPlr36bHH61MYvkJFSSLtJTRVT4ipo2Bi-z9FJSn/s1600/invoker_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5N2g5nHIfcn5IeR_LzgTHhOkQA83NNHxTrG4ib3q803hs8Ku6yVdb9hOV-St2IMG5_lOH5wZPoMXlR7mdZB2zAOHMN9Rt5LjfKSreTLgJBHdTA3tI-26ZHaswdhxVwS4Fi11zwrP2SMkK/s1600/lich_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5N2g5nHIfcn5IeR_LzgTHhOkQA83NNHxTrG4ib3q803hs8Ku6yVdb9hOV-St2IMG5_lOH5wZPoMXlR7mdZB2zAOHMN9Rt5LjfKSreTLgJBHdTA3tI-26ZHaswdhxVwS4Fi11zwrP2SMkK/s1600/lich_dota2.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU-4eDjwLCz_vcHbV1uBEDEE4Kw-DB7F9wBDoo1jvxzvpQb2vDSsENKFinTBqSdAFIrexSOaIeY-_BAzRQqV8OFXyg9TgxgH6Dg93uOOo5i39pcRIx9-an2c66W-ONjwc3Rp_5A6TTowec/s1600/sand_king_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU-4eDjwLCz_vcHbV1uBEDEE4Kw-DB7F9wBDoo1jvxzvpQb2vDSsENKFinTBqSdAFIrexSOaIeY-_BAzRQqV8OFXyg9TgxgH6Dg93uOOo5i39pcRIx9-an2c66W-ONjwc3Rp_5A6TTowec/s1600/sand_king_dota2.png" /></a></div>
They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.<br />
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<span style="font-family: inherit;"><b>2. Carries</b></span><br />
<b style="text-align: center;">(Example: Magine, Void, Luna)</b><br />
<div>
<div style="text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Anti Mage, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkuitIXJM_ARSl-6laPSP-Coenof5Z4cSO4cUPROiEusxHYWo5p5DEBkcb0Io_XVpQvTYAV-ikq5XgAyUeHS60DFwG1k72_bT4Xk-QWDjjF9a359wLykz4268DWGRV9oiUWEgYcLFJ0ME/s1600/antimage_dota2_x.png" title="Anti Mage, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Faceless Void, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxx8gssKCSc33QctcoRMJafc-5zgESCmIdEUd08ISIqe1iEaDvh1j2AFBV3capEHT6wHIqYUPITFhLhlH7ZRp6QBSw-GxmqO_yZ38_k7CSXIqAxUn7GXWvTiF_-BhJe3Gkdcc81TKh4ys/s1600/faceless_void_dota2.png" title="Faceless Void, Dota 2 - Shadow Shaman Build Guide" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Luna, Dota 2 - Shadow Shaman Build Guide" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigDXldFfrXo98fA7uBBG_4gibmTkLPmBDNWM-YM9kCJudqOOY_C5bWNlUoCbSKQpTWZUFR8z_qhJLPEau9PRIbyjRcvenabFbR4h_3VY3ERWuSyr5w5_NRg2Jy6fVcu53ITTAoW0zL8H0/s1600/luna_dota2.png" title="Luna, Dota 2 - Shadow Shaman Build Guide" /></a></div>
</div>
<div>
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.<br />
<br />
<b>BAD ENEMIES</b><br />
<b>1. High Instant Damage</b><br />
(Example: Lina, Lion, Tiny)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYFlXDG8CSuRT64Wusfjf08aKomIx11lD4cqx1IVE6kzs-ahwxLDv1aPBmw0wUfG13udw7xpzgb6Lp8VNkRGzQ2KxmPZQtgw8cuagoF5JKe8uXi6ZasaRlFvm0Bx_jSQiFuxFBXRbwdFyQ/s1600/lina_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Lina" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYFlXDG8CSuRT64Wusfjf08aKomIx11lD4cqx1IVE6kzs-ahwxLDv1aPBmw0wUfG13udw7xpzgb6Lp8VNkRGzQ2KxmPZQtgw8cuagoF5JKe8uXi6ZasaRlFvm0Bx_jSQiFuxFBXRbwdFyQ/s1600/lina_dota2.png" title="Lina" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWHZv18rhRIUUFhuSpvNRuXRsI65eVaQcWjwy64-FXDMNf0MBtZzTvB5cEMCzbrD647vNP1ayN4cJWema_Awdk0QAExm359z6DG0J9Ak9-9IYRznZV4AvC5FKKYeXN0zH9fTvnSUtBRlKT/s1600/lion_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Lion" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWHZv18rhRIUUFhuSpvNRuXRsI65eVaQcWjwy64-FXDMNf0MBtZzTvB5cEMCzbrD647vNP1ayN4cJWema_Awdk0QAExm359z6DG0J9Ak9-9IYRznZV4AvC5FKKYeXN0zH9fTvnSUtBRlKT/s1600/lion_dota2.png" title="Lion" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="Tiny" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQoUBaU7gVj3pithR0_V3Ll6DIg-Be0j7VbKZIGqF_OiuKtrlO0i6cDTQqNEQnE2Z5Sxu4SYtn3DH467-IZspzl1bo4MW3LOoIE_-Hv-DDdxKxgRuf9flDeKFDWzjMFowpaGImQoleLd3G/s1600/tiny_dota2.png" title="Tiny" /></a></div>
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.</div>
Kinghttp://www.blogger.com/profile/08394054983059929056noreply@blogger.com1