Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
INTRODUCTION
Rizzrak the goblin shredder is one of the four new heroes that came with 6.73. much like dragonus, he's been a little neglected for some reason, at least compared to legion and xin. this is a shame, because he's really powerful and fun as shit to play. the other guides out on him right now suck dick so i wrote this one, for pubs obviously since he's not even in the -cm pool yet. you're welcome
PROS | CONS |
An escape artist | Need lots of mana |
Have some painful skills | Bad in mid laning |
Can be as hard as rock | Can't attack while using Chakram |
Low spell cooldown | |
Fun to use | |
Can cuts trees |
ROLE
Melee - Durable - Nuker - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,127 | 1,906 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 601 | 1,095 | ATTACK RANGE | 128 |
DAMAGE | 48-52 | 77-81 | 118-122 | MISSILE SPEED | N/A |
ARMOR | 0 | 3 | 7 |
ABILITIES
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
MANA COST: 70/80/90/100 | COOLDOWN: 8 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 300 | DAMAGE: 100 / 150 / 200 / 250 |
STAT LOSS PERCENT: 15% | STAT LOSS DURATION: 7 |
2. Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
MANA COST: 60/70/80/90 | COOLDOWN: 4 |
ABILITY: NO TARGET | DAMAGE: PURE |
CAST RANGE: 800 / 1000 / 1200 / 1400 | RADIUS: 225 / 225 / 225 / 225 |
DAMAGE: 100 / 140 / 180 / 220 |
3. Reactive Armor
Each time Timbersaw is attacked, he gains increased health regen and armor.
ABILITY: PASSIVE | BONUS ARMOR: 1 |
BONUS HP REGEN: 1 | MAX STACKS: 4 / 8 / 12 / 16 |
STACK DURATION: 16 / 16 / 16 / 16 |
4. Chakram
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and spend mana while the blade is out.
MANA COST: 125/150/175 | COOLDOWN: 8 |
ABILITY: POINT TARGET | DAMAGE: PURE |
RADIUS: 200 | PASS DAMAGE: 100 / 140 / 180 |
DAMAGE PER SECOND: 50 / 75 / 100 | SLOW: 5% |
MANA COST PER SECOND: 20 / 25 / 30 | CONTOH: DIHAPUS10 |
Return Chakram
Returns the Chakram to Timbersaw.
COOLDOWN: 0 | ABILITY: NO TARGET |
SKILLBUILD
Level 1: Timberchain
Level 2: Whirling Death
Level 3: Whirling Death
Level 4: Timberchain
Level 5: Whirling Death
Level 6: Chakram
Level 7: Whirling Death
Level 8: Timberchain
Level 9 : Timberchain
Level 10: Reactive Armor
Level 11: Chakram
Level 12: Reactive Armor
Level 13: Reactive Armor
Level 14: Reactive Armor
Level 15: Stats
Level 16: Chakram
Level 17-25: Stats
Why take Timberchain for level 1? Well, you need to avoid if there is a firstblood attempt from enemies. Use Timberchain to jump-out.
Why maxed Whirling Death first? This is your biggest nuke, can be use to farm, or to damaging some nearby enemies.
Why maxed Timberchain before Reactive armor? Nukes should be maxed first, thats the rule of DotA. Nuke will deal a nice damage for early-mid game, and will loss it's potential in late game. And Reactive armor will reduce damage from attacks which is useful on mid-late game.
ave to go mid, you might consider taking death over chains, but shredder shouldn't mid (no trees).
STRATEGY
Early Game
If you are not partnering with carry, you can use your time to last hits the creeps. Farm something to make you get some nice items. Use your skills WhirlingDeath and TimberChain once in a while to harass enemies. And if you have the chance, try to get firstblood using those two skills.
Mid Game
You need to start ganking here, in mid game, this is your time to shine. Here you should already have Chakram and start roaming and finding enemy to kill. You can jump freely like a Tarzan using Timberchain, and have some fun using Whirling Death that also can cut some trees. Use Chakram to deal damage more. If you have loss all your mana, retreat is the best choice, you are a very mana dependant hero, mana is everything for you. Remember that Chakram is also a slower skill, with this, you will be easier to escape from enemies. Timberchain and Chakram, a perfect tool for an escape artist, you.
Late Game
What you need in teamfights are: To keep cahainskill all you have. Although your damage isn't painful anymore. You still have slower ability from Chakram that will slow down enemies, and maybe still deal a good damage. Also remember that you have Whirling Death that will reduce enemy' stats. 15% reduction for main stats in a late game can be a pain for your enemy. be sure to cast any items you have during teamfights, maybe item like Shiva, Mekans, or NecroBooks will helps your team.
ITEMBUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Bloodstone
Total Cost:
Recipe: Preserverance + Soul Booster
Passive: Bloodpact - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there. + 500 Health + 400 Mana + 9 HP Regeneration + 200% Mana Regeneration |
3. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Supportive Item you Might Needs
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
DPS Item you Might Needs
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Heroes Will Helps You to Land Your Chakram into the Middle of Enemies
(Example: DarkSeer, Puck, Disruptor)
DarkSeer: Have Vacuum that sucks all nearby opponent into 1 point, that's your chance to release the Chakram
Puck: His ultimate can make opponenets to stay on their place, that's your chance to release the Chakram
Disruptor: His Kinetic Field can make opponenets to stay on their place, that's your chance to release the Chakram
VIDEO SECTION
1. Dota Alan - Timbersaw
2. Yaphets Plays the Shredder
FANART
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