Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
INTRODUCTION
Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.
PROS | CONS |
The best silencer in the game | Squichy |
Have a multiple ways to silence his enemies | No escape mechanism |
Have a decent damage on late game | |
Can steal intelligence |
Ranged - Support - Carry - Initiator
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 1,058 | 1,856 | SIGHT RANGE | 1800 / 800 |
MANA | 351 | 806 | 1,391 | ATTACK RANGE | 600 |
DAMAGE | 43-57 | 78-92 | 123-137 | MISSILE SPEED | 1000 |
ARMOR | 1 | 5 | 11 |
ABILITIES
1. Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.
2. Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.
This skill will be so fiercing in the late game. Cast this on a target until he die.
3. Last Word
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
Nortrom ensures that spells uttered by his opponents will be their last.
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.
4. Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
Silencing all enemy for several second.
SKILLBUILD
Level 1: Glaives of Wisdom
Level 2: Curse of the Silent
Level 3: Glaives of Wisdom
Level 4: Curse of the Silent
Level 5: Glaives of Wisdom
Level 6: Global Silence
Level 7: Glaives of Wisdom
Level 8: Curse of the Silent
Level 9 : Curse of the Silent
Level 10: Last Word
Level 11: Global Silence
Level 12: Last Word
Level 13: Last Word
Level 14: Last Word
Level 15: Stats
Level 16: Global Silence
Level 17-25: Stats
Why maxed Glaives of Wisdom first? The damage is so high and you need this to harass enemy on early-mid game.
Why maxed Curse of the Silent before Last Word? Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.
1. Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
MANA COST: 75/95/115/135 | COOLDOWN: 20/18/16/14 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
MANA LOSS: 8 / 16 / 24 / 32 | DAMAGE: 20 / 35 / 50 / 65 |
RADIUS: 350 / 350 / 350 / 350 | DURATION: 6 |
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.
2. Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 15/15/15/15 | ABILITY: AUTO-CAST, UNIT TARGET |
AFFECTS: ENEMY UNITS | DAMAGE: PURE |
INT TO DAMAGE: 30% / 45% / 60% / 75% |
This skill will be so fiercing in the late game. Cast this on a target until he die.
3. Last Word
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
MANA COST: 115 | COOLDOWN: 36/28/20/12 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | SILENCE/DISARM DURATION: 3 / 4 / 5 / 6 |
DEBUFF DURATION: 5 | DAMAGE: 150 / 200 / 250 / 300 |
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.
4. Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
MANA COST: 250/350/450 | COOLDOWN: 140 |
ABILITY: NO TARGET | DURATION: 4 / 5 / 6 |
Silencing all enemy for several second.
SKILLBUILD
Level 2: Curse of the Silent
Level 3: Glaives of Wisdom
Level 4: Curse of the Silent
Level 5: Glaives of Wisdom
Level 6: Global Silence
Level 7: Glaives of Wisdom
Level 8: Curse of the Silent
Level 9 : Curse of the Silent
Level 10: Last Word
Level 11: Global Silence
Level 12: Last Word
Level 13: Last Word
Level 14: Last Word
Level 15: Stats
Level 16: Global Silence
Level 17-25: Stats
Why maxed Glaives of Wisdom first? The damage is so high and you need this to harass enemy on early-mid game.
Why maxed Curse of the Silent before Last Word? Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.
STRATEGY
Early Game
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
If someone says missing, better to stay near your tower.
Mid Game
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.
Late Game
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
Early Game
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
If someone says missing, better to stay near your tower.
Mid Game
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.
Late Game
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
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