Dota 2 - Spectre Build Guide

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on  a teamfight.
Can go through trees and hills using one of her skillNeeds lots of farms
Have a global detector and teleportLow mana pool
Enemy feels pain on damaging her
Strong on late game 
Spectre Mercurial Dota Cool
Melee - Carry - Durable

HIT POINTS5111,0431,803SIGHT RANGE1800 / 800
MANA2085541,061ATTACK RANGE128

1. Spectral Dagger
Spectral Dagger, Dota 2 -  Spectre Build Guide
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
MANA COST: 130/140/150/160COOLDOWN: 16
DAMAGE: MAGICALDAMAGE: 50 / 100 / 150 / 200
MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18%DURATION: 7 / 7 / 7 / 7
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive. 
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.

2. Desolate
Desolate, Dota 2 -  Spectre Build Guide
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
BONUS DAMAGE: 20 / 35 / 50 / 65RADIUS: 325 / 325 / 325 / 325
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.

3. Dispersion
Dispersion, Dota 2 -  Spectre Build Guide
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
MIN RADIUS: 300 / 300 / 300 / 300MAX RADIUS: 1000 / 1000 / 1000 / 1000
DAMAGE REFLECTED: 10% / 14% / 18% / 22%
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage

4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
MANA COST: 150/150/150COOLDOWN: 120
INCOMING DAMAGE: 100% / 100% / 100%OUTGOING DAMAGE: 40% / 40% / 40%
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.

5. Reality

Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
The scattered shadows unite into the one true Spectre.
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.

Dota 2 -  Spectre Build Guide
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats

Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.

Why maxed Spectral Dagger first?  This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.

Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.

Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.

Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Spectre Mercurial Dota Pro
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.

1. Starting Items
Quelling Blade: for easier last hitting
Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
Tango: to refill your health

2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Phase Boots, Dota 2 -  Spectre Build Guide
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.
Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4
PHASE MOVE BOOST: 16%    + 55 Movement Speed    + 24 Damage
Cooldown: 8
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).

3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Vanguard, Dota 2 -  Spectre Build Guide

Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health    + 6 HP Regeneration    BLOCK CHANCE: 70%
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.

4.  Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe

Radiance, Dota 2 -  Spectre Build Guide
Active: Toggles Burn Damage on or off.
Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.

5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Diffusal Blade, Dota 2 -  Spectre Build Guide
Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit.
Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable.
Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
+ 22/26 Agility     + 6/10 Intelligence      Cooldown; 12
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.

6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Heart of Tarrasque, Dota 2 -  Spectre Build Guide
Passive: Health Regeneration - Restores a percentage of max health per second.
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
+ 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown: 6
Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.

7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Manta Style, Dota 2 - Morphling Build Guide
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds.
Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage.
Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength
+ 26 Agility    + 10 Intelligence    + 15 Attack Speed    + 10% Movement Speed
Manacost:165    Cooldown:50
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.

8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
The Butterfly, Dota 2 - Morphling Build Guide
+ 30 Agility            + 30 Damage
+ 35% Evasion      + 30 Attack Speed
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.

a. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
refresher's orb, Earthshaker - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.

b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Blade Mail, Dota 2 -  Spectre Build Guide
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.
 + 22 Damage   + 5 Armor   + 10 Intelligence
Manacost: 25   Cooldown; 22
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item

1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Shadow Shaman, Dota 2 -  Spectre Build GuideCrystal Maiden, Dota 2 -  Spectre Build GuideVengeful Spirit, Dota 2 -  Spectre Build Guide
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura

2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
Tidehunter, Dota 2 -  Spectre Build GuideTidehunter, Dota 2 -  Spectre Build GuideTreant, Dota 2 -  Spectre Build Guide
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!

1. Early Game Harasser - Mid Game Ganker
(Example: Venomancer, Shadow Shaman, Balanar)
Venomancer, Dota 2 -  Spectre Build GuideShadow Shaman, Dota 2 -  Spectre Build GuideBalanar, Dota 2 -  Spectre Build Guide
 If they suceeded in obstruct your farm, you will have a hard time on mid-late game because your item will be suck.

These are some spectre art I found on google.
Spectre Mercurial Dota Imba
Spectre Mercurial Dota BlackSpectre Mercurial Dota 2


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