Dota 2 - Enchantress Build Guide

Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.

Enchantress is one of the best jungling hero in Dota. She can acquire some creeps in the jungle to push quickly and destroy towers on the early game. She can also become a reliable damager with her ultimate which will deal a painful damage from a long range attack.
Has a big early pushing powerSquishy
Have a painful harassing skillAcquired creeps have limited time
Have a nice healing skill
Slowing the attacker of her
Ranged - Support - Pusher - Durable - Jungler

HIT POINTS4547201,290SIGHT RANGE1800 / 800
MANA2087181,342ATTACK RANGE550
DAMAGE47-5786-96134-144MISSILE SPEED900


1. Untouchable
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.
This skill helps you survive while ganked or while in a teamfight because your opponenet will have their attack speed reduced while attacking you, so they will lose damage potential.

2. Enchant
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
MANA COST: 65/65/65/65COOLDOWN: 30/25/20/15
MOVE SLOW: 20% / 30% / 40% / 50%ENCHANT DURATION: 80 / 80 / 80 / 80
SLOW DURATION: 5.5 / 5.5 / 5.5 / 5.5
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
This skill will gives you the ability to conquer the creeps in the jungle. On the early game, the big creeps like centaur, Wildkin etc are very strong. They will gives a massive amount of damage to enemy and towers. the creeps are also useful for ganking because it has some unique ability such as stun or tornado.
This skill can also become a slowing skill when casted on enemy's hero, very useful to catch enemy that tries to run away.

3. Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
MANA COST: 125/140/155/170COOLDOWN: 45
RADIUS: 275 / 275 / 275 / 275WISPS: 3 / 5 / 7 / 9
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
A healing power come out and healing all nearby allies. A nice skill to helps team members to survive in the low Hp.

4. Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. Upgradable by Aghanim's Scepter.
SCEPTER BONUS RANGE: 165 / 165 / 165
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
This skill is your main skill for harassing enemies. It is very painful skill for an INT hero like you. The further the lance moves, the more painful it will be.

Dota 2 - Enchantress Build Guide
Level 1: Enchant
Level 2: Nature's Attendants
Level 3: Enchant
Level 4: Untouchable
Level 5: Enchant
Level 6: Impetus
Level 7: Enchant
Level 8: Nature's Attendants
Level 9 : Nature's Attendants
Level 10: Nature's Attendants
Level 11: Impetus
Level 12: Untouchable
Level 13: Untouchable
Level 14: Untouchable
Level 15: Stats
Level 16: Impetus
Level 17-25: Stats

Why maxed Enchant first?  You need this to gather creeps from the jungle.

Why maxed Nature's Attendants before Untouchable?  Nature's Attendants is more important than Untouchable because it will keeps your team survive in many situations in the game.

Early Game
On early game, you should not go straight into the lane because you should acquire the creeps in the jungle to gank enemies and also for early pushing. You can stay in the jungle for a while in the early game while gaining more level and more creeps. If you already get 3 creeps, you can come to the lane and push the lane for early tower that gives gold advantages to the team.
try to use TAB to change between your creeps, try to maximiz every creeps ability like the Centaur's stun, Wildkin's tornado, etc.
Also remember to slow down enemy using enchant and also remember to heal allies using the Nature's Attendant.

Mid Game
Mid game is still the time to use all the creeps. You should try to maximize every creeps ability.
Use Wildkin's tornado to destroy's enemy's push wave, the damage is constant and not so painful, but with the time goes by, it will deal lots of damage to the pushing wave. Or you can use this tornado to push enemys lane.
Or, Use Centaur to stun the enemy. and Use Troll to net the target.
Roaming is your job in this stage of the game. Use your creeps to accompany you to kill all the enemy in every lane. It is good to kill enemy's carry to delay his farm and increase your team's chance to win the teamfight.
Dota 2 - Enchantress Build Guide
Late Game
Remember that you have the Impetus, it will help the team to deal physical damage in the late game teamfight. Although you are not 100% carry, this Impetus skill is so good to deal damage and harass all the enemy.
Also use Nature's attendant maybe still useful here, to keep all team members alive during a hard teamfight.
Maybe you can use some item you bought, like Sheepstick or Mekansm. All items are useful to keep your teams powerful in the teamfight.


1.  Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Furion Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? Power threads is  a flexible shoes, you can change it to STR, AGI, or INT for what you need.

6. Aghanim Scepter
Aghanim, Crystal Maiden, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? Increase the distance taht means +damages from your ultimate. Nice item to win a teamfight. And this item also gives you more survivability because of its + HP.

4.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Furion  Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

Alternative Items
5. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Orchid Malevolance, Dota 2 -  Storm Spirit Build Guide
Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%.
+ 25 Intelligence    + 30 Attack Speed    + 30 Damage   + 150% Mana Regeneration
Manacost: 100    Cooldown: 18
Why Orchid? Orchid add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.

6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 -  Storm Spirit Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
Manacost: 100   Cooldown:   30
Why Shiva's? A good iteam to slow down and nuking enemies in the area. The slower ability will makes enemies have a hard time in moving and attacking, and the damage will reduce enemies Hp in the AoE.
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)

1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

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