Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village-killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people-and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Ranged - Carry
|HIT POINTS||454||906||1,609||SIGHT RANGE||1800 / 1000|
Sniper is a decent carry with his damages. But, this hero is very squishy and don't have an escaping skill. He needs backup from his teammates to divert attention of the enemy. He needs some one who will receive the damage from enemy so he can shoot the enemy freely. Dont use this hero to initiate a teamfight. Use this hero from behind the scene and let him kill everyone.
|Can achieve the longest attack range in Dota (Tower and Fountain can't compete with him.||Squishy|
|Have a decent damage and attack speed on the late game||Don't have any lock down skill.|
|Cas assassinate enemy from a very long range.||Hard to escape except with the helps of escaping items like Shadow Blade.|
|Can ministun the enemy to cancel his TP and with a decent attack speed will slow down enemy's movement.|
|MANA COST: 120 / 120 / 120 / 120||COOLDOWN: 15.0|
|ABILITY: TARGET POINT||DAMAGE: MAGICAL|
|DAMAGE: 12 / 24 / 36 / 48||MOVEMENT SPEED: 15% / 20% / 25% / 30%|
|RADIUS: 360||DURATION: 9|
|ABILITY: PASSIVE||DAMAGE: PHYSICAL|
|DAMAGE: 15 / 40 / 65 / 90||CHANCE: 40%|
This skill will become more deadly the longer the game become.
3. Take Aim
|ABILITY: PASSIVE||BONUS RANGE: 75 / 150 / 225 / 300|
|MANA COST: 175 / 275 / 375||COOLDOWN: 20.0 / 15.0 / 10.0|
|ABILITY: TARGET UNIT||AFFECTS: ENEMY HEROES|
|DAMAGE: MAGICAL||DAMAGE: 355 / 505 / 655|
|RANGE: 2000 / 2500 / 3000|
Level 2: Take Aim
Level 3: Headshot
Level 4: Shrapnel
Level 5: Headshot
Level 6: Assassinate
Level 7: Headshot
Level 8: Shrapnel
Level 9 : Shrapnel
Level 10: Shrapnel
Level 11: Assassinate
Level 12: Take Aim
Level 13: Take Aim
Level 14: Take Aim
Level 15: Stats
Level 16: Assassinate
Level 17-25: Stats
Why Headshot on early game?
To make you easier for last hitting and denying.
Why Sharpnell on mid game?
This skill helps you in gank and teamfight, and in this state of the game, is where gank happens.
Why take aim is the last skill to be maxed? Usually, Sniper get a nice back up from his partner, so he should be able to do last hitting from his dafault range on early-mid game. Your ability point is better to be allocated on Sharpnell first because it will help you on a gank / teamfight.
You should try to lasthits every creeps. Denying is not your priority. This is a carry's job, to farm as much. The more you farm, the faster you will get your items, the faster you get your item, the stronger you are. The stronger you are, the more capacity you will have to carry your team into victory.
On early game, you should be protected by your teammates to be able to farm in a maximum safety. You may ask a supportive hero like Vengeful Spirit or Shadow Demon to helps you. A support can protect you from death by their stun.
And also don't forget to ask the Support to always buys the wards to be able to get vision on a certain area where enemy may comes to gank you.
Remember: Safety is the key of a successful team.
Keep farming. This is your job. Change lane if there is an empty lane. Or you can participate in a teamfight once in a while if the sitiation is good for you. You have Sharpnel and Assassinate to helps you getting enemy kills.
Or if your team decided to push, you can easily right click the tower, the advantage of being Sniper is that towers can't hit you because you attack range is long.
This is the stage you will contribute the most because in this stage you should already acquired high damages to carry the enemy.
Wait until your initiator started a teamfight. Just right click the enemy one by one. Believe me that your damage is very high so you just right click the enemy to kill them all.
You can use Assassinate once in a while, like when there is an enemy escape from you. Assassinate damage is high, so you can kill squishy heroes like Crystal maiden or KoTL easily
Usually in this stage of the game you already have some good items like Manta Style or Daedlus. I believe that you always can outdamage the enemy, so keep calm and right click. Recommended to kill squishy heroes first and then later you can kill the tanky heroes.
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute + 30 Attack Speed
2. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
|Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage|
+ 30 Attack Speed Manacost: 75 Cooldown: 18
3. . Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
|Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds.|
Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage.
Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength
+ 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
|APassive: Critical Strike - Grants a chance to deal critical damage on an attack.|
+ 81 Damage
CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270%
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage
+ 35% Evasion + 30 Attack Speed
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
1. Faceless Void
2. Shadow Shaman
You need more lockdown in your team