Dota 2 - Jakiro Build Guide

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

Jakiro is a dragon that have 2 heads, one with an ice element and the other is a fire element. His skill is some fir and ice skill, with the nice nuke damage, he can deal massive damage in the area in front of him. Nuke is his main potential, all his nuke is useful and have a nice damage.
Have some nice nukeLow attack range
Have a long range aoe disable (make enemy frozen)Low movement speed
TankyNeed a good placement for all his skills
Scary attitude2 Headed
A good pusher, counter-pusher
All of his skill are an AoE skill
Ranged - Nuker - Pusher - Lane Support - Disabler

HIT POINTS6061,2182,035SIGHT RANGE1800 / 800
MANA3648741,498ATTACK RANGE400
DAMAGE46-5485-93133-141MISSILE SPEED1100

1. Dual Breath
Dual Breath
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
MANA COST: 135/140/155/170COOLDOWN: 10
DAMAGE: MAGICALDAMAGE: 35 / 70 / 105 / 140
START RADIUS: 200 / 200 / 200 / 200END RADIUS: 250 / 250 / 250 / 250
BURN DAMAGE: 5 / 10 / 15 / 20MOVE SLOW: 30% / 30% / 30% / 30%
DURATION: 4 / 4 / 4 / 4
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
This is your main nuke for early-mid game. The damage is considered high, and also gives a nice slowing ability. The AoE is also good, can be used for harassing, killing, and for farming some creeps.

2. Ice Path
 Ice Path
Creates a path of ice that stuns and damages enemies that touch it.
MANA COST: 90COOLDOWN: 12/11/10/9
DAMAGE: 0 / 0 / 0 / 0FORMATION DELAY: 0.5
DURATION: 1 / 1.4 / 1.8 / 2.2RADIUS: 150
DAMAGE: 25 / 50 / 75 / 100
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
This is your main disable. A long range, and relatively wide disable. A very good skill to disable some enemies in area in front of you. All enemies in front of you will be stunned so your team can harass them easily.

3. Liquid Fire
Liquid Fire
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
DAMAGE: MAGICALATTACK SLOW: 20% / 30% / 40% / 50%
RADIUS: 300 / 300 / 300 / 300BURN DAMAGE: 10 / 15 / 20 / 25
DURATION: 5 / 5 / 5 / 5
The left maw of Jakiro opens, laying waste to any in its path.
This is your worst skill. A fire that comes from your mouth for every several seconds. Gives a few damage and slowing the attack of the enemy. The only good about this skill is: this skill affects building, so it will faster your pushing.

4. Macropyre
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect. Upgradable by Aghanim's Scepter.
MANA COST: 220/330/440COOLDOWN: 60
DAMAGE: MAGICALDAMAGE: 100 / 140 / 180
DURATION: 7 / 7 / 7SCEPTER DAMAGE: 125 / 175 / 225
SCEPTER RANGE: 1350 / 1350 / 1350
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
This is your most damaging skill. With this skill, you can blast the area in front of you with a mighty fire that deals a massive damage per secon in the area. It will burn all enemies in front of you.
A very nice skill to fight againt a crowded enemies in an area. It will deal a massive fire damage to them and make your team OWNING, we hope.

Dota 2 - Jakiro Build Guide
Level 1: Dual Breath
Level 2: Ice Path
Level 3: Dual Breath
Level 4: Liquid Fire
Level 5: Dual Breath
Level 6: Macropyre
Level 7: Dual Breath
Level 8: Ice Path
Level 9 : Ice Path
Level 10: Ice Path
Level 11: Macropyre
Level 12: Liquid Fire
Level 13: Liquid Fire
Level 14: Liquid Fire
Level 15: Stats
Level 16: Macropyre
Level 17-25: Stats

Why maxed Dual Breath first?  This is your main nuke, you will need this for ganking, farming, and killing or early mid game.

Why maxed Ice Path before Liquid Fire? Ice path will benefit more than Liquid Fire, ice path makes enemy to froze in a wide aoe, while Liquid fire is just slowing the enemy.

Early Game
Jakiro is a heavy nuker hero. Since the early game, you should use your skills to harass the enemy. Make your enemy recessive by always harasssing them. With the relatively high damage from your nuke, it is quiet easy to harass your enemy in the lane. Use Dual Breath constantly and make your enemy HP become less.
If there is a carry in your lane, it is recommended to let the carry to farm while you can harass the enemy or denying the creep.
If you are the support role for the team, it is recommended to buy a courier and wards to benefit the whole team. With wards, your team can avoid being ganked by the enemy.

Mid Game
Mid game is the time while ganking party is happening. Be careful of enemy's gank party. Your team may need wards to give a vision so your team can avoid enemy's surprise gank.
You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Ice Path to disable the enemy, your friends and you can harass them while they are disabled, and then you can use the Macropyre amd also use your Dual Breath to harass and get many kills.
Dota 2 - Jakiro Build Guide

Late Game
On the late game, your part for the team is the same. to nuke all the enemy in area in front of you. because all your skills are area skills, it willl be so nice to deal damage to all the enemy in a time. Be careful to use the Ice Path, this is your main disable and make sure it hits at least 2-3 enemies, so you can land your ultimate and your other skill perfectly and deal a massive amount of damage.
Although the effectiveness of nukes is reduced on the late game because enemys Hp and is already high, but all your skill damage combined is still good. Moreover if you buy an Aghanim Scepter, it will make your ultimate more painful for the enemy.


1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
 They have some nice AoE skills that requires enemies to be stick in an area. You have an all AoE skills in your pocket, combined with them, your team will deal a massive daname to the area.

2. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

1. Silencer
(Example: Silencer, Drow Ranger, Bloodseeker)
You rely on your ability to cast all your skills. But, the Silencers, they will cancel your skill and make you can't use all your skills and become useless, BEWARE of them!

1 comment:

  1. why 3rd skill is the worst? Jakiro 1st & 3rd skill+ shiva guard= Owning. and liquid fire -AS affect tower too, making tower having hard time killing the tanking creep while giving you more time to freely attack it