Among the sovereign Demons with explicit access to this world, Doom Bringer scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom Bringer and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.
INTRODUCTION
Shadow Demon is a decent support hero which have many supportive abilities. He is also a good nuker. He have some deadly spells and combo to deal a big amount of magical damage to all enemy. This hero doesn't need good item to be good in game, so this hero usually is a hero whose the function is to buy ward and courier in to he team.
PROS | CONS |
Can create a perfect setup in ganking | Squishy |
Have a purge | |
Have some deadly nukes | |
Can create illusions of enemy | |
Have a nice damage amplifier | |
Can achieve very high damage by stacking the Shadow Poison |
Ranged - Support - Disabler - Nuker
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 978 | 1,719 | SIGHT RANGE | 1800 / 800 |
MANA | 338 | 829 | 1,440 | ATTACK RANGE | 500 |
DAMAGE | 53-57 | 91-95 | 138-142 | MISSILE SPEED | 900 |
ARMOR | 3 | 7 | 13 |
ABILITIES
1. Disruption
Banishes the targeted unit, removing it from play for the duration. Upon returning, two illusions of the unit are created under Shadow Demon's control.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 25.0 / 22.0 / 19.0 / 16.0 |
ABILITY: TARGET UNIT | ILLUSION DURATION: 5 / 6 / 7 / 8 |
ILLUSION BONUS DAMAGE TAKEN: 50% | ILLUSION DAMAGE: 30% / 40% / 50% / 60% |
BANISH DURATION: 2.5 / 2.5 / 2.5 / 2.5 |
This skill makes 2 illusions of the opponent. This is very painful the higher the opponents damage because the opponent will be attacked by his own illusion.
2. Soul Catcher
Curses a random enemy in an area to take increased damage. The bonus damage is dealt as a separate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher.
MANA COST: 50 / 60 / 70 / 80 | COOLDOWN: 13.0 |
ABILITY: TARGET POINT | DAMAGE: PURE |
BONUS DAMAGE: 20% / 30% / 40% / 50% | RADIUS: 450 / 450 / 450 / 450 |
DURATION: 12 / 12 / 12 / 12 |
3. Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8 times the stack damage based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 3.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 50 / 50 / 50 / 50 | STACK DAMAGE: 20 / 35 / 50 / 65 |
MAX STACKS TO MULTIPLY: 4 / 4 / 4 / 4 | RADIUS: 180 / 180 / 180 / 180 |
DURATION: 10 / 10 / 10 / 10 |
4. Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
COOLDOWN: 1 | ABILITY: NO TARGET |
5. Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge.
MANA COST: 200 / 200 / 200 | ABILITY: TARGET UNIT |
COOLDOWN: 50.0 | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 200 / 300 / 400 |
DURATION: 5 / 5 / 5 |
Purge also instantly kills the Warlock's Golem
SKILLBUILD
Level 2: Shadow Poison
Level 3: Shadow Poison
Level 4: Soul Catcher
Level 5: Shadow Poison
Level 6: Demonic Purge
Level 7: Shadow Poison
Level 8: Soul Catcher
Level 9 : Soul Catcher
Level 10:Soul Catcher
Level 11: Demonic Purge
Level 12: Disruption
Level 13: Disruption
Level 14: Disruption
Level 15: Stats
Level 16: Demonic Purge
Level 17-25: Stats
Why Shadow Poison and Soul Catcher on early game?
This will gives you high nukes damage on early game, it is fit for you as an Intelligence hero.
Why Disruption on mid-late game?
Because in this state of the game, the damage from this skill will reach it's maximum potential because of the increasing in opponents damage and attack speed.
STRATEGY
You are a support for your team. you should buy 1 courier and a pair of wards.
No need to las hitting because you don't need that much golds.
You can control your lane using Disruption. Every one who is affected by this skill, should retreat to avoid further damage from his illusion.
You should spam Shadow Poison in this state of the game, this skill is so painful in high stack.
You can try to gank enemy if you want. Use Disruption first, and then use Sould Catcher and then followed by your friends attacking the enemy.
Also use Disruption for defensive purpose.
Mid Game
You should gank someone in this state of the game, find somebody and gank him with your friends. You are a ganker here.
Your combo:
1. Disruption
2. Soul Catcher (You can activate this while enemy is inside the Disruption)
3. Demonic Purge
4. Spam Shadow Pison
5. Normal Attack
You are a warder, dont forget to buy wards, and place it in a certain area to spot the enemy, especially in Roshan area, so you know when the enemy is trying to kill Roshan.
Late Game
In the teamfight, your primary target is enemy carry, Disrupt him so he feels his own damage.
Always remember to use Soul Catcher to amplify some damage. Soul Catcher is so powerful in late game because in this state of the game, is the peak of your carry's damage.
In late game teamfight, always careful and try to think and see clearly so you can land you spells correctly.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier
Cost: 150
Creature that carries items to and from your base. |
2. Observer Wards
Cost: 150
Use: Places an Observer Ward to give sight of the surrounding area. Lasts 6 minutes. |
3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
7. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Good Allies:
1. Leshrac
Your Disruption will helps him to stun enemies.
2. Lina
The same as Leshrac, Your Disruption will helps her too, Her stun is hard to use properly without a setup from friends.
3. All Carries, because you have Sould Catcher that will amplify the carry's damage
Nice blog about Dota 2.
ReplyDeleteIf You want to get Free Dota 2 Items , Arcana, Loading Skins and more by completing easy offers or survey, Gamersnab.com can your best place.