It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
INTRODUCTION
Centaur is a hero that have high STR and HP to tank all enemy's damage. Be the first who comes to every teamfights! You are a teamfights initiator. You have the AoE stun that makes you can start a teamfight.
We recommend you to buy tanker items like tarrasque or Blademail. Your part is to be the first to start a teamfight, you need to stun your enemy so that your friends can deal the damages to kill all the enemies.
PROS | CONS |
Have a high survivability | Slow attack speed |
Can stun the enemies to initiate a teamfight | Low mana pool |
Can increase allies movement speed in a global range | His Double Edge is also damaging himself |
Double Edge damage is so high for a non-ultimate |
Melee - Durable - Disabler - Initiator
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,598 | 2,700 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 486 | 954 | ATTACK RANGE | 128 |
DAMAGE | 55-57 | 108-110 | 166-168 | MISSILE SPEED | N/A |
ARMOR | 3 | 7 | 13 |
ABILITIES
1. Hoof Stomp
Slams the ground, stunning and damaging nearby enemy units.
MANA COST: 85 / 100 / 115 / 130 | COOLDOWN: 13.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 315 | STUN DURATION 2 / 2.25 / 2.5 / 2.75 |
STOMP DAMAGE: 100 / 150 / 200 / 250 |
2. Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
MANA COST: 0 / 0 / 0 / 0 | COOLDOWN: 8.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 175 / 250 / 325 / 400 |
3. Return
Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
ABILITY: PASSIVE | DAMAGE: PHYSICAL |
DAMAGE: 16 / 18 / 20 / 22 | STRENGTH BONUS DAMAGE: 26% / 34% / 42% / 50% |
4. Stampede
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stun enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
MANA COST: 80 | COOLDOWN: 120.0 / 90.0 / 60.0 |
ABILITY: NO TARGET | CHARGE DURATION: 3.75 |
STRENGTH MULTIPLIER DAMAGE: 1 / 2 / 3 | STUN DURATION: 1.25 / 1.25 / 1.25 |
Makes yourself and all of your teammates to move so fast in 3.75 second and can move through untits, and stunning and damaging the enemies. Very good ability to initiate a teamfight. With the bonus movement speed, your team can catch opponents easily and then stun them and makes teamfight to your teams favor.You also can use this ability on surprise gank from the jungle, and stun all the enemies you move through. After using this ability, you better use Hoofstomp to make the stun duration become longer, and the enemies can't do anything.
SKILLBUILD
Level 1: Hoof Stomp
Level 2: Double Edge
Level 3: Hoof Stomp
Level 4: Return
Level 5: Hoof Stomp
Level 6: Stampede
Level 7: Hoof Stomp
Level 8: Double Edge
Level 9 : Double Edge
Level 10: Double Edge
Level 11: Stampede
Level 12: Return
Level 13: Return
Level 14: Return
Level 15: Stat
Level 16: Stampede
Level 17-25: Stats
Level 2: Double Edge
Level 3: Hoof Stomp
Level 4: Return
Level 5: Hoof Stomp
Level 6: Stampede
Level 7: Hoof Stomp
Level 8: Double Edge
Level 9 : Double Edge
Level 10: Double Edge
Level 11: Stampede
Level 12: Return
Level 13: Return
Level 14: Return
Level 15: Stat
Level 16: Stampede
Level 17-25: Stats
Why Hoof Stomp should be maxed first? This is your main ability, you need to stun your enemy to start the teamfight. You also can use this skill for defensive purpuse so that you can save lifes.
Why Double Edge before Return? You need nukes in early games. Nukes will rech its maximum potential in early game where enemy's HP is still low. And return will rech its maximum potential in late game when your strength is already high, so no need to take Return in early game. One level of Return is enough for early game.
STRATEGIES
Early game
If your partner in line is not a carry, or if he is stupid, then you need to try to lasthit the creeps. You need gold too. If you feel need to kill the enemy, then, go to them and use Hoofstomp to them and then Double Edge and right click while your partner also use his skills.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Mid game is the time for ganking and finding weak opponent to kill. You need to see the minimap and find the alone opponent. So you can surprise gank him from the jungle.
Ask your friend to gank together with you. In the gank, you need to focus fire on one target. So communicate it with your friend. Choose the easiest target to start with.
You may also needs dust to reveal some invisible hero like rikimaru or Nyx.
After you come out of the jungle, immediately use Stampede and go Hoofstomp to stun the enemy, and then double edge and right click, your friends should also use his skills after the enemys is stunned. You should dominate the mid game that will means easier late game and more chance to win the teamfight.
Late Game
Your part is still the same, taht is to initiate the teamfight. You need to Stampede so that you and your teammate get attack speed to bump into the enemies so the enemies can be stunned before the teamfight. And then you should Hoofstomp to stun the enemies for longer time. And then use double edge after it, and if you have Blade mail use that too. Here in late game, I believe that your STR is already very high so you can tank damages and return some damages to hurts the enemy itself.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? You can use Power Threads STR to makes you more tanky and deal more damage with Return. This boots also adds some attack speed to help you right click the enemy.
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
INT Power Threads will be needed if you have insufficient mana for 1 ability and you just need about 20-30 more mana.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Centaur. Really helps in a teamfight against some physical attacks.
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
4. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Bonus STR and HP makes you a super tank. Makes you can braved all obstacles that hurdles in your way. And the STR also gives you more Return damage for countering the physical attacks. In a very late game, you can sell Vanguard and change it into more Tarrasque.
GOOD ALLIES
After you initiate a temfight and all the enemies are stunned. He will then blinked in and use Blackhole to catch all of the enemies. A very nice combo in initiating a teamfight.
2. Carries
(Example: Magine, Naga Siren, Luna)
Ask your friend to gank together with you. In the gank, you need to focus fire on one target. So communicate it with your friend. Choose the easiest target to start with.
You may also needs dust to reveal some invisible hero like rikimaru or Nyx.
After you come out of the jungle, immediately use Stampede and go Hoofstomp to stun the enemy, and then double edge and right click, your friends should also use his skills after the enemys is stunned. You should dominate the mid game that will means easier late game and more chance to win the teamfight.
Late Game
Your part is still the same, taht is to initiate the teamfight. You need to Stampede so that you and your teammate get attack speed to bump into the enemies so the enemies can be stunned before the teamfight. And then you should Hoofstomp to stun the enemies for longer time. And then use double edge after it, and if you have Blade mail use that too. Here in late game, I believe that your STR is already very high so you can tank damages and return some damages to hurts the enemy itself.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
INT Power Threads will be needed if you have insufficient mana for 1 ability and you just need about 20-30 more mana.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
5. Multiple Heart of Tarrasque
Total cost: 5500Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Enigma
(Example: Magine, Naga Siren, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Naix
Naix will deal more damage the more its enemy HP has. You have a very big HP so it will makes his damage become more painful on attacking you.
2. Huskar & Necrolyte
BAD ENEMIES
1. Naix
Naix will deal more damage the more its enemy HP has. You have a very big HP so it will makes his damage become more painful on attacking you.
2. Huskar & Necrolyte
Huskar ultimate will reduce your HP from full to half
Necrolyte ultimate will reduce yours HP from half to empty
Your mega ultra high Hp will mean nothing to this combo.
This comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
ReplyDeletedunialotto.com check here to see Guide Dota 2.
ReplyDeleteVerry Good Article, You can see my article Dota 2 at my site too ^^ Thankyou
ReplyDelete