Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
INTRODUCTION
Vengeful spirit is a supportive hero. She can helps team with her stun, swap, +damage and -armor. All of her abilities are supportive.
As a utility hero she have the job to buy wards and also courier. As an initiator she has the job to initiate a teamfight. That is to kidnap 1 hero and make that hero die before the teamfight start and make teamfight become a 4 vs 5.
You can be a life saver using your Swap to save all the friends whose in danger.
PROS | CONS |
A decent initiator with Swap + Stun | Squishy |
A nice damage booster with her Vengeance Aura | Low mana pool |
Wave of Terror is a great armor reducer for all enemy. | Need a nice timing for her ultimate |
Wave of Terror can reveal a fogged area | Can't buy a dagger (Restricted by Icefrog) |
Can save ally using the Nether Swap |
Ranged - Support - Disabler - Lane Support - Initiator
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 1,066 | 1,883 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 514 | 1,001 | ATTACK RANGE | 400 |
DAMAGE | 39-53 | 78-92 | 126-140 | MISSILE SPEED | 1500 |
ARMOR | 4 | 9 | 16 |
ABILITIES
1. Magic Missile
Fires a magic missile at an enemy unit, stunning and dealing damage.
MANA COST: 110 / 120 / 130 / 140 | COOLDOWN: 10.0 |
ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 100 / 175 / 250 / 325 |
DURATION: 1.45 / 1.55 / 1.65 / 1.75 |
Magic missile is your main ability. This ability will stunning a single enemy with a decent damage.
Beware of Linken Sphere or Black King Bar that can block this spell. This spelll is needed for any condition of a game.
1. You need this to initiate a teamfight. You can use nether swap first and then stun the enemy after that.
2. You need this for ganking. You can come from the jungle and then surprise the enemy with your stun and swap him to make your friend easier to attack.
2. Wave of Terror
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
MANA COST: 40 / 40 / 40 / 40 | COOLDOWN: 15.0 |
ABILITY: TARGET POINT | DAMAGE: HP REMOVAL |
DAMAGE: 18.75 / 37.5 / 56.25 / 75 | ARMOR REDUCTION: 2 / 3 / 4 / 5 |
VISION DURATION: 3 / 3 / 3 / 3 | DEBUFF DURATION: 20 / 20 / 20 / 20 |
This ability will reduce enemy's armor. You must cast this ability before a teamfight. With the minus armor, enemy becoming vulnerable.
This is also useful to remove fog of war. You need it to detect where the enemys are.
Or if there are enemy who below 75 HP and tried to run, you can use this skill to last hit him.
3. Vengeance Aura
Vengeful Spirit's presence increases nearby friendly units' physical damage.
ABILITY: PASSIVE, AURA | AFFECTS: ALLIES |
RADIUS: 900 | DAMAGE BONUS: 12% / 20% / 28% / 36% |
An aura that gives damage to all allies in the screen. This will really helps in a teamfight. Your DPS-er will get his damage +36%. It will makes your team's cummulative DPS will be higher thatn the enemy and makes teamfight easier. Also can helps you for faster farming and easier last hitting one arly game.
4. Nether Swap
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts chaneling abilities on the target. Upgradable by Aghanim's Scepter.
MANA COST: 100 / 150 / 200 | COOLDOWN: 45.0 |
ABILITY: TARGET UNIT | RANGE: 600 / 900 / 1200 |
SCEPTER COOLDOWN: 10 / 10 / 10 |
Your initiating ability. You need to kidnap 1 of the enemy and beat him before the teamfight start. So the teamfight will be 4 vs 5.
After swapping, you need to stun your target immediately so that your friends can easily knock him down. Higher level of this skill will makes it easier to use because it will makes you can cast this skill from far away from enemies. And with Aghanim Scepter, this skill will be spammable and makes it more useful when you need it anytime, maybe 2-3 times in a long teamfight.
Nether swap is also can be used to save your friends from death. You need to swap yourself with your friend who is being chased and save him immediately.
SKILLBUILD
Level 1: Magic Missile
Level 2: Vengeance Aura
Level 3: Magic Missile
Level 4: Wave of Terror
Level 5: Magic Missile
Level 6: Nether Swap
Level 7: Magic Missile
Level 8: Wave of Terror
Level 9 : Wave of Terror
Level 10: Wave of Terror
Level 11: Nether Swap
Level 12: Vengeance Aura
Level 13: Vengeance Aura
Level 14: Vengeance Aura
Level 15: Stat
Level 16: Nether Swap
Level 17-25: Stats
Level 2: Vengeance Aura
Level 3: Magic Missile
Level 4: Wave of Terror
Level 5: Magic Missile
Level 6: Nether Swap
Level 7: Magic Missile
Level 8: Wave of Terror
Level 9 : Wave of Terror
Level 10: Wave of Terror
Level 11: Nether Swap
Level 12: Vengeance Aura
Level 13: Vengeance Aura
Level 14: Vengeance Aura
Level 15: Stat
Level 16: Nether Swap
Level 17-25: Stats
Why Magic Missile should be maxed first? This is your main skill, you need it to stun your enemy to start the teamfight. You also can use this skill for defensive purpuse so that you can save a life.
Why you take 1 Lv of Vengeance aura in Lv 2? To helps you and partner in lane for easier last hits and harassing.
Why Wave of Terror should be maxed before Vengeance Aura? -Armor will be very useful for ganking in the early-mid game. The armor reduction will make the enemy become so much more squishy.
And +Damage aura will be reching its maximum potential in late game because everyone will have their damage maxed. And +36 % will be a big difference in late game. So Wave of Terror first, and Vengeance Aura after that.
Why Wave of Terror should be maxed before Vengeance Aura? -Armor will be very useful for ganking in the early-mid game. The armor reduction will make the enemy become so much more squishy.
And +Damage aura will be reching its maximum potential in late game because everyone will have their damage maxed. And +36 % will be a big difference in late game. So Wave of Terror first, and Vengeance Aura after that.
STRATEGIES
Early game
As a utility hero, you may need to buy courier and also wards. Don't worry about your gold become less and you won't be able to buy the luxury item because you don't need that much golds to become useful for your team.
Usually, you are become a lane support so you need to protect your partner from any harm that can happen in your lane. If they trying to kill your partner, you should stun the enemy immediately.
Beware of enemy's attempt to gank your team. If someone is missing, you need to be careful by retreat to your tower immediately.
You can also use Wave of terror to reveal the fogged maps and reveal if there is an enemy hiding in the fog.
Mid Game
You are one of the best ganker in dota. You have the combo Swap + Stun that will restrict the movement of the enemy. Swap + stun makes your team get the posititonal advantage over the enemy. It will be difficult for your opponent.
You need to coordinate a gank with your friends, and gank as much as you can. The more your team get the kills, the more chance your team will win the match.
So if you want to initiate in a gank, what you need to do is:
1. Talk with your teammates about who is the target. You should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit to be invisible from the Ward
b. Prepare a Dust, a Sentry Ward, or a Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Get ready to gank
3. Use Swap
4, Use Stun
5. Use he Wave of Terror
6. Right click until your target dies
Late Game
In late game, your part is initiating a teamfight. You need to use Nether Swap to 1 of the enemy. And then you must Stun him using Magic Missile. After that all your friends can easily kill that 1 person and dominate the teamfight. It will be a big advantages if you can do this perfectly and make a 5 vs 4 teamfight to happen. 1 person does really matter in a teamfight in the late game. And if you can eliminate 1 person it will increase your team's chance to win the lategame teamfight that leads to winning the game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Know your role as a support
You usually become a support for your team, so you need to buy the Supportive items for your team.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
You can change between STR, AGI, or INT for what you need. INT Power Threads will be needed if you have insufficient mana for a skill and you just need about 20-30 more mana.
2. Aghanim Scepter,
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? The strategy is: You swap-stun the enemy, and you are alomst 100% will be targetted by enemies arorund you, so you will use Shadow Blade immediately and makes yourself invisible and then escape. Also very good to keep you alive in certain situation like ganking, or when you are on low hp.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. This items provide you with a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. Very useful after you Swap + Stun the enemy. Also makes you get additional damages from your clones.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. With this item, you are officially become a carry for your team. Buy this if you have lots of money.
GOOD ALLIES
1. Earthshaker
He have fissure to separate 1 enemies from all his friends, and that's your chance to swap - stun that 1 enemy, and kill your target to make a teamfight become a 4 vs 5 teamfight.
2. Pudge
Pudge is your BFF (Best Friend Forever). You and Pudge can save each other using Nether Swap and Meathook.
BAD ENEMIES
1. Silencer
With the presence of this hero, you cant use Swap + Stun combo to enemies.
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. With this item, you are officially become a carry for your team. Buy this if you have lots of money.
GOOD ALLIES
1. Earthshaker
He have fissure to separate 1 enemies from all his friends, and that's your chance to swap - stun that 1 enemy, and kill your target to make a teamfight become a 4 vs 5 teamfight.
2. Pudge
Pudge is your BFF (Best Friend Forever). You and Pudge can save each other using Nether Swap and Meathook.
BAD ENEMIES
1. Silencer
With the presence of this hero, you cant use Swap + Stun combo to enemies.
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